The Last of Us Remake is PlayStation's fourth biggest release on PC

Umar

Veteran
20 Jun 2022
1,062
1,872
PSN ID
Progamer265446
FsZNjz0WYAE_CH6

Look at those sexy thick eyebrows
Looks like Joel from fortnite
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
I expect you to be upset when that doesn't happen, and they double down.
I have no ideia how can they double down in something that is not matching the numbers they wanted/predicted to reach…

But hey maybe there are some weird excuse because without that the board won’t allow to double down.
 

Remij

Banned
10 Jul 2022
877
731
I have no ideia how can they double down in something that is not matching the numbers they wanted/predicted to reach…

But hey maybe there are some weird excuse because without that the board won’t allow to double down.
Yes they will. They will have already internalized and rationalized why they aren't meeting their goals.. and that's because they've botched the last 3 releases.

And yes, they will double down.. because they already have... These games are literally the calm before the storm. Once the live service games start hitting, and if even one of them becomes a massive hit... you're going to be seeing a LOT more Playstation on PC.
 
  • haha
Reactions: KiryuRealty

Swift_Star

Veteran
2 Jul 2022
4,137
6,038
Yes they will. They will have already internalized and rationalized why they aren't meeting their goals.. and that's because they've botched the last 3 releases.

And yes, they will double down.. because they already have... These games are literally the calm before the storm. Once the live service games start hitting, and if even one of them becomes a massive hit... you're going to be seeing a LOT more Playstation on PC.
So what? More games on PC = More revenue = Higher budget games = High quality polished games.
It's a win-win situation.
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
Yes they will. They will have already internalized and rationalized why they aren't meeting their goals.. and that's because they've botched the last 3 releases.

And yes, they will double down.. because they already have... These games are literally the calm before the storm. Once the live service games start hitting, and if even one of them becomes a massive hit... you're going to be seeing a LOT more Playstation on PC.
All Sony did until now are experiments with PC release… anybody can see that.
They did not double down yet and probably will change the strategy this financials.
 

Yurinka

Veteran
VIP
21 Jun 2022
7,778
6,664
All Sony did until now are experiments with PC release… anybody can see that.
They did not double down yet and probably will change the strategy this financials.
Having sold around a dozen million units or more in PC I think they won't change anything. They must be happy with their PC strategy, which aprox. seems to perform as estimated.
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
Having sold around a dozen million units or more in PC I think they won't change anything. They must be happy with their PC strategy, which aprox. seems to perform as estimated.
What dozen means?
We have data… they sold a bit over 5 million across several titles (8+ titles).

Plus very few crossed 1 million…

Sony expected over $300m in revenue from PC releases this FY and they will barely reach $200m and that why Destiny 2 did alone over $100m.

I didn’t see Sony failing so big with releases since PS3..: there is no way to spin commercial failures into something good… c’mon… I know a lot here wants PS games on PC but it needs to be a profitable business that is not for Sony right now… it didn’t grow like Sony expected.

And I will tell you why? Sony was fooled by the grow in PC sales caused by COVID look down… now everything is reaching normalization and PC releases tanked.

You don’t plan to sell something and do 30% less without have consequences… business doesn’t work like that.

Of course Somy will try to cover his PC failure with the PS5 success 🤷‍♂️
 
Last edited:
  • Like
Reactions: nongkris

Yurinka

Veteran
VIP
21 Jun 2022
7,778
6,664
What dozen means?
We have data… they sold a bit over 5 million across several titles (8+ titles).
A dozen means around 12.

And yes, you quoted the data with my 12M -conservative- estimation (for Steam, not for PC, which would be more) for all their PC titles until now in this same thread.

There is no recent updated Sony sales data indicating 5M anywhere, the last one they provided was from a year ago. And they released and disconted a lot of stuff since then.

And I will tell you why? Sony was fooled by the grow in PC sales caused by COVID look down…
No, their current PC strategy has been there since before Jim Ryan became CEO in 2019. Big companies have long term strategies, specially considering their projects costs hundreds of millions and take years to be made. The last thing they mentioned about their PC strategy -last year- was that they planned to slowly increase the amount of yearly PC releases across the following years.

Hermen also mentioned that some titles may be released around a year after their original PS release, and that they were considering to maybe possibly release some GaaS title day one on PC. They also mentioned (a year ago) to be happy with their performance on PC.

These long term strategies get smaller tweaks for the short term, but rarely make big changes on their long term strategy specially with stuff that gives thems hundreds of millions in profit, as it's the case of this PC ports strategy.

Let's say they sold the conservative 12M in Steam, and that it was 90% (pretty likely is less) of their PC sales. That's 13.3M units sold in PC until now. Let's say that on average they get $30 from each. This is around $400M in revenue in a conservative estimate. And the ports are pretty cheap, so we're talking about a few hundred millions in profit until now.

If some title underperformed at launch, maybe for future titles they may try a less busy part of the year, to don't release them very close to each other, to tweak their pricing strategy or to polish and optimize them a bit more. Or maybe may even change a handful of the future ports to be done in the future adapt them better to what it works best for them on PC.

But won't cancel their PC ports strategy and won't drastically reduce the amount of ports to be released in the short term. They'll continue making tests and tweaking their strategy. The opposite: they'll double down their efforts to make their PC strategy more efficient because they realized it gave them a few hundreds of millions of profits so there's potential to give them more hundreds of millions of profits.
 
Last edited:

Swift_Star

Veteran
2 Jul 2022
4,137
6,038
This doom and gloom about PC versions is so weird? Haven't PC gamers cried for decades for these ports? They aren't buying the games now? I think they are.
And y'all really think Sony haven't made a market and business analysis that ended up showing it's worth to publish these games on PC?
 

Darth Vader

I find your lack of faith disturbing
Founder
20 Jun 2022
7,365
10,933
Multiple bad ports in a row that generate bad press and are pirated day 1 are a fail to me. I don't think any port outside of the top 4 in your chart was a worthwhile endeavor business wise. I'm sure Sony makes more monthly from taking their cut of Fornite's micro transactions than they have in all of their latest PC ports. A few extra millions for one quarter is not worth playstation first party becoming PC shovelware for a lifetime.

Like, how some people can't see this is absolutely incredible. The strategy of losing one of the things that makes your brand unique vs the immediate competition (actual exclusives) is already a stupid business strategy, but to top it off with shitty ports, not to talk about shit like having HZD and Days Gone with better settings on PC while not even releasing a patch for PS5 to match the PC versions...

PC development detracts from
  • Being able to actually optimise for a single SKU (and not millions of combinations)
  • Having to work with multiple APIs, preventing you from coding to the metal on your main platform
  • Losing time fixing shitty ports
In the best of estimates, all for 300M gross, if that? On a brand that makes >24B per year? 300M out of 24B is 1.25% of their revenue. It's a drop in the bucket from a strategy whose effects will only be seen by the end of the generation.

Just focus on having those GaaS games day one on PC, PS5, and maybe even PS4, so that you can get as much money from them as you can. Have dedicated teams for that shit.
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
A dozen means around 12.

And yes, you quoted the data with my 12M -conservative- estimation (for Steam, not for PC, which would be more) for all their PC titles until now in this same thread.

There is no recent updated Sony sales data indicating 5M anywhere, the last one they provided was from a year ago. And they released and disconted a lot of stuff since then.


No, their current PC strategy has been there since before Jim Ryan became CEO in 2019. Big companies have long term strategies, specially considering their projects costs hundreds of millions and take years to be made. The last thing they mentioned about their PC strategy -last year- was that they planned to slowly increase the amount of yearly PC releases across the following years.

Hermen also mentioned that some titles may be released around a year after their original PS release, and that they were considering to maybe possibly release some GaaS title day one on PC. They also mentioned (a year ago) to be happy with their performance on PC.

These long term strategies get smaller tweaks for the short term, but rarely make big changes on their long term strategy specially with stuff that gives thems hundreds of millions in profit, as it's the case of this PC ports strategy.

Let's say they sold the conservative 12M in Steam, and that it was 90% (pretty likely is less) of their PC sales. That's 13.3M units sold in PC until now. Let's say that on average they get $30 from each. This is around $400M in revenue in a conservative estimate. And the ports are pretty cheap, so we're talking about a few hundred millions in profit until now.

If some title underperformed at launch, maybe for future titles they may try a less busy part of the year, to don't release them very close to each other, to tweak their pricing strategy or to polish and optimize them a bit more. Or maybe may even change a handful of the future ports to be done in the future adapt them better to what it works best for them on PC.

But won't cancel their PC ports strategy and won't drastically reduce the amount of ports to be released in the short term. They'll continue making tests and tweaking their strategy. The opposite: they'll double down their efforts to make their PC strategy more efficient because they realized it gave them a few hundreds of millions of profits so there's potential to give them more hundreds of millions of profits.
They didn’t sold anything close to 12m.
It is over 5m… max 6-7m… Sony data don’t line with 12m PC sold.
 
  • Like
Reactions: Muddasar and Umar

Firefly

Active member
25 Jul 2022
196
216
We have no clue if they hit those pc sales or not because we don't know how they are determining it. Is it the cumulative pc sales of ALL ps titles till that fiscal year? Or is it all the total sales generated by the new pc ports only for the fiscal year? We have to wait till Sony's earnings call to find out because its clear they haven't specified how they are measuring it. Then based on what they say we have the answer
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
This doom and gloom about PC versions is so weird? Haven't PC gamers cried for decades for these ports? They aren't buying the games now? I think they are.
And y'all really think Sony haven't made a market and business analysis that ended up showing it's worth to publish these games on PC?
Maybe they are waiting the Steam fire sale.
 

ethomaz

Rebolation!
21 Jun 2022
12,088
9,805
Brasil 🇧🇷
PSN ID
ethomaz
We have no clue if they hit those pc sales or not because we don't know how they are determining it. Is it the cumulative pc sales of ALL ps titles till that fiscal year? Or is it all the total sales generated by the new pc ports only for the fiscal year? We have to wait till Sony's earnings call to find out because it’s clear they haven't specified how they are measuring it. Then based on what they say we have the answer
It is the revenue from PC game sales from April 1, 2022 to March 31, 2023.

They were very clear… not cumulative or revenue posted in previous FY.
 

Nhomnhom

Banned
25 Mar 2023
8,414
11,560
This doom and gloom about PC versions is so weird? Haven't PC gamers cried for decades for these ports? They aren't buying the games now? I think they are.
And y'all really think Sony haven't made a market and business analysis that ended up showing it's worth to publish these games on PC?
As if Sony was above making mistakes, there is no way the numbers for Uncharted, Returnal, Sackboy and TLoU on PC are satisfactory in any way.