Of course you have the usuals in here defending PC ports.
Wtf people who play games on PC like PC ports how could this happenOf course you have the usuals in here defending PC ports.
Great "Sony too", show us your source that sony is deceiving stakeholders and us.And if we just look at Xbox MAU it also record high. We know those MAU being inflated by everyone.
Wtf people who play games on PC like PC ports how could this happen
Moved on to the PS6 now?
What happened to the PS5 is doomed narrative?
Yes really, the below is not how it works. He said that during initial stages of the ps5, we don't know the current numbers.
PS5 performance trending downward != "PS5 doomed". And in ways it is already trending downward; install base vs. PS4 when launch-aligned, as just one example.
What you're forgetting is that Xbox is down so PS5 should be much higher than what it is now. And next year serious competition is coming.
What evidence do you have that theres a fuck up?
Revenue is at an all time high.
Right now the PS5 is 2 million behind the PS4.
It has never had a price drop but a price increase and had massive shortages . The PS4 Pro was also released a year earlier than the just released PS5 Pro.
Massive alarm bells.
Yep. Xbox console sales have basically collapsed this gen yet PS5 isn't ahead of PS4 launch-aligned? Where are those Xbox users going then? Most likely, they're switching to PC and only a smaller portion are going to PlayStation.
Which is likely not even enough to make up for the PS-only players last gen who have jumped over to PC this gen (or are still sticking with their PS4 instead of upgrading to PS5).
OK then, if you want to play this game...
It's not 100% about hardware sales. Take Japan for instance; why do you think PC has nearly matched console market share there in just 4 years? That's mainly due to software sales. If Switch 2 software sales are strong as usual in Japan, and Xbox has always been an also-ran with no real Japanese software market, then where is PC making the gains from to grow as much as it has? They're coming mainly from PlayStation software sales cratering, and we can see that in the Famitsu and Media Create charts!
Now let's look at Europe; why do you think SIE have been doing regular sales promotions in parts of Europe for most of the year? To stimulate hardware sales. If sales have been tracking above PS4 in America, and slightly ahead/at pace with PS4 in Japan (until more recently), yet PS5 was already more than 1.5 million behind PS4 launch-aligned globally, where do you think the drop was mainly happening? The answer is Europe. Hence, the sales promos.
Why do you think SIE have been doing those promos? Because they also know, that a drop in install base will lead to a drop in total sales & services revenue and, therein, profits, especially if the drop is happening during the early or mid-phase of the console cycle, as that is before most purchases shift to the casual & mainstream crowd (who spend less on average than hardcore & core gamers). SIE didn't want to see a repeat of Japan happen across parts of Europe, that's why they got aggressive with pricing promos.
If they have what's happened in Japan happen in Europe (and t's possible; in a lot of European countries PC is a major presence and can easily cement itself even more over time), then no uplift in America would be able to make up for it. Also in various countries SIE want to grow the console, like South Korea & China, PC is dominant and they already have to compete with PC in Day 1 releases for those markets which puts a cap on what growth console can get from those games there.
So yeah, executives can say what they want to shareholders, obfuscating details and whatnot to paint a different picture. But it's not hard to see what competition PC brings to a platform like PlayStation. SIE's current saving graces are that they haven't committed to Day 1 for all their titles yet, they still have some big 3P exclusives not currently on Steam, and that most of the games they've ported the past year (either as late ports or Day 1) haven't "clicked" with most people on Steam.
Considering those, they haven't kicked off an avalanche effect of console users shifting to PC, yet some of their own actions with Steam are probably deterring users there to consider picking up a console, which is probably reinforced with them knowing that they can expect SIE's big games within a year or so from console launch, and they're willing to wait as a result, especially with so many games already on their platform. Including, a LOT of Japanese & Asian 3P games that just last gen either skipped PC altogether or took forever to get a Steam port.
Those are the challenges SIE are facing with their current PC strategy (the way they've going about it and likely will continue or even accelerate going about it), and only a fool would think this won't cause bigger problems long-term. Let's see how PS5 Pro sales hold up over the longer term, let's see what early adoption rates for PS6 look like. Hell, let's see what subscription retention looks like going into 2026, because that's probably when a huge chunk of PS4 folks finally move on, and there's a big chance they forgo PS5 in favor of other options like Switch 2 or PC.
.... @Yurinka the MAU metrics don't mean much because we know roughly half of that is coming from PS4, so SIE already have a problem on their hands in that regard: they don't have enough value proposition in PS5 to convince more PS4 owners to upgrade.
The longer it takes them to upgrade within the ecosystem, the higher a chance they ultimately decide to upgrade outside of the ecosystem instead. So in terms of long-term console ecosystem health, it's not too different from the PC situation.
Especially considering, most remaining on PS4 at this point & going forward are likely there for the F2P and casual games like Fortnite. Games that are both multiplatform and platform-agnostic in terms of their communities & carrying over profile data.
That's not how statistics work.Some big assumptions being made like that everyone takes the hardware survey, which obviously isn't remotely true.
Was this suppose to be a flex?
There are currently 65 million PS5 users.
How many of the 132 million monthly Steam users have a PC more powerful than a PS5?
50% of Steam gamers?
Have they lost these gamers to PC? NO.
When the next 3D Mario will score a 97 people will go out and buy a Switch 2 for it because they have no choice. Astro Bot was great but it's just a timed exclusive and then when they will port it next year sales won't be good anyway. But SURELY Astro Bot 2 on PS6 and PC day and date will do better.
Hasn’t affected Sony overall revenue and profits.
That’s all that matters.
Around 33.3%, so a third of all Steam users, around 44 million active users, already own a PC with similar or better performance than a PS5.
44 million active PC users with performance similar or above the PS5, vs. 58 million (at best) active users on the PS5.
It's not that far off.
This graph basically shows us their MAU now is only 2 mil bigger than in 2020.We know that the PSN MAU are on all time highs:
We know that the PSN MAU are on all time highs:
We know that as of end of April 2024 the active userbase split was 50-50% between PS5 and PS4, and that the gameplay hours and revenue per user is considerable higher in PS5 than in PS4:
So despite PS5 being slightly behind PS4 launch aligned (in units, not in revenue) in some European countries (to the point that worldwide numbers are still a bit behind) and despite having a bigger previous gen active userbase still not having upgraded to current gen, their userbase continues growing, which means PS is getting new users.
New users that must come mostly from PC, Xbox and the movies/tv shows.
And well, outside launch aligned units (not revenue) in some EU countries and worlwide, PS5 is performing in record numbers for any console ever in pretty much everything else: the mentioned life-to-date spent per user, hardware revenue, game revenue (games + addons sold), game subs revenue and peripheals revenue.
And well, year after year they keep improving most of these numbers, in addition to the revenue made with their first party games outside PS.
So PS5 performance is not trending downward at all, that's fake news bullshit debunked by the oficial numbers.
So you're like Hermen. Because they got a win in Helldivers, EVERYTHING MUST GO TO PC NO MATTER WHAT.You don’t want PC ports and complain about sales too this year.
Yet the best selling Sony launch game EVER is Helldivers 2 with PC contributing over half of sales.
Arguably the best game this year which is PS5 exclusive sold garbage according to you.
You can’t it both ways.
This graph basically shows us their MAU now is only 2 mil bigger than in 2020.
Jun 2020 - 114 mil
Jun 2024 - 116 mil
It even dropped to 102 mil in 2022
It was a steady growing from 2014 until 2020. It is stagnating since they announced multiplatform initiative. They have definitely gained new players (chinese market for example) but they are also losing the existing ones. Now they are trying to inflate it with PSN account requirement for PC ports
This radical ideology cannot go unchecked. Think of the children.Wtf people who play games on PC like PC ports how could this happen