Sony continues to plant seeds. The average gamer lacks the big pictures. What better way to start than from the ground up, its a huge part of their history.
The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.Sony continues to plant seeds. The average gamer lacks the big pictures. What better way to start than from the ground up, its a huge part of their history.
Sony has ~$10B left to spend before Mar 2024. That means they need to make moves between now and like Summer 2023 so that deals close within the fiscal year. If the majority of that money is used by SIE (which I think it will), Something big is coming eventually. Either a publisher or a ton of smaller companies. I'm thinking a pub.The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.
I get they are a business and everything but now is when you spend and figure out the details later. They need to protect certain IP that make the brand. Budgets and all that I get, but its not like any of studios i mentioned they should focus on are running deficits. Theyd be immediately profitable.Sony has ~$10B left to spend before Mar 2024. That means they need to make moves between now and like Summer 2023 so that deals close within the fiscal year. If the majority of that money is used by SIE (which I think it will), Something big is coming eventually. Either a publisher or a ton of smaller companies. I'm thinking a pub.
When has a small purchase hurt them, why would they do something to hurt their business?The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.
Not a single first party studio sony has can replicate what sqaure enix can do. Not one. Just saying man.When has a small purchase hurt them, why would they do something to hurt their business?
Sony wont buy a big pub when their current 1st party can make better quality games than 9/10 of the big pubs. So all you folks living your fanboy fantasy better get use to the fact that Sony is not going to do what you hope or want them to do.
No one knows whats better for sei than sie themselves.
Mobile gaming is way bigger than console gaming in terms of revenue, where you think the development talent is going to migrate to next? Lots of you just see ip and overlook the talent behind that ip and where and what that talent is doing.
I don't know who Savage Game Studios is, but I see they have offices in Helsinki and Berlin, which are (with Barcelona) probably the cities with probably the biggest pool of mobile gamedev talent and studios in the world.
Edit: I see their CEO is Michail Katkoff (Founder of Deconstructor of Fun, did work in the past in Digital Cholate like me, but in the Helsinki office, whose bosses after it went to create Supercell) and have as VC Play Ventures, who also have former Digital Chocolate employees (their CEO was my direct former boss in my studio).
They have many people, like their game director who came from Wargaming and are (or were, it's pretty common to cancel games under development in mobile gaming) working on a shooter:
https://venturebeat.com/games/savage-game-studios-raises-4-4-million-for-mobile-shooter-game/
I see in LinkedIn they also have former Supercell, King, Rovio, Kabam, Wooga, Yager, Glu, Rockstar, Ubisoft, IGG employees. As an example, their art director did work for 10 years at Rockstar.
Yes, Sony said they will make more mobile games, more PC ports of old games and more PS exclusive games than before. And that to do so they'll grow their internal studios and buy new ones plus they'll continue signing 3rd party exclusives.
Nothing new.
I wonder if Sony will move the mobile gaming studios and publishers they have under Sony Music to this new PlayStation Studios Mobile Division.As an example early this year they bought Lasengle (known as Delightworks game division before being sold to Sony) under Aniplex.
That company has as president Yoshinori Ono (former guy in charge of Street Fighter) and developed Fate/Grand Order, which generated to them a Billion per year and has been a worldwide top 10 top grossing mobile game for years, sometimes even above Pokemon Go.
Examples:
Yes:
The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.
This is BS when you consider PS4 1st party ip are selling at the same rate as the last few FF and KH games. Don't even have to mention Uncharted, TLoU and Spider-Man. Some of you all just want to stick your head in the sand and pick and choose parts of reality to make up false arguments.Not a single first party studio sony has can replicate what sqaure enix can do. Not one. Just saying man.
Those are once in a generation games from maybe 4 studios tops. Sony needs more fire power. Them even announcing this like it’s something to be excited about is beyond tone deaf about what fans actually want as far as acquiring companies goes. This is in the backdrop of them increasing the prices last week. Sony has no first party rpg studios and the idea that they don’t need to do anything because 5 years from now if one of their studios started today to make an rpg is ridiculous. Unless this acquisition is a head fake for the next good one, idk man.This is BS when you consider PS4 1st party ip are selling at the same rate as the last few FF and KH games. Don't even have to mention Uncharted, TLoU and Spider-Man. Some of you all just want to stick your head in the sand and pick and choose parts of reality to make up false arguments.
Optics regarding console pricing is a non-issue when talking about game output. Also GG just literally released an RPG in HFW. Again some of yall are getting emotional after the price increase and are out here making up straight bullshit.Those are once in a generation games from maybe 4 studios tops. Sony needs more fire power. Them even announcing this like it’s something to be excited about is beyond tone deaf about what fans actually want as far as acquiring companies goes. This is in the backdrop of them increasing the prices last week. Sony has no first party rpg studios and the idea that they don’t need to do anything because 5 years from now if one of their studios started today to make an rpg is ridiculous. Unless this acquisition is a head fake for the next good one, idk man.
This is BS when you consider PS4 1st party ip are selling at the same rate as the last few FF and KH games. Don't even have to mention Uncharted, TLoU and Spider-Man. Some of you all just want to stick your head in the sand and pick and choose parts of reality to make up false arguments.
These "garage startup studios" have key people who made the most succesful new IPs of Ubisoft (Haven), or the best selling one until now (Destiny, Firewalk & Bungie), or are key people from CoD (Deviation) and in this case this studio has people from top mobile gaming companies that had more players and generated more money than Square, Capcom and FromSoft combined. Mobile gaming makes more money and has more players than console, and grows way faster than console, a pretty much stagnant market with very little growth.The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.
These SIE JRPG IPs are dead because back then nobody bought them and only 4 guys in gaming forums are interested so see them back. After decades of dozens of unprofitable games and money pit projects they changed the leadership of Japan Studio, reduced its size and split it into two: Team Asobi for thier internal game development part and their XDEV Japanese studio for the 2nd party publishing of externally developed games.SIE has JRPGs IPs that they could dust off but they have no one to create them now Japan Studio is no more.
PS Studios make games better reviewed, more awarded and better selling than the Square Enix games. And multiple of them per year. This generation will see almost a dozen games PS Studios game selling over 10M copies, some of them even over 20M copies, and in a single console brand.Not a single first party studio sony has can replicate what sqaure enix can do. Not one. Just saying man.
Because they are a diferent division but the same company/corporation. And as a company/corporation will be more optimal and successful by having a structure that makes more sense.That would be so ideal... But why would Sony music hand-off that earnings value to the PS sector of Sony?
Ok, but clearly sie have been even more successful without any in house japan based 1st party studios. Would be nice to have a strong japan based dev but every time they have made an ip designed for that region that ip end up bombing, why they not dusting off old rpg. So then why should they keep investing into that space when they can put that money towards what works and ip that is region agnostic?I think you are missing the point. The user you are replying to is not talking about metacritic score comparisons but rather a specific type of game. Sure some PS first party IPs have RPG mechanics but none are what I would consider an actual JRPG. No SIE studio produces anything like FF16, FF14, Tactics Ogre, Front Mission Kingdom Hearts or even Bravely Default period. That's why Sony pays to lock down exclusivity.
SIE has JRPGs IPs that they could dust off but they have no one to create them now Japan Studio is no more.
Please read again these posts, I explained where they did work before and SIE's strategy for mobile gaming:
Savage Games Studios joins the new PS Studios Mobile dividion
"As we assured you before with our plans to bring select titles to PC, our efforts beyond console in no way diminish our commitment to the PlayStation community" Laugh Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content, and...icon-era.comSavage Games Studios joins the new PS Studios Mobile dividion
"As we assured you before with our plans to bring select titles to PC, our efforts beyond console in no way diminish our commitment to the PlayStation community" Laugh Our mobile gaming efforts will be similarly additive, providing more ways for more people to engage with our content, and...icon-era.com
Please notice that strategy and acquisition is for SIE/PS Studios only. Sony has more mobile (and even console) gaming development and publishing teams like Lasengle or Aniplex but are under Sony Music, other division where they also even make anime.
I don't get why Sony doesn't put all their gaming stuff under their division, all their cinema and animation stuff under Sony Pictures and all their music stuff under Sony Music.
Yes, this is the idea: SIE will continue focusing on console as their main business, and will grow in all its related console areas, but also will expand their related secondary businesses like mobile gaming, a few PC ports of old games per year and movies+tv shows to produce extra revenue and profit (that later will be reinvested in growing SIE, mostly on console games), plus to expand the fanbase of their IPs in other platforms/markets/countries/demographics.
Their main idea is to milk this new fanbase mainly in these other markets, but if these new fans want to play the new (main) games of these IPs or other exclusives they'll have to buy a PS console.
So directly and indirectly these secondary businesses (same goes with PS Plus or PSVR) make money that later gets reinvested on new AAA PS only games and provide them extra fans, and a part of them later may end buying thier console hardware and games because PS consoles are the only place with all their games and on launch day.
Grr, if Sony are actually giving this attention to "PS mobile" games, at least this time around, it seems to bode ill for a new PSP.
I'm gonna end-up hacking that GPD Win 4 to get my portable gaming fix within a comfy form-factor, in place of Sony ever capitalizing on the demand, I just know it.
And that... just kind of bums me out in a weird way? I would perfer the option to do so officially for PS.
I keep seeing a lot of people saying sony should just buy all these different companies ASAP but what I don't see are people giving time tables for these purchases! Do you think if Sony just announced they bought capcom, Square, and let's say WB tomorrow do you think they would all go thru at the same time? Do you think the Bungie purchase would of gone thru as smoothly if they announced they bought another big company before it the purchase went thru?The Big picture is that the industry is consolidating at a break neck pace and sony isnt taking it seriously. Zenimax, Activision blizzard, Ubisoft (Thanks to a 15 percent investmet from tencent), and Ea looking for a buyer n just 2 years time. Meanwhile sony is buying these 2 bit garage startup studios. Im sorry but square, capcom, fromsoft these are the things they need tp focus on. This obsession with being cheap and going small is going to hurt them in the long run big time IMO.
Hmm. Curious to see what they mean by 'Expand to cross-platform where relevant' means for a mobile title.They line up with Sony's strategy that they already announced. They will focus on their console business and they will make more console exclusives than ever before by increasing existing internal development teams, buying more and signing 2nd and 3rd party exclusives. And as secondary business they'll also grow their game subs, VR, a few PC ports of old games per year, mobile gaming and movies/tv shows.
Regarding their mobile gaming specific strategy, the idea is to acquire or partner expecienced, estabished and successful mobile gaming talent to build their internal PS Studios mobile division where in addition to publish their own games they'd also publish externally developed games. And to do it being faithful to PS Studios values:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf
I'd say cases like Genshin Impact, Fortnite or PUBG. Or some Square Enix games (emulated very old games). They are available both in mobile and console.Hmm. Curious to see what they mean by 'Expand to cross-platform where relevant' means for a mobile title.
They said many times that their main focus will continue to make new games for PS, and that their increased PC and mobile efforts won't affect it, and that they'll continue growing their existing internal studios and that will continue acquiring more.In terms of the general strategy I agree with you. I just also think Sony have to tread a clear line on this and not start conditioning people to expect a certain, regular timeframe for, say, new 1P releases to come to PC, or even to PS+ in the Collection or Catalog. Do enough to leave people open to the idea that, hey, maybe this game comes to PC at some point at all, or by X date. Maybe it's come to PS+.
But IMO that's as much as they need to be transparent about, if the main business model is still console and still maximizing sales of new software releases. I do think they need to beef up the Game Trails stuff for Premium, though, and start standardizing more 1P and 3P games to have Trails of some sort a month or so before the games release. It could be a very effective way of combating the Day 1 releases from Microsoft into GamePass of both the 1P and 3P variety.
I think their idea regarding portables is to expand their PSN store to PC and mobile. So you'll be able to play their PC ports or cloud gaming on the PC portables and buy their PC games there on PSN or use remote play for PS5 games.An actual new PSP or Vita successor is pretty much not going to happen. Too much of an uphill battle with Nintendo, and then they'd have to worry about spitting up 1P software dev between PS4 (at least until GOW Ragnaork's out, that's supposed to be the last cross-gen game from Sony aside from maybe the MLB The Show titles), PS5, and a new PS portable.
The idea I had was Sony making a PS4-tier companion portable/hybrid device for instant on-the-road gaming of digital PS4 games, maybe some native ports of less-demanding PS5 games, streaming of other PS5 games and the such. Then smaller devs, particularly those in Japan, still wanting to make games for PS4 could target that AND a new portable, with BC support on PS5s. The portable could be made at mass scale and also positioned to sell for a profit from Day 1.
However, in light of the mobile plans that seem to be taking shape, I think an even better option for them is to just release a new premium smartphone with base PS4-level of performance and able to natively play digital PS4 games, stream PS5 games, be the best device for Sony's mobile game output and have seamless integration for PS+ features and content. And of course, do all the stuff you'd expect a premium smartphone to do.
Key would be designing PS controller-style inputs for it that feel natural and don't feel awkward. The Xperia Play's form factor is a nice starting place, IMHO, but it'd be really neat if the buttons were more like a proper PS controller's, just replace the thumbstick with thumbpads, and make the screen pivotable and rotatable into a tate display.
I don't think such a device would be cheap, probably $699 easy or even more but if it comes with a high-quality screen, speaker system, camera, gyro functions (they could effectively build some version of the DualSense features into it) and decent enough storage, they position it right and they'd get a lot of people wanting to buy it (the price would make it so Sony gets very high profit margins off it anyway), others get it as part of some ongoing mobile data plan with carriers.
That's honestly probably the best hope for a new Sony portable; no matter what it's going to involve smartphone and mobile too but this could actually make it the definitive mobile device for their library over pretty much everything else, even Steam Deck, for some very obvious reasons.