I'm guessing you two armchair business men know more about running a Business than the CEO of Sony
I never said they were
I'm guessing you two armchair business men know more about running a Business than the CEO of Sony
I never said they were
Because the cost of making their AAA 1st party games more than doubles every generation and their revenue (price x units sold + addons) -even if grows- doesn't grow at the same pace. At the current point the investment they take is so fucking huge and the units sold needed to make them profitable is gettin too high.Then why did the CEO of Sony say they want to expand more into PC/Cloud/Mobile
No, but if you were to give advice to that doctor on why jumping off a bridge is bad, we'd assume you have some experience working in the medical fieldI bet if a doctor tells you that jumping off a bridge is good for your health, you'll run off to the closest enthusiastically. A doctor would know, right?
Of course, only a health expert should determine whether jumping off a bridge could be harmful. Heaven forbid the luxury of common sense.No, but if you were to give advice to that doctor on why jumping off a bridge is bad, we'd assume you have some experience working in the medical field
Maybe he is half ceo, but remember, the company approached, valued and bought by Playstation, and who was Studio Head from 2019?Hermen is the CEO and has been for several months. He had the call to cancel or delay and didn't despite the entire market giving them feedback over a year that they weren't interested in the product.
That partnership with MS was totally unrelated to game development or game publishing, even less to publish Sony games on Xbox.He's talking about going third party.
You force them. You say Suckerpunch work on a new inFAMOUS, doesn’t have to be the main team but crate a inFAMOUS team & hire 100 devs to make a inFAMOUS 3 featuring Cole as the main character.And what if none of the original studios want to work on their old IP again? PlayStation doesn't have any more studios that can work on decade old IP and not feel out of place.
I like how people say AAA games budget increases per gen yet somehow ignore how they can be maintained & kept the same if not shrink budget while remaining quality.Because the cost of making their AAA 1st party games more than doubles every generation and their revenue (price x units sold + addons) -even if grows- doesn't grow at the same pace. At the current point the investment they take is so fucking huge and the units sold needed to make them profitable is gettin too high.
So they have to increase their revenue and profitability first to reduce the risk of investing hundreds of millions per game and second to make easier/more likely profitability in the long term. And considering that the console market is finite and they already are growing fast their console market share and increasing ARPU to record levels, they still need to expand their audience to reach new players in other platforms.
Even more in the context where unlike in all the previous generations the hardware components of the console instead of decreasing over time, allowing to sell the hardware at a profit in the 2nd half of the generation, the costs kept increasing increases the loses generated by selling hardware. So they have to find extra profitability in the other areas to compensate it.
PS revenue from 3rd parties, accesories or game subs are at record levels and growing thanks to efforts done in these areas.
To increase first party games revenue and profitability they grew their teams, made acquisitions and are expanding to / growing in top genres, business models or platforms where their first party games weren't so big even if already have been there for decades: genres like shooters or platformers, multiplayer, GaaS, PC or mobile, in addition to popularize and further monetize their IPs in movies or tv shows.
Yes, they could continue making games looking like early PS4 games with the same features and size and don't add anything new but it is not the case.I like how people say AAA games budget increases per gen yet somehow ignore how they can be maintained & kept the same if not shrink budget while remaining quality.
Spider-Man 2 has a budget of 300 million most of that likely $50 million being promotion + licensing. You removed all of that trash Mary Jane parts + the woke bs mission/clear focus on agenda + don’t make a side multiplayer game & pc port on the side & you would’ve ship SM2 much earlier cutting of 6 month easily that brings that game under 200 million which is really great considering the game will sell 15-20 million making over 1 billion in profits/revenue. The only issue w AAA games aren’t the budget but unnecessary bloat + how long they take which co inside with each other.
tf is a DEI character? Your brains are so brokenIf Concord and any of sonys recent decisions of going all in on DEI characters and designs, well good luck.
All of Corncords characters for example.tf is a DEI character? Your brains are so broken