[Rumor] ASSASSIN’S CREED MIRAGE DELAYED TO 2024

Unchained

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https://insider-gaming.com/assassins-creed-mirage-delayed/

On Twitter, a dataminer has stepped out with a claim that Assassin’s Creed Mirage (and The Crew: Project Orlando) is likely to be delayed and pushed back to 2024. There was also a mention in the Tweet that Assassin’s Creed Mirage, which is expected to be a return to form for the franchise, runs on an ‘old Assassin’s Creed engine’.

Insider Gaming sources understand that Assassin’s Creed Mirage gameplay will be revealed at this year’s E3 event, but it’s not known to what depth it will be revealed, especially if the alleged delay is a lengthy one.

On Twitter, user ScriptLeaksR6 stated that both Mirage and The Crew 3, otherwise known as Project Orlando, are likely delayed. This comes as a relatively huge blow to the Assassin’s Creed community especially, as Mirage is penned to be a return to the traditional formula that fans have been longing for for quite some time.

Until now, very little has been shown regarding Assassin’s Creed Mirage. In September 2022, Ubisoft pushed out the world premiere of the game, but since then, things have been a little quiet.
 

Zeroing

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With so many delays I am starting to think that this generation will be longer.
To be fair the pandemic did not helped but it seems a norm that many studios are having problems meeting their schedules.
 
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Gediminas

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What a shitshow. So they delayed a year, how the fuck you can calculate 1 year off? Ubisoft such incompetent. Feels like m$ should have bought them instead.
With so many delays I am starting to think that this generation will be longer.
To be fair the pandemic did not helped but it seems a norm that many studios are having problems meeting their schedules.
Yes, yes, 2030 still to blame covid 😂
 
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Zeroing

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What a shitshow. So they delayed a year, how the fuck you can calculate 1 year off? Ubisoft such incompetent. Feels like m$ should have bought them instead.

Yes, yes, 2030 still to blame covid 😂
Nah what I’m saying is the pandemic did messed up some things but we still watching studios having problems.
This is starting to become one of the most boring generations.
 

Zzero

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So that means only two ACs this year? Or is it three? Or are they all coming next year? God, Ubi is such a trainwreck.
 

Zzero

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What a shitshow. So they delayed a year, how the fuck you can calculate 1 year off? Ubisoft such incompetent. Feels like m$ should have bought them instead.

Yes, yes, 2030 still to blame covid 😂
Covid supply chain issues destroyed the sales curve for both next gen systems. They're going to last at least one year longer to make up for it. Well, assuming that Microsoft doesn't get its wish in regards to console models being like iPhone releases (which I think is a pipedream and will remain so for at least the next decade.)

Also, unless AI turns out to be a black swan for game devs, we're reaching the human limits of the benefits of increasing power. There's going to be less immediate need to upgrade four years from now when compared to last gen where the consoles came out underpowered right out of the gate.
 

Yurinka

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No big releases since Far Cry 6 and the stock keeps dropping.
Since Far Cry 6 they released stuff like Riders Republic, Just Dance, Roller Champions, Rocksmith+, Mario x Rabbids 2, Settlers, Trackmania (console version) or Valiant Hearts 2 to name a few, and for this year they have announced AC Mirage, Skull & Bones, Avatar or The Crew 3 and I assume Just Dance. Plus obviously mobile and casual stuff.

This means they'll have to market hard 4 AAA games, so I think that even if they had ready to release this year others still listed as TBA like The Division Heartland, xDefiant or BGE2 they'd keep it for next year.

The stock has been growing in the last couple of months. The lowest point was 18.84€ back then, now it's at 22.34€.

So that means only two ACs this year? Or is it three? Or are they all coming next year? God, Ubi is such a trainwreck.
The last one was released in 2020. This one is planned for 2023 and now rumored to be delayed to next year (something I doubt). The other two announced ones (Red and Hexe) will be relesed in an unknown future year.

There's also a couple ones for mobile phones (Jade and the Netflix one) with no known date and there is a rumored VR one (Nexus) with unknown date but rumored to be released at Oculus 3 launch/September.

Seems that this year they'll post loses because they had a couple flops and some delays and cancellations, but they are far from being a trainwreck:
ubisoft-annual-sales.jpg

ubisoft-net-income.jpg
 
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Zzero

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The last one was released in 2020. This one is planned for 2023 and now rumored to be delayed to next year (something I doubt). The other two announced ones (Red and Hexe) will be relesed in an unknown future year.

There's also a couple ones for mobile phones (Jade and the Netflix one) with no known date and there is a rumored VR one (Nexus) with unknown date but rumored to be released at Oculus 3 launch/September.
I was counting the online hub thing as a seperate game, or was that Red, or was it just bullshit? Anyways, announcing, or letting leak, all of that stuff was a huge mistake and its way to much content for a franchise that only really works well with one release every two years. Just a poorly run company, one with massive turn over, multiple simultaneous projects in dev hell, studios that exist solely to take in government subsidies (okay if they actually put out good games but Singapore, QC, Bordeux, Sagenuey, etc have yet to do that) and now they've returned to running franchises into the ground. I am on the opposite side as you, I think they're being run terribly and will need a moneyhat (probably the Saudis, Chinese or Koreans) to bail them out.
 

Yurinka

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I was counting the online hub thing as a seperate game, or was that Red, or was it just bullshit?
The 'online hub', AC Infinity will include the future post AC Mirage titles, like Red or Hexe.

Imagine that Infinity is a GaaS game where its seasons are new AC games: Red, Hexe, etc. The idea (something planned for the future, I think these will implement it) is to have the worlds of these games interconnected, so some stuff in a game would also affect the world of the other games.

Anyways, announcing, or letting leak, all of that stuff was a huge mistake and its way to much content for a franchise that only really works well with one release every two years.
Valhalla was released in 2020, Mirage was planned for 2022 but got delayed to 2023 due to covid. We don't know when do they plan the next one (Red), but I assume that the plan was to release them every two years.

Just a poorly run company
It's one of the best performing companies in the industry out of hundreds of thousands of companies. Not poorly run.

multiple simultaneous projects in dev hell,
Nah. Big ass AAA games take a lot of time to be made and are hard to make specially in new IPs, some of them get delayed, restarted or canned. This is normal AAA development and some games taking a bit longer than usual specially having a global pandemic in the middle, not dev hell.

But due to some reason some some likes to hate Ubi and made up stuff.

studios that exist solely to take in government subsidies
This is a straight lie, part of the bullshit that Ubi gets only because it's Ubi. Most big and small studios get government help in many countries, and these helps are tied to very strict conditions.

will need a moneyhat (probably the Saudis, Chinese or Koreans) to bail them out.
I posted their numbers above, they don't need money. They already have it and got it from Tencent to allow the current bosses to have full control of the company preventing any potential hostile takeover.

Last year they had a couple flops, and recently had some canned and delayed games mostly due to covid, but they'll handle them with no issues. They'll post this year some bad numbers and then the next one they'll recover with Avatar, Mirage, The Division, etc.
 
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Zzero

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The 'online hub', AC Infinity will include the future post AC Mirage titles, like Red or Hexe.

Imagine that Infinity is a GaaS game where its seasons are new AC games: Red, Hexe, etc. The idea (something planned for the future, I think these will implement it) is to have the worlds of these games interconnected, so some stuff in a game would also affect the world of the other games.

Valhalla was released in 2020, Mirage was planned for 2022 but got delayed to 2023 due to covid. We don't know when do they plan the next one (Red), but I assume that the plan was to release them every two years.
Thanks for the info on Infinity, but I disagree on the release schedule on Red, Hexe, the VR game, etc. There's just too many of them in full swing now to space them all out every other year. If you don't count some of them as full titles, then maybe, but Ubisoft seems to want us to believe they are all complete experiences.

It's one of the best performing companies in the industry out of hundreds of thousands of companies. Not poorly run.
It really isn't, its had a rough time for a long time and among its peers its lagging them all. I'm not going to let you walk away from this one, because I have receipts and am going to show them.


A quick look at their stock price (sorry, this site doesn't seem to allow me to upload images) shows that they've lost over two thirds of their value over the past five years, going from 17.85 USD down to 4.77. The absolute nadir was three months ago at 4.12 but thats nowhere near where they started or at their apex, which was at 24.10 in July of 2018 with another peak at 20.78 in January 2021. This slight recovery is nothing compared to their losses. To say nothing of the fact that inflation means that assets, even if not increasing in utility, should be going up at a good clip just to hold even.
For industry comparisons (all taken at 5 years:)

Activision went from 64 dollars up to 84. The MS offer really bailed them out but even at their worst they were only down to 41 dollars, having lost one third of their value (compared to Ubi having lost two thirds.)
EA is nearly flat, having increased from 118 to 119 dollars per share. Really impressive how much their overall value hasn't changed, though obviously there were peaks and valleys in between.
Take 2: Up from 94 to 117.
Square Enix: Up from 22 dollars to 23, quite flat, not even the western divestment caused much movement.
Capcom: Up from 4 dollars to 17 dollars. This is the real over-performer, holy shit.
Konami: Restructured themselves 3 or so years ago and thus no easy to use chart for me.
WBG, Bandai Namco, etc.: Not really, true gaming companies and WB merged with Discovery, making charting impossible. FWIW, Bandai's also gone up, though.

This is a straight lie, part of the bullshit that Ubi gets only because it's Ubi. Most big and small studios get government help in many countries, and these helps are tied to very strict conditions.
The things quoted above are not lies. They are truth. Jobs at those Ubi satellite studios suck, they pay worse than their competitors and lose leads all the time. While other studios do the same thing (set up satellites in tax-friendly locals,) Ubisoft has done it way more than them, and its done it without thought put in to actually churning out games. Ubisoft Singapore, home to one of the multiple development hell projects I mentioned, is the prime example. A decade on and they still haven't put out their fucking game. The plug should have been pulled years ago but instead they doubled down with more studio opennings with massive headcounts but zero output.


I posted their numbers above, they don't need money. They already have it and got it from Tencent to allow the current bosses to have full control of the company preventing any potential hostile takeover.
Yeah, and I just posted more accurate numbers, and they're fucked. Tencent went in to stabilize them but its not enough, they're going to need more investment from someone. I mentioned the three most likely sources and, fwiw, if Tencent, a Chinese company, ends up being the savior again then I will end up having been right.

Last year they had a couple flops, and recently had some canned and delayed games mostly due to covid, but they'll handle them with no issues. They'll post this year some bad numbers and then the next one they'll recover with Avatar, Mirage, The Division, etc.
Avatar has flop all over it, Mirage's fate has not yet been written and the absolute fucking state of the Division. Holy shit. Here they have an actual successful GaaS that people legitimately like and keep playing and Ubisoft sticks it with a second rate dev team that can't even release updates without making the thing unplayable. Its embarrassing, disgusting even. Other big studios would kill to have the kind of audience reaction that Ubi has had with Division 1 and 2, and yet they seem determined to throw it away.
 
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Nah what I’m saying is the pandemic did messed up some things but we still watching studios having problems.
This is starting to become one of the most boring generations.
I disagree with the first part. Bloated, mis-managed studios had a problem. Well refined studios continued without issue.

I agree with the second part. Next week I get my first experience of VR2, it's the only thing I'm excited for. This is the first generation since the 90s when I haven't bought a console at the start of the gen (before that my parents bought them for me)
 

Zeroing

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I disagree with the first part. Bloated, mis-managed studios had a problem. Well refined studios continued without issue.

I agree with the second part. Next week I get my first experience of VR2, it's the only thing I'm excited for. This is the first generation since the 90s when I haven't bought a console at the start of the gen (before that my parents bought them for me)
The gaming industry has been bloated and running on mismanagement for a long long time. The pandemic was just the tipping point where all of those issues became obvious.
Studios who are not plagued with those issues are very rare.
 
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Zzero

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I disagree with the first part. Bloated, mis-managed studios had a problem. Well refined studios continued without issue.

I agree with the second part. Next week I get my first experience of VR2, it's the only thing I'm excited for. This is the first generation since the 90s when I haven't bought a console at the start of the gen (before that my parents bought them for me)
It really fucked Nintendo up, and their internal teams are the opposite of bloated. Everything I've heard is that their paranoia regarding employees taking work home (computers bolted to desks, intranet used instead of an open system, stuff like that) hurt them in regards to keeping output up. Apparently the same was true, to a lesser extent, for other Japanese developers when compared to western ones, in general.
 
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The gaming industry has been bloated and running on mismanagement for a long long time. The pandemic was just the tipping point where all of those issues became obvious.
Studios who are not plagued with those issues are very rare.

It really fucked Nintendo up, and their internal teams are the opposite of bloated. Everything I've heard is that their paranoia regarding employees taking work home (computers bolted to desks, intranet used instead of an open system, stuff like that) hurt them in regards to keeping output up. Apparently the same was true, to a lesser extent, for other Japanese developers when compared to western ones, in general.
I'll give you that WFH really dropped productivity, because it did, but aside from Nintendo paranoia (they had good reason after Alison whatsherface went onlyfans while working there), there is no reason to blame covid 2 years after it all died down in reasonable countries.

The issue is that COVID gave many slackers a taste of an even sweeter lifestlye, so those companies full of bloat who were hiding 20% of staff doing nothing, now have to continue to produce at a rate where the vast majority of their workforce are now doing nothing.

Look at Twitter. It had thousands upon thousands of employees, most of whom did nothing and didn't feel guilty about it. Now the deadweight has been shed and it's still a working company.

Ubisoft and the rest of the tech world, need to shed their useless rot or it will be the end of them
 

Yurinka

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Thanks for the info on Infinity, but I disagree on the release schedule on Red, Hexe, the VR game, etc.
The next big one after Valhalla (2020) is going to be Red (2024-2025).
In the middle they'll release Mirage, which is going to be a shorter game, like the old ones made as a bridge because the Infinity project was taking too long. Hexe was announced to mention that Infinity will include multiple games.

They stomped with ACIII, and then decided they were going to have 3 separate teams working each one in a game, to be able to work on 3 main AC games at the same time to allow devs to have more development time.

The VR one (Meta exclusive if nothing changed), like the mobile games, will be ignored by most of the fans, and are developed by other teams.

A quick look at their stock price (sorry, this site doesn't seem to allow me to upload images) shows that they've lost over two thirds of their value over the past five years, going from 17.85 USD down to 4.77.
Yes, the stock price was affected while ago due to some controversies appearing at the same time some people important enough to affect stock prices wanted to acquire big game publishers, just as happened with Activision.

The difference was that Ubisoft didn't want to sell and secured their ass with the help of Tencent. But after that covid happened, caused some delays or cancellations, some game underperformed and made visible that Ubi had to cut some fat because wasn't as productive as others of the same size, so had to cancel more stuff to cut the fat. And well, a handful projects got delayed by themselves and a handful more underperformed.

Now, they made the required adjustments and soon will go back to release big performing games so everything willl go back to normal, and this is why its price has been recovering in the recent months.

Activision went from 64 dollars up to 84. The MS offer really bailed them out but even at their worst they were only down to 41 dollars, having lost one third of their value (compared to Ubi having lost two thirds.)
MS went to buy them in December 2021, just after they had went from 98 to 57 in half a year due to the big controversies.

EA is nearly flat, having increased from 118 to 119 dollars per share. Really impressive how much their overall value hasn't changed, though obviously there were peaks and valleys in between.
Take 2: Up from 94 to 117.
Square Enix: Up from 22 dollars to 23, quite flat, not even the western divestment caused much movement.
Capcom: Up from 4 dollars to 17 dollars. This is the real over-performer, holy shit.
Konami: Restructured themselves 3 or so years ago and thus no easy to use chart for me.
WBG, Bandai Namco, etc.: Not really, true gaming companies and WB merged with Discovery, making charting impossible. FWIW, Bandai's also gone up, though.
None of these ones got the big controversies and related media campaign.

Jobs at those Ubi satellite studios suck, they pay worse than their competitors and lose leads all the time. While other studios do the same thing (set up satellites in tax-friendly locals,) Ubisoft has done it way more than them, and its done it without thought put in to actually churning out games. Ubisoft Singapore, home to one of the multiple development hell projects I mentioned, is the prime example.
Not true at all. Ubisoft has over 40 studios all around the world and specially in the not top tier countries workers have above average working conditions for the industry in their countries, which at the same time has better conditions than the average people there.

Obviously, like in any company some of them are the top studios, then other ones are important and then there are minor support ones. And like any big company, they look for the most attractive tax friendly stuff: this is why most of the biggest western studios are in Canada, because years ago they offered great deals to studios who moved there. Or why many western global corporations are supposedly set in Ireland or similar, and so on.

Regarding people joining or leaving in big companies, it's something that happens frequently. There are thousands of peope working in these projects and every year some people (a small percent) joins or leaves due to a ton of different reasons.

A decade on and they still haven't put out their fucking game. The plug should have been pulled years ago but instead they doubled down with more studio opennings with massive headcounts but zero output.
It was a very difficult project because it was a AAA game, something very difficult that was a new IP, something more difficult, leaded by unexperienced studio, so even more difficult, making a very different and unique game concept, something even more difficult, and was a concept which got outdated due to market shifts twice so had to be restarted twice because didn't convince them.

Obviously, some people got replaced and more people was put there to work on it and to release it properly.

Yeah, and I just posted more accurate numbers, and they're fucked. Tencent went in to stabilize them but its not enough, they're going to need more investment from someone. I mentioned the three most likely sources and, fwiw, if Tencent, a Chinese company, ends up being the savior again then I will end up having been right.
Tencent, the biggest gaming company in the world, invested a shit ton of money on them and gave them full control even protecting themselves from being acquired by Tencent itself, because Tencent knows they aren't fucked at all and that they will recover and go back to normal. Which means that will make Tencent earn a shit ton of money.

The Chinese go for win/win business situations, they are not like westerns who go to invade and ask people to change how they work etc. The Chinese put money on people who they are confident that will generate money and let them work on their own way.

Avatar has flop all over it, Mirage's fate has not yet been written and the absolute fucking state of the Division. Holy shit. Here they have an actual successful GaaS that people legitimately like and keep playing and Ubisoft sticks it with a second rate dev team that can't even release updates without making the thing unplayable. Its embarrassing, disgusting even. Other big studios would kill to have the kind of audience reaction that Ubi has had with Division 1 and 2, and yet they seem determined to throw it away.
Sure, like Valhalla and Far Cry 6. But the reality is that Valhalla is the top grossing, best selling game in the series and last year was the best year ever for Far Cry. Plus many other GaaS, not only Valhalla or FC6, continued making a lot of money even if released many years ago. Games like Rainbow Six, The Crew 2, The Division 2, For Honor and so on.

One of the reasons of why they can afford to can big projects, have some fails or delays is because the game released in previous fiscal years (mostly GaaS) generate them a huge steady revenue from legacy titles.