The Last of Us PS5 Remake Reportedly Developed Without Crunch Time
On the heels of The Last of Us remake going gold, developers have shared info on the lack of crunch in place during development.
gamerant.com
“On the heels of The Last of Us remake going gold, developers have shared info on the lack of crunch in place during development.”
The report of lack of crunch comes from Principal Environment Artist on The Last of Us Part 1Anthony Vaccaro. He states that for the first time in his career he didn't need to crunch to finish a game across the multitude of studios and projects he's worked on. He also shares that while avoiding the need to crunch, the team managed to hit the same quality bar that The Last of Us 2 set.