I'll wait for more details before having a final opinion, but so far it just sounds like a glorified Wii U controller. It's Remote Play only, and as soon as you're out of your house, it's effectively useless since it can't stream over a network via a cloud service, just your own home internet, and you still need a PS5.
Needing a PS5 isn't the issue; it's Remote Play so of course you'd need one. It just sounds really limited in what it could have been, to serve even more markets IMO. If you don't have your PS5 and you're not at your house, you have no use for this thing. It can be a neat companion device around the home for Remote Play, but so is your smartphone, and you probably have one or two of those.
If they made a portable spec with base PS4 performance on RDNA2 & Zen 2, 6nm process, 8 GB HBM2 (they would only need 4 2 GB modules at a super-low 2.8 Gbps to reach PS4 memory bandwidth), they could still provide the Remote Play feature this Q Lite device is promising, but with more actual functionality on top of that. Native PS4 games on the go. Potentially local PS1/2/PSP/Vita emulation on the go. PS3 support via Remote Play through the PS5. They could have then taken that same spec and flipped it into an Xperia phone model with a bit extra RAM (4 GB LPDDR5, 8 GB HBM2) and positioned it as a high-end smartphone, also capable of playing PS4 games natively with dual-boot Android/PS OS support, and release a fit-to-form controller module with built-in expanded cooling and battery on top of all that as an option.
So many things they could have tackled in one fell swoop, but instead we're getting this Q Lite thing. I'm gonna laugh if this Q Lite device is $199 or more because for maybe only $149 more we could have gotten that and an actual portable with native PS4 support on top. Imagine what that could have done for PlayStation in Japan in terms of getting 3P Japanese content that's normally Switch-exclusive, imagine what an actual portable could have done for them there in terms of providing a real market for Japanese PS developers to cater to with sensible cross-gen software releases.
I know Sony mainly consult with Mark Cerny on the consoles (and they are ATM with PS6), but I would have loved to see him helm a portable effort with them. Maybe it wouldn't exactly be like the hypothetical design I've suggested, but I think it'd at least seem a lot more immediately useful and attack some market segments where PlayStation could obviously stand to strengthen itself in.
It's not that it won't stream PS4 games; it very likely will just out of common sense. However, I think it should be able to natively play PS4 games, without streaming, at least at base PS4 levels.
In that sense, this definitely feels like a missed opportunity.
I don't see how. I really,
really,
really don't see how. The Switch 2 will have actual processing power built into it for native play of its games. The Q Lite ceases functionality as soon as you're out of the range of your home network and PS5.
The Switch 2 easily has an advantage over the Q Lite at least going by the specifications rumored thus far. Also IIRC the PS Vita actually did support Remote Play with the PS4; can't remember if it did with PS3, but if not then the PSP did. So it's not a question of the technology only being available now; it was there 10 years ago for PS4 and Vita, too.
My big deal is that this Q Lite should be able to natively play PS4 games. Doesn't seem like that is going to be the case. I think when people hear others talk about a new PlayStation portable, they immediately think Vita 2, or something that would require its own library of software the way the Vita and PSP required. But when
@Nhomnhom ,
@ksdixon and myself bring it up, we literally just mean a handheld built to play PS4 games on the go, maybe some PS1/2/PSP/Vita on the go via emulation, Remote Play with PS5. That sort of thing.
The only new games that would get are cross-gen PS4 games, and there's still a decent number of those being made.