Don't sell me that highly. Trust me on this.
But anyway, what's the point of bringing up a general statement regarding the whole industry, unless there's something about Sony's strategy or your own prognosis about them you feel
fits that statement? To me there's nothing in their current strategy that's going to create a domino effect dragging the entire business down, even if there are things they could likely be doing better.
Their business model's in no danger of collapse or making a move leading to a collapse so why even entertain them needing to jettison a 'sinking ship' or trying to salvage a brand that's a corpse of its former self?
@nominedomine @ethomaz Agreed on both points. Maybe putting Returnal in PS+ just a year or so later might've been too quick? Maybe. But it's a pretty small game and one of those games that might get a boost from being in a subscription service.
Sony's marquee games have pretty huge budgets and the costs have to be recouped one way or another. That's probably why they'll take this "tiered" approach in taking their games from PS5 physical/digital, to PS+ library adds, then finally (for some) do PC ports. I think the PC ports for the games selected should tie in with a notable expansion update they can roll into a single release there, but provide as separate purchasable content for PS owners.
And the live service games, most of those will probably be Day 1 PS5/PC, especially if they fit certain genres.
I'm not selling you too high, trust that the starting point is very low. First you interjected into a convo with Bryan, second you failed to read between the lines, and failed to grasp the basic flow of the convo and drew whatever conclusions to fit into your rebuttal response in a sort of straw man fashion. That is, not only were you incapable of following said discussion correctly without further elaboration on my part, you jumped the gun for a quick simplistic and misguided take. Biting at my heels, neither when I was on Gaf or here will solve your problem - that is the conclusion you should clearly draw - but that is clearly where the light starts to dim in your head.
Sony falls into the discussion by default as they were the ones that stamped the $70 price line, in cahoots with big third party publishers - without Sony it doesn't attain widespread consumer acceptance (for the reasons I described - mainly consumer divide and conquer). As the console market leader, owning a platform that comprises the majority of third party sales Sony's say is King, and final (in all practical purposes). They all share responsibility for the hike nonetheless. This wasn't expontanous but coordinated... worthy of a price fixing investigation but that has been a dead road for decades now, not just in the gaming industry.
The convo was about why the $70 price hike was ill-advised given the economic under currents of the consumer base in Western countries (at the time of the push - 2020), and that the advocates of this change, mainly big third party publishers of the EA/Activision/Take-Two kind pushed for it NOT out of a sound analytical assessment of the gaming consumer market, consumer being the key word but by greed, career pressure considerations and petty internal impulses and preoccupations as a result of the feedback loop that is imperative in the corporate world, "increasing shareholder value" . In this case, when revenue flattens and stagnates, with little room for expansion, the only choice left is to increase profit margins, which is where the extra $10 come into play. That extra $10 dollar however comes against a rather fixed, and non-increasing disposable income from the rather stagnant consumer base of premium games in the West (Covid boost notwistanding). Simple picture....$200 of disposable income in 2020 does not buy what $200 in 1996 bought you - obviously due to inflation. So the overlord assumes that $200 in 1996 somehow grew to $350 disposable in 2020 due to wage increases, except, it hasn't relative to inflation of other consumer goods and wage stagnation on top of it. This suit may have bought some polling/market research to the effect that tells him it has grown by that magnitude but it's all rubbish garbage. That disposable income has kept itself almost the same or worse, declined in real terms.... the only big change being consumer habit (that is, less recreational drugs being bought with that $200 and more of it being spent on gaming). Covid coinciding with the 2020/2021 price hike murks the real picture.... "everything is fine"...."record profits" except it's not fine.
Thus, the practice in effect is meant not only to squeeze consumer juice but also squeeze smaller players like indie devs by leaving less in the table for others. What also happens in practice is that instead of solving the problems that these big publishers hoped the price increase would solve, it only exacerbates them by creating even fewer winners, even among the big players themselves. After all the goal for the big publishers is to stay winners always, without little market correction for failures (single or plural) wherein, with a single/couple product wins they can accommodate any single loss or several losses. The assumptions of sustainability of the hike rest on many considerations... namely market enlargement and wage increases (and it helps that gaming is the alcohol and weed of millennials and gen z) but all of that goes the doodoo when economic recessions hit, on top of the wrong read of the market without the recession to begin with (that is, wages have been stagnant for ages and have not been corrected to inflation, and thus by extension disposable income is tight or worse in real terms, even if the effects on gaming industry are offset by market enlargement, and/or gaming consumer behavior. That's is why you're seeing big publishers looking to sell or merge, or off-load dead weight - Activision/EA/Ubisoft/Square.... the "recession" will only make consolidation worse. Sony as a console maker raking middle-man cuts is in a privileged position but they too will feel the effects. The exercise as a whole is a futile experiment borne out of the wish of big publishers to stay winners at all costs and grab a bigger share of the disposable income pie at the expense of any other sound consideration, failing to interpret the market fully and beyond just their spreadsheets, competitive pressure, shareholder pressure, and career dreams. That is to say, there is no way to avoid the winners/losers dilemma, and consolidation is but a manifestation of that failure, but so is the advent of subscription gaming that becomes tempting for consumers (price consciousness) as a direct result of this misread of the market... which has even worse implications for the nature of the market going forward (it won't be as we know it for sure ). The great reset - catchy.