The Last of Us Remake is PlayStation's fourth biggest release on PC

Puff

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Sony damaging the whole Playstation brand with porting TLou1 to PC
 

avenovah

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Sony damaging the whole Playstation brand with porting TLou1 to PC
Cyberpunk Part I
 

Yurinka

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They didn’t sold anything close to 12m.
It is over 5m… max 6-7m… Sony data don’t line with 12m PC sold.
Bullshit.

This is the Sony data from a year ago (numbers as of March 2022), with GoW only 2 months and a half in the market:
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A year later (a few years ago), a year when games like Horizon or Days Gone where way more discounted than until then and where many games more have been released, with GoW having more than a year of sales instead of only a couple of months, estimate via reviews also adding the other Sony published games not included in the slide:
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The numbers pretty much lineup, around 12M on Steam only (so should be more adding other stores) and ignoring that AAA games and full priced games have a higher sales/review multiplier than average.
 

Yurinka

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Sony damaging the whole Playstation brand with porting TLou1 to PC
Only 6 gaming media reviews, with Game Reactor UK being maybe the only half known. Not representative metacritic, since new games get >100 reviews.
 

ethomaz

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Bullshit.

This is the Sony data from a year ago (numbers as of March 2022), with GoW only 2 months and a half in the market:
image.png


A year later (a few years ago), a year when games like Horizon or Days Gone where way more discounted than until then and where many games more have been released, with GoW having more than a year of sales instead of only a couple of months, estimate via reviews also adding the other Sony published games not included in the slide:
image.png


The numbers pretty much lineup, around 12M on Steam only (so should be more adding other stores) and ignoring that AAA games and full priced games have a higher sales/review multiplier than average.
Check your own official slides again.
Games after GoW flopped… including TLOU.

Your 12m is pure dream.

Bullshiting like that won’t make PlayStation better… using fake slides like the last you posted is even worst.

But hey let’s Sony show the hard truth on end of FY22z
 
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Nhomnhom

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Bullshit.

This is the Sony data from a year ago (numbers as of March 2022), with GoW only 2 months and a half in the market:
image.png


A year later (a few years ago), a year when games like Horizon or Days Gone where way more discounted than until then and where many games more have been released, with GoW having more than a year of sales instead of only a couple of months, estimate via reviews also adding the other Sony published games not included in the slide:
image.png


The numbers pretty much lineup, around 12M on Steam only (so should be more adding other stores) and ignoring that AAA games and full priced games have a higher sales/review multiplier than average.
So Sony is all about selling their games deeply discounted on PC, after miserable sales on release? Rushing a bugged TLoU PT I port is embarrassing and so were the releases of Sackboy, Uncharted and Returnal.

They actually went out and bought studios to handle the ports but still only have 2 internal studio in Japan. What a great use of resources.

Edit: out of curiosity, just looked into a popular torrent tracker and the top 5 PC releases are all Sony games(TLoU, God of War, Spider-man, Miles Morales and TLoU Patch, with Uncharted in the top 10)

What a massive failure from Sony to invite such problems that pretty much don't exists on PlayStation. Port priority should have gone to old games that could also rerelease on PS5 and online focused games that are immune to piracy.
 
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ethomaz

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So Sony is all about selling their games deeply discounted on PC, after miserable sales on release? Rushing a bugged TLoU PT I port is embarrassing and so were the releases of Sackboy, Uncharted and Returnal.

They actually went out and bought studios to handle the ports but still only have 2 internal studio in Japan. What a great use of resources.

Edit: out of curiosity, just looked into a popular torrent tracker and the top 5 PC releases are all Sony games(TLoU, God of War, Spider-man, Miles Morales and TLoU Patch, with Uncharted in the top 10)

What a massive failure from Sony to invite such problems that pretty much don't exists on PlayStation. Port priority should have gone to old games that could also rerelease on PS5 and online focused games that are immune to piracy.
His last table with 12m is nowhere close to reality…
 
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Nhomnhom

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His last table with 12m is nowhere close to reality…
PC ain't the place for traditional single player games to thrive, Sony made an obvious mistake by following MS footsteps. They got greedy because of how easy the first games were to port and assumed the popularity of their IPs on PlayStation would translate to PC.

There is room for a successful PC port strategy but this ain't it.
 

Remij

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PC ain't the place for traditional single player games to thrive, Sony made an obvious mistake by following MS footsteps. They got greedy because of how easy the first games were to port and assumed the popularity of their IPs on PlayStation would translate to PC.

There is room for a successful PC port strategy but this ain't it.
Traditional single player games? You mean Sony cinematic action games....

SP games can easily thrive on PC... the issue here is that PC gamers don't need validation for their purchase from Sony first party games... so you get the sentiment that these are "just another game releasing this tuesday"... and not big massive events.. like you think they should be.

And Sony knows that... You think that they "assumed the popularity of their IP would translate to PC"... but I guarantee you they have far more reasonable expectations than YOU do. And that's why these ports aren't stopping. Sony understands 100% that they have to build a community on PC.. and that it's not going to happen over night. But if they keep fucking up releases like this, then it's not going help them break through that barrier.

Naughty Dog literally made a blog post as they released TLOU P1 reminding everyone that they're just getting started.. That's not just Naughty Dog.. that's Sony in general wrt PC. They're establishing a library and a presence.. and of course what they're really hoping for is their live-service games to take off and foster big communities on PC. Once PSN is firmly established on PC... they'll be laughing.
 

Yurinka

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Check your own official slides again.
Games after GoW flopped… including TLOU.
Bullshit.

Spider-Man, a full priced port of a 4 years old game, pretty likely sold around 2M (specially if we add non Steam sales) in 7 months.

Morales and Uncharted were released in the busiest part of the year but still sold pretty likely around half a million in a few months, less than half a year. Obviously will continue selling for years, specially when heavily discounted. TLOU is selling way faster than Morales and Uncharted, so very likely will sell way more than them.

Returnal had a way weaker launch than the top blockbusters, obviously. It's a smaller game, new IP from a less known studio, a more nichey concept and was released almost at the same time than than Howgarts Legacy, which may end being the best selling PC game released in 2023. Returnal won't sell millions, but over time will sell more specially when discounted. But they obviously knew and considered all this, and the port pretty likely already is profitable, so they must be happy with it.

Sackboy is the only failed experiment released in the last year. I assume they expected it to perform worse than the other ones, and I think will sell more over time specially when discounted, but I think it wasn't a good idea to released in this part of the year and at this price.

This fiscal year has been by far the year where Sony sold more games in PC.

Your 12m is pure dream.

Bullshiting like that won’t make PlayStation better… using fake slides like the last you posted is even worst.
No, it's the current most popular and 'accurate' Steam sales estimation methodology, which match with the official Sony numbers from a year before.

If you prefer to ignore the data and believe that Sony sold less than a half of that, or a third just because of your personal guess, with no known methodology, then it's your issue, not mine. You're the one in fantasy land, not mine.

And the slide is official and has been posted a gazillion times, its from here and you should know it:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf

So Sony is all about selling their games deeply discounted on PC, after miserable sales on release?
No, Days Gone and Horizon had very good sales numbers since the start. Outside Nintendo basically everyone discounts their games periodically, and later they get discounted more frequently and harder, and often they get permanent price cuts.

During the last year aprox., Days Gone and Horizon moved to that period where they get more frequent and bigger discounts.

They will continue selling for years. Until now they may have sold around 5M units combined on PC.
 

Nhomnhom

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Traditional single player games? You mean Sony cinematic action games....

SP games can easily thrive on PC... the issue here is that PC gamers don't need validation for their purchase from Sony first party games... so you get the sentiment that these are "just another game releasing this tuesday"... and not big massive events.. like you think they should be.

And Sony knows that... You think that they "assumed the popularity of their IP would translate to PC"... but I guarantee you they have far more reasonable expectations than YOU do. And that's why these ports aren't stopping. Sony understands 100% that they have to build a community on PC.. and that it's not going to happen over night. But if they keep fucking up releases like this, then it's not going help them break through that barrier.

Naughty Dog literally made a blog post as they released TLOU P1 reminding everyone that they're just getting started.. That's not just Naughty Dog.. that's Sony in general wrt PC. They're establishing a library and a presence.. and of course what they're really hoping for is their live-service games to take off and foster big communities on PC. Once PSN is firmly established on PC... they'll be laughing.
My main platform has always been PC, you are trying to disagree with me by making my own point. The games Sony have ported so far are much better suited to succeed on PlayStation.

Sony is probably already thinking about all the GaaS games they'll release that are much better suited to PC and these ports are just part of the transition process.

Regardless, since I personally like many of those games I think they are setting themselves up by moving away from what has worked well so far.

Just the way you speak about cinematic action games as if that's a bad thing makes me wonder if engaging with you is even worth my time. Why do you care about getting their ports if you don't even like their games? I just want more AAA high production value single player games and PC does not push devs in that direction at all.

Is Nintendo also making a strategic mistake by not supporting PC? What make PC so special over other platforms that every publisher has to support it?
 
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anonpuffs

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My main platform has always been PC, you are trying to disagree with me by making my own point. The games Sony have ported so far are much better suited to succeed on PlayStation.

Sony is probably already thinking about all the GaaS games they'll release that are much better suited to PC and these ports are just part of the transition process.

Regardless, since I personally like many of those games I think they are setting themselves up by moving away from what has worked well so far.

Just the way you speak about cinematic action games as if that's a bad thing makes me wonder if engaging with you is even worth my time. Why do you care about getting their ports if you don't even like their games? I just want more AAA high production value single player games and PC does not push devs in that direction at all.

Is Nintendo also making a strategic mistake by not supporting PC? What make PC so special over other platforms that every publisher has to support it?
I agree 100%. Before I bought a ps4 for ff7 remake I didn't give a shit about console single player games, and the vast majority of PC players I knew didn't either. What makes it big on PC are cheap games and indies, free to play shooters, mmo's, and mobas. Mostly multiplayer stuff. The single player AAAs that get good traction are RPGs like skyrim, diablo, fallout...stuff with a big modding community. If it isn't an established franchise known to PC gamers it'll have a hard time gaining traction. That said I think the current crop of games being ported have a pretty good chance to have long legs. They're all of high visual quality and at least the core gameplay is fine to good, so as long as they go on sale for 50% off fairly often they'll get several million sales of each title. That said I hope SIE doesn't lose its way and have too many irons in the fire. They need to remember what they're good at, and that's being console game makers first and foremost.
 

ethomaz

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Bullshit.

Spider-Man, a full priced port of a 4 years old game, pretty likely sold around 2M (specially if we add non Steam sales) in 7 months.

Morales and Uncharted were released in the busiest part of the year but still sold pretty likely around half a million in a few months, less than half a year. Obviously will continue selling for years, specially when heavily discounted. TLOU is selling way faster than Morales and Uncharted, so very likely will sell way more than them.

Returnal had a way weaker launch than the top blockbusters, obviously. It's a smaller game, new IP from a less known studio, a more nichey concept and was released almost at the same time than than Howgarts Legacy, which may end being the best selling PC game released in 2023. Returnal won't sell millions, but over time will sell more specially when discounted. But they obviously knew and considered all this, and the port pretty likely already is profitable, so they must be happy with it.

Sackboy is the only failed experiment released in the last year. I assume they expected it to perform worse than the other ones, and I think will sell more over time specially when discounted, but I think it wasn't a good idea to released in this part of the year and at this price.

This fiscal year has been by far the year where Sony sold more games in PC.


No, it's the current most popular and 'accurate' Steam sales estimation methodology, which match with the official Sony numbers from a year before.

If you prefer to ignore the data and believe that Sony sold less than a half of that, or a third just because of your personal guess, with no known methodology, then it's your issue, not mine. You're the one in fantasy land, not mine.

And the slide is official and has been posted a gazillion times, its from here and you should know it:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf


No, Days Gone and Horizon had very good sales numbers since the start. Outside Nintendo basically everyone discounts their games periodically, and later they get discounted more frequently and harder, and often they get permanent price cuts.

During the last year aprox., Days Gone and Horizon moved to that period where they get more frequent and bigger discounts.

They will continue selling for years. Until now they may have sold around 5M units combined on PC.
“fake slide like the last you used” not the Sony one that is basically what I’m saying that agree with me.

There is no 2 million sales for any game after Horizon and even GoW didn’t reach it…. It sold in the first 6 months 970k and you make like it reached 2 million with more 6 months 🤷‍♂️ that 2.9m estimate is fake.

The data we have from Steam don’t support your 12 million… it is way lower than that.
 

Muddasar

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“fake slide like the last you used” not the Sony one that is basically what I’m saying that agree with me.

There is no 2 million sales for any game after Horizon and even GoW didn’t reach it…. It sold in the first 6 months 970k and you make like it reached 2 million with more 6 months 🤷‍♂️ that 2.9m estimate is fake.

The data we have from Steam don’t support your 12 million… it is way lower than that.

Don’t bother. There’s no winning with this guy.

Man is literally using Steam estimations as proof for his 12 million figure and calling them accurate.

The same Steam estimates which had GoW 2018 PC at 5 million sold and Elden Ring at 25-30 million lol after a few months of release.

Reality is all the Sony PC releases combined have not reached 5 million.

12 million may be accurate for Torrent downloads lol.
 

Remij

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My main platform has always been PC, you are trying to disagree with me by making my own point. The games Sony have ported so far are much better suited to succeed on PlayStation.

Sony is probably already thinking about all the GaaS games they'll release that are much better suited to PC and these ports are just part of the transition process.

Regardless, since I personally like many of those games I think they are setting themselves up by moving away from what has worked well so far.

Just the way you speak about cinematic action games as if that's a bad thing makes me wonder if engaging with you is even worth my time. Why do you care about getting their ports if you don't even like their games? I just want more AAA high production value single player games and PC does not push devs in that direction at all.

Is Nintendo also making a strategic mistake by not supporting PC? What make PC so special over other platforms that every publisher has to support it?
Man you're making a lot of assumptions here..

No shit Sony's games are more suited to Sony's devices... That's not the same thing as saying "traditional single player games don't sell on PC"... Let's look at some of the reasons why Sony's games specifically might not be selling what you are expecting:

  • First, let's get the obvious out of the way... these are old ports. Old games which have either been given away for free by Sony on console, or are on DEEP sale. These games have already sold millions upon millions of units, and some of them are old enough that if you had really wanted to play these games, you've had years to buy a PS console and play them.
  • Then there's the price. PC players aren't going to spend full price on old ass games regardless of how amazing you think they are. Sony's doing that for an obvious reason.. They're getting all the people who are willing to spend that money and finding out how many people they can count on to buy their games at those prices.. it also gives them room to do bigger sales to garner interest while still making more money.
  • Little to no marketing. Sony is very careful not to market the PC versions of these games too hard, as they don't want to make their core fans feel some type of way. These ports don't have the benefit of multi-million dollar marketing campaigns with huge hype cycles.
  • Release timing for many of these games has been quite strange. They released a bunch of these games very close together, like Miles Morales, Sackboy, and Uncharted. Unfortunately landing close to some other big games, which means many people need to make a decision and buy one or the other, or neither. Right now the economy is fucked. People don't have the money they used to to spend on games... and not only that especially old games. If they need to make a choice between that old Sony game, or a brand new release they were waiting on.. they're probably going to choose the latter.
  • Many of the games released with launch issues. Now Sony's teams have been excellent about post launch support and fixing the reported issues, but it doesn't change the fact that it promotes bad word of mouth and stifles sales.
  • Lastly, many of the games they have released didn't sell gangbusters even on Sony's own hardware. Days Gone, Sackboy, Returnal... All Unreal Engine games that by comparison to some of the other games, were simply easier to port and make a quick buck off of. The massive heavy hitters like Spider-Man, God of War, and Horizon all sold so much that most of the people who love them have already played them on console.

So you have a ton of factors working against PC versions of these games being massive event type games doing big numbers. Sony understands this. It's a new market for them.. they understand they have to build up a community there. They also understand that PC gamers like online multiplayer games, and service games, and they will be coming hard with those types of games soon. When/if they can build up those communities, naturally more people will start to take notice of other games they release.. Like I said.. the way they are shoving these games out on PC, tells me they want to build up a library of games so that they can bring their Store to PC, and subscription services along with them.

And no, I like Sony games.. I'm just done with owning multiple consoles which just sit and collect dust 90% of the time. I prefer PC these days.

psgames.png
 

Yurinka

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“fake slide like the last you used” not the Sony one that is basically what I’m saying that agree with me.


There is no 2 million sales for any game after Horizon and even GoW didn’t reach it…. It sold in the first 6 months 970k and you make like it reached 2 million with more 6 months 🤷‍♂️ that 2.9m estimate is fake.

The Sony slide totally disagrees with you estimate because it states that as of a year ago only with 3 games they had sold 4.2M+ copies. This, combined with the games they already had published back then (Helldivers, Predator: Hunging Grounds, Everybody goes to the rapture, Guns Up!) leads to think that they already had over 5-6M sold in PC not now: a year ago.

According to you "It is over 5m… max 6-7m…" with an out of the ass estimation based in no methodology. According to you all Sony games combined didn't sell anything during this fiscal year, maximum under 2M combined.

Meaning that you think that after 2 months and a half GoW almost didn't sell anything in the next year, Horizon and Days Gone getting more frequent discounts almost didn't sell anything, they other previously released didn't sell almost anything and Spider-Man, Morales, TLOU, Uncharted, Returnal and Sackboy didn't sell.

Sony has aprox. around twice the Steam reviews that they had a year ago. Meaning they sold during this year as much as they had a year ago. Meaning that if they had around half a dozen million units sold they have now around a dozen million units sold.

The Sony slide says GoW sold 971K in 2 months and a half as I say (Jan 15-Mar 31), not in 6 months as you say. The Steam reviews based estimatation -VGIndustry methodology, not mine- says GoW sold around amost 2M on top of that during this fiscal year on Steam alone (not counting Epic). Meaning, GoW should be now at around 2.9M+ on Steam and over 3M+ in total adding Epic.

According to the steam reviews based estimate Spider-Man is at around 1.8M+ units on Steam (in 7.5 months) and Days Gone at around 1.7M+. So adding Epic Store sales they should be at around 2M or pretty close.

The data we have from Steam don’t support your 12 million… it is way lower than that.
No, the factual data from Steam (release dates+reviews+CCU) and Sony is the one I posted here multiple times in this thread, along with a rough Steam sales estimation using the best known methodology which obviously is only and estimation but the most accurate known one. And it points to around 12M+ LTD sales (not for the last fiscal year, it means in total since they started in 2015) only on Steam, not counting other sales in Epic Store.

You didn't show any data from Steam that goes against the 12M estimate because it doesn't exist because you have no receipts to back it up. You only have a baseless personal guesstimate.

Is Nintendo also making a strategic mistake by not supporting PC? What make PC so special over other platforms that every publisher has to support it?
AAA budgets increase a lot every new generation, but sales and price don't grow in that proportion at all. Meaning, they have to search for additional revenue sources to keep them profitable and avoid being in danger if one or two of them tank in sales because it would mean hundreds of millions of loses.

So in addition to try with DLC, MTX and season passes, the AAA publishers expanded their reach by going to search new users in other platforms. PC is a giant market that has a lower overlap than the other consoles, because in some countries consoles don't sell but they buy AAA games on PC. Also, seems pretty difficult to grow the console market size or to get a higher market share inside it. So PC is a good opportunity for them because helps them grow without negatively affecting their console sales.

Regarding Nintendo, they don't have this issue right now: their games aren't that expensive to make, never get discounted and they have a huge fanbase that buy them and also buy their console which is sold at a big profit margin. This results on Nintendo being heavily profitable and not needing that much to find new revenue sources like DLC/IAP/season passes (even if they already started) or releasing their games on other platforms (even if they already expanded to mobile).

Who knows, maybe in the future Nintendo may need to expand to PC specially if PS and the PC handhelds steal them a good amount of market share in the future or if Switch 2 horsepower heavily require them to increase gamedev budgets. But I think Nintendo won't publish their games on PC at least during the next 5-10 years unless they release a cloud gaming platform to play their games anywhere, something I don't see happening because of the latency.

Reality is all the Sony PC releases combined have not reached 5 million.
Reality is that according to Sony data they already reached that a year ago. And that looking at the steam estimates in the current fiscal year alone they approximatedly sold that same amount of units, approximatelly reaching Sony's projection fiscal year.

Don’t bother. There’s no winning with this guy.
With opinions that go against the factual data from Sony and Steam plus reasonable / common sensical projections there's no winning.

There would be winning using factual data and making projections or estimates using a somewhat decent methodology, or at least that would be a healthy and constructive debate. But isn't the case of you two.

The same Steam estimates which had GoW 2018 PC at 5 million sold and Elden Ring at 25-30 million lol after a few months of release.
No, this estimate methodology -which obviously is only a rough estimation to get an idea, estimations never provide a super accurate prediction- says around 2.9M for GoW 19.8M for Elden Ring now.

The most recent sales number we have from Bandai Namco was from over a month ago when due the anniversary of the release they mentioned to have sold "over 20M" units, without specifying the number (in all platforms, not in PC only, highlighting that in this specific case the Steam estimate pretty likely is pretty wrong).

The most recent GoW sales number we have is from a year ago, the 971K for its first 2 months and a half of sales I mentioned. The estimate for its first 14 months and a half is around 2.9M. In addition to have an extra year of sales, unlike on its first two months it has been discounted and several times. So it sounds reasonable.
In the past these games had less Steam user reviews, meaning that this methodology estimated less sales.
Because it simpy multiplies the user reviews for the average multiplier of that year.

Multipllier that was extracted from the big steam leak and was combined with other more recent known sales numbers. Obviously like any average in some cases is pretty close and in other ones is more distant. In fact, the method offers a window for the estimate but I got the average to get a single number per game to make it faster and to get an idea, because at the end is only a rough estimate.
 
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