“fake slide like the last you used” not the Sony one that is basically what I’m saying that agree with me.
There is no 2 million sales for any game after Horizon and even GoW didn’t reach it…. It sold in the first 6 months 970k and you make like it reached 2 million with more 6 months
that 2.9m estimate is fake.
The Sony slide totally disagrees with you estimate because it states that as of a year ago only with 3 games they had sold 4.2M+ copies. This, combined with the games they already had published back then (Helldivers, Predator: Hunging Grounds, Everybody goes to the rapture, Guns Up!) leads to think that they already had over 5-6M sold in PC not now: a year ago.
According to you "It is over 5m… max 6-7m…" with an out of the ass estimation based in no methodology. According to you all Sony games combined didn't sell anything during this fiscal year, maximum under 2M combined.
Meaning that you think that after 2 months and a half GoW almost didn't sell anything in the next year, Horizon and Days Gone getting more frequent discounts almost didn't sell anything, they other previously released didn't sell almost anything and Spider-Man, Morales, TLOU, Uncharted, Returnal and Sackboy didn't sell.
Sony has aprox. around twice the Steam reviews that they had a year ago. Meaning they sold during this year as much as they had a year ago. Meaning that if they had around half a dozen million units sold they have now around a dozen million units sold.
The Sony slide says GoW sold 971K in 2 months and a half as I say (Jan 15-Mar 31), not in 6 months as you say. The Steam reviews based estimatation -VGIndustry methodology, not mine- says GoW sold around amost 2M on top of that during this fiscal year on Steam alone (not counting Epic). Meaning, GoW should be now at around 2.9M+ on Steam and over 3M+ in total adding Epic.
According to the steam reviews based estimate Spider-Man is at around 1.8M+ units on Steam (in 7.5 months) and Days Gone at around 1.7M+. So adding Epic Store sales they should be at around 2M or pretty close.
The data we have from Steam don’t support your 12 million… it is way lower than that.
No, the factual data from Steam (release dates+reviews+CCU) and Sony is the one I posted here multiple times in this thread, along with a rough Steam sales estimation using the best known methodology which obviously is only and estimation but the most accurate known one. And it points to around 12M+ LTD sales (not for the last fiscal year, it means in total since they started in 2015) only on Steam, not counting other sales in Epic Store.
You didn't show any data from Steam that goes against the 12M estimate because it doesn't exist because you have no receipts to back it up. You only have a baseless personal guesstimate.
Is Nintendo also making a strategic mistake by not supporting PC? What make PC so special over other platforms that every publisher has to support it?
AAA budgets increase a lot every new generation, but sales and price don't grow in that proportion at all. Meaning, they have to search for additional revenue sources to keep them profitable and avoid being in danger if one or two of them tank in sales because it would mean hundreds of millions of loses.
So in addition to try with DLC, MTX and season passes, the AAA publishers expanded their reach by going to search new users in other platforms. PC is a giant market that has a lower overlap than the other consoles, because in some countries consoles don't sell but they buy AAA games on PC. Also, seems pretty difficult to grow the console market size or to get a higher market share inside it. So PC is a good opportunity for them because helps them grow without negatively affecting their console sales.
Regarding Nintendo, they don't have this issue right now: their games aren't that expensive to make, never get discounted and they have a huge fanbase that buy them and also buy their console which is sold at a big profit margin. This results on Nintendo being heavily profitable and not needing that much to find new revenue sources like DLC/IAP/season passes (even if they already started) or releasing their games on other platforms (even if they already expanded to mobile).
Who knows, maybe in the future Nintendo may need to expand to PC specially if PS and the PC handhelds steal them a good amount of market share in the future or if Switch 2 horsepower heavily require them to increase gamedev budgets. But I think Nintendo won't publish their games on PC at least during the next 5-10 years unless they release a cloud gaming platform to play their games anywhere, something I don't see happening because of the latency.
Reality is all the Sony PC releases combined have not reached 5 million.
Reality is that according to Sony data they already reached that a year ago. And that looking at the steam estimates in the current fiscal year alone they approximatedly sold that same amount of units, approximatelly reaching Sony's projection fiscal year.
Don’t bother. There’s no winning with this guy.
With opinions that go against the factual data from Sony and Steam plus reasonable / common sensical projections there's no winning.
There would be winning using factual data and making projections or estimates using a somewhat decent methodology, or at least that would be a healthy and constructive debate. But isn't the case of you two.
The same Steam estimates which had GoW 2018 PC at 5 million sold and Elden Ring at 25-30 million lol after a few months of release.
No, this estimate methodology -which obviously is only a rough estimation to get an idea, estimations never provide a super accurate prediction- says around 2.9M for GoW 19.8M for Elden Ring now.
The most recent sales number we have from Bandai Namco was from over a month ago when due the anniversary of the release they mentioned to have sold "over 20M" units, without specifying the number (in all platforms, not in PC only, highlighting that in this specific case the Steam estimate pretty likely is pretty wrong).
The most recent GoW sales number we have is from a year ago, the 971K for its first 2 months and a half of sales I mentioned. The estimate for its first 14 months and a half is around 2.9M. In addition to have an extra year of sales, unlike on its first two months it has been discounted and several times. So it sounds reasonable.
In the past these games had less Steam user reviews, meaning that this methodology estimated less sales.
Because it simpy multiplies the user reviews for the average multiplier of that year.
Multipllier that was extracted from the big steam leak and was combined with other more recent known sales numbers. Obviously like any average in some cases is pretty close and in other ones is more distant. In fact, the method offers a window for the estimate but I got the average to get a single number per game to make it faster and to get an idea, because at the end is only a rough estimate.