Long thread I made on Twitter, that might be unpopular but I think needs to be said.
A lot of this is likely true even if they have posted generally good results for Q2 when it comes to revenue.
Software is more a issue with the lack of 3rd-party output I believe.
They did sell less in 1P software QoQ, but I think a lot of that can be attributed to the COVID lockdown effect difference. Lockdowns were still pretty strict from July - September 2021, whereas this year they've eased back significantly (pandemic-level lockdowns have basically been gone for several months by now).
So more people are getting out, meaning less people in to play games. But 1P sales QoQ are mostly flat, which is maybe a bit interesting considering the Q1 releases (Horizon, GT7, MLB The Show) are still selling and are closer to FY 2022 Q2 than games like TLOU Part 2 & GoT were to FY 2021 Q2 (as they both released roughly a year apart from FY 2021 Q2's period).
I mean the difference of 7.6 million to 6.7 million isn't necessarily massive, but it may lead to some thinking if a combination of initial reception (HFW with some technical issues, GT7 with the MTX controversy), timing (particularly HFW releasing so close to Elden Ring may've had some impact on total sales even if HFW is still doing quite well overall as seen in it's yearlong NPD tracking at #5 for the whole year), and maybe the PC strategy having some would-be Day 1s on console otherwise waiting for a PC port, factoring into that result.
It could also just be as simple as PS5s not being in enough supply when those games were out, and increased supply not coming in time to help boost up PS5 software sales for those games, or in the case of HFW, the bundles not counting towards the sold copies (Sony might handle that internally the way NPD handles the HFW bundles towards its sales i.e they don't count the bundles towards it).
Or a combination of all of those factors in varying degrees.