I don't know, looks like one other guy was banned for the same reason after me.How is that a bannable offense? It's a good question; are some games (especially 1P) going to be so demanding later on that Series S won't be sufficient to run lower-end native versions of them? Will it get treated like the Switch does as a cloud-streaming solution instead?
MS has sort of suggested it multiple times in the past, that they want to move on from this the concept of generations.
Anyway does anyone think some of these results might convince Sony to reconsider certain strategic approaches? For example do you think they'll scale back on some of the planned PC ports if they think there's a correlation between those and decreased revenue from 1P software sales on console (where they make a ton more per sold copy)? Do you think they might even scale back on some of the planned live-service content, maybe instead of 10 games by FY 2025 they cut it down to 6 live-service games by FY 2025?
When I think back to PlayStation's FY2020 results and how they were the highest ever for 1P software revenue, there's a lot of big AAA single player story-driven games there as a part of it, but very little in the way of live service games. Maybe investors respond better to hearing the talk on expansion into live-service content and it's not like Sony are actually scaling down on the non live-service AAA games (they plan to increase those as well by a big margin), but maybe they'll push for a better balance of both types in public-facing spaces, and in how they rollout the live-service games in relation to the non live-service 1P titles.
Just a few thoughts.
PC got nothing to do with this, if people we not buying the PS5 then maybe you could blame that on PC, but people buying PlayStation games on PC at this moment only helps their numbers.
God of War Ragnarok is going to be a good test, assuming it is as good as the 2018 game will it sell just as well or will many people wait for it to show up on PS+?
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