The Last of Us Remake is PlayStation's fourth biggest release on PC

Swift_Star

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Sony damaging the whole Playstation brand with porting TLou1 to PC
Y’all are too hyperbolic ffs
 

Swift_Star

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Traditional single player games? You mean Sony cinematic action games....

SP games can easily thrive on PC... the issue here is that PC gamers don't need validation for their purchase from Sony first party games... so you get the sentiment that these are "just another game releasing this tuesday"... and not big massive events.. like you think they should be.

And Sony knows that... You think that they "assumed the popularity of their IP would translate to PC"... but I guarantee you they have far more reasonable expectations than YOU do. And that's why these ports aren't stopping. Sony understands 100% that they have to build a community on PC.. and that it's not going to happen over night. But if they keep fucking up releases like this, then it's not going help them break through that barrier.

Naughty Dog literally made a blog post as they released TLOU P1 reminding everyone that they're just getting started.. That's not just Naughty Dog.. that's Sony in general wrt PC. They're establishing a library and a presence.. and of course what they're really hoping for is their live-service games to take off and foster big communities on PC. Once PSN is firmly established on PC... they'll be laughing.
Funny that y’all pc gamers keep crying and port begging all the time tho
 
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ethomaz

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The Sony slide totally disagrees with you estimate because it states that as of a year ago only with 3 games they had sold 4.2M+ copies. This, combined with the games they already had published back then (Helldivers, Predator: Hunging Grounds, Everybody goes to the rapture, Guns Up!) leads to think that they already had over 5-6M sold in PC not now: a year ago.

According to you "It is over 5m… max 6-7m…" with an out of the ass estimation based in no methodology. According to you all Sony games combined didn't sell anything during this fiscal year, maximum under 2M combined.

Meaning that you think that after 2 months and a half GoW almost didn't sell anything in the next year, Horizon and Days Gone getting more frequent discounts almost didn't sell anything, they other previously released didn't sell almost anything and Spider-Man, Morales, TLOU, Uncharted, Returnal and Sackboy didn't sell.

Sony has aprox. around twice the Steam reviews that they had a year ago. Meaning they sold during this year as much as they had a year ago. Meaning that if they had around half a dozen million units sold they have now around a dozen million units sold.

The Sony slide says GoW sold 971K in 2 months and a half as I say (Jan 15-Mar 31), not in 6 months as you say. The Steam reviews based estimatation -VGIndustry methodology, not mine- says GoW sold around amost 2M on top of that during this fiscal year on Steam alone (not counting Epic). Meaning, GoW should be now at around 2.9M+ on Steam and over 3M+ in total adding Epic.

According to the steam reviews based estimate Spider-Man is at around 1.8M+ units on Steam (in 7.5 months) and Days Gone at around 1.7M+. So adding Epic Store sales they should be at around 2M or pretty close.


No, the factual data from Steam (release dates+reviews+CCU) and Sony is the one I posted here multiple times in this thread, along with a rough Steam sales estimation using the best known methodology which obviously is only and estimation but the most accurate known one. And it points to around 12M+ LTD sales (not for the last fiscal year, it means in total since they started in 2015) only on Steam, not counting other sales in Epic Store.

You didn't show any data from Steam that goes against the 12M estimate because it doesn't exist because you have no receipts to back it up. You only have a baseless personal guesstimate.


AAA budgets increase a lot every new generation, but sales and price don't grow in that proportion at all. Meaning, they have to search for additional revenue sources to keep them profitable and avoid being in danger if one or two of them tank in sales because it would mean hundreds of millions of loses.

So in addition to try with DLC, MTX and season passes, the AAA publishers expanded their reach by going to search new users in other platforms. PC is a giant market that has a lower overlap than the other consoles, because in some countries consoles don't sell but they buy AAA games on PC. Also, seems pretty difficult to grow the console market size or to get a higher market share inside it. So PC is a good opportunity for them because helps them grow without negatively affecting their console sales.

Regarding Nintendo, they don't have this issue right now: their games aren't that expensive to make, never get discounted and they have a huge fanbase that buy them and also buy their console which is sold at a big profit margin. This results on Nintendo being heavily profitable and not needing that much to find new revenue sources like DLC/IAP/season passes (even if they already started) or releasing their games on other platforms (even if they already expanded to mobile).

Who knows, maybe in the future Nintendo may need to expand to PC specially if PS and the PC handhelds steal them a good amount of market share in the future or if Switch 2 horsepower heavily require them to increase gamedev budgets. But I think Nintendo won't publish their games on PC at least during the next 5-10 years unless they release a cloud gaming platform to play their games anywhere, something I don't see happening because of the latency.


Reality is that according to Sony data they already reached that a year ago. And that looking at the steam estimates in the current fiscal year alone they approximatedly sold that same amount of units, approximatelly reaching Sony's projection fiscal year.


With opinions that go against the factual data from Sony and Steam plus reasonable / common sensical projections there's no winning.

There would be winning using factual data and making projections or estimates using a somewhat decent methodology, or at least that would be a healthy and constructive debate. But isn't the case of you two.


No, this estimate methodology -which obviously is only a rough estimation to get an idea, estimations never provide a super accurate prediction- says around 2.9M for GoW 19.8M for Elden Ring now.

The most recent sales number we have from Bandai Namco was from over a month ago when due the anniversary of the release they mentioned to have sold "over 20M" units, without specifying the number (in all platforms, not in PC only, highlighting that in this specific case the Steam estimate pretty likely is pretty wrong).

The most recent GoW sales number we have is from a year ago, the 971K for its first 2 months and a half of sales I mentioned. The estimate for its first 14 months and a half is around 2.9M. In addition to have an extra year of sales, unlike on its first two months it has been discounted and several times. So it sounds reasonable.
In the past these games had less Steam user reviews, meaning that this methodology estimated less sales.
Because it simpy multiplies the user reviews for the average multiplier of that year.

Multipllier that was extracted from the big steam leak and was combined with other more recent known sales numbers. Obviously like any average in some cases is pretty close and in other ones is more distant. In fact, the method offers a window for the estimate but I got the average to get a single number per game to make it faster and to get an idea, because at the end is only a rough estimate.
The Sony slide says they sold 4.2m from August 2020 to half 2022.
That is June 2022 figures.

After that Sony releases some titles that flopped… Returnal and Sackboy are clear examples. No other titles had the same success as GoW that did 970k in around 6 months.

Make the maths.

The Steam estimates are laughable at mininum.
GoW official 970k in May/June 2022.
GoW Steam estimate bullshit 2 million in February 2022.

Do you understand now?
I can make my own estimate that will be closer than what Steam estimates shows:

Returnal: ~200k
Sackboy: ~100k
Spider-Man: ~700k
Miles Morales: ~400k
TLOU: ~200k

4.2 + 1.6 = ~5.8m… I even give you a room for being too conservative… 6-7m max.

12m is clearly bullshit numbers.
 
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Remij

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Funny that y’all pc gamers keep crying and port begging all the time tho
That's complete BS. Face it.. you guys have your feelings hurt that Sony's games aren't selling as you feel they should on PC.. so much so that you claim it completely devalues the brand and prestige of these titles and the studios they are from.. PC gamers aren't begging for these games period... look at the sales figures lmao.. it's 100% in your mind because you can't deal with losing your best exclusives in any other way. You can't fathom that Sony would just give your best games to another platform that doesn't hold the same adoration for them that you fanboys do. Yet that's what they did, and what they are doing, and will continue to do... all while they continue to break records on the console side... lol. All your crying is meaningless..

Nobody is begging for shit we already know is coming.. Sony fans are literally begging Sony to stop, and that's the truth. :LOL:
 

Yurinka

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The Sony slide says they sold 4.2m from August 2020 to half 2022.
That is June 2022 figures.
No, notice that the sales numbers of the Sony slide have have an asterisk which in the bottom left corner of the slide indicates that it means "as of March 2022".

And it's a powerpoint talking about a fiscal year, so in all pages when they mention until "march 2022" they mean "until March 31, 2022".

After that Sony releases some titles that flopped… Returnal and Sackboy are clear examples. No other titles had the same success as GoW that did 970k in around 6 months.

Make the maths.
I made the maths in the image I posted. Including all games, the ones that performed better and the ones that performed worse. And not only the ones in the last year, but including all the ones they published in Steam since 2015 and making the estimations of what they sold since 2015.


The Steam estimates are laughable at mininum.
GoW official 970k in May/June 2022.
GoW Steam estimate bullshit 2 million in February 2022.
No, it's:
GoW official 971K from mid Jan to end of March 2022. (First 2 months and a half)
My GoW estimate is 2.9M from mid Jan 2022 to end of March 2023. (First 14 months and a half)

Do you understand now?
I can make my own estimate that will be closer than what Steam estimates shows:

Returnal: ~200k
Sackboy: ~100k
Spider-Man: ~700k
Miles Morales: ~400k
TLOU: ~200k

4.2 + 1.6 = ~5.8m… I even give you a room for being too conservative… 6-7m max.

12m is clearly bullshit numbers.
Even ignoring with your too low estimate for Spider-Man you're missing there the sales of Days Gone, GoW and Horizon during the whole recent fiscal year (where they got nice and frequent discounts), plus the complete sales of Uncharted, Helldivers, Guns Up, Everybody Goes to the Rapture and Predator: Hunting grounds.

As can be seen in my picture the 12M estimate is for ALL the Sony published games and since 2015.

Also, Spider-Man got around 60K reviews in 7 months and a half. 700K would mean only 11.6 sales/review. When the group of lowest average sales/review games, the indies and lowest priced games, have an average of 20 in the smallest part of the average range for the games released in 2020 and later.

Another way to see it, as of today they have these reviews:
-Horizon: 93K reviews
-Spider-Man: 60K reviews

Let's assume Horizon sold 0 copies from April 1 2022 to April 1 2023, which in reality obviously is not the case at all, and that it continues with 2.4M sold. That would mean 25 sales per review in the case of Horizon, when we know it should be higher because it must have sold since then. Now let's apply that same too unrealistic multiplier to Spider-Man: 60K reviews x 25 sales/review = around 1.5M

As you can see with the unrealistically low estimate gets way closer to my estimate than yours. If instead of using 25 sales/review we go to a more realistic estimate but still pretty conservative of 30 sales/review for the games released after 2020, and add the other Sony games you have my table:

image.png


In the Sony slide, if we divide the revenue of each game by the units it sold we see they got $25 of revenu/copy in Horizon, $26.6 in DG and $27 in GoW. An average of $26.2 of revenue per copy. Multiplied by 12M copies that would be $314.4M. A very rough estimate because obviously the pricing and discounts vary per game and year.

Sony estimated that they were going to make $300M until yesterday, so assuming they achieve something relatively close to their own forecast, my rough estimate doesn't seem pretty crazy. It's pretty reasonable.
 
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ethomaz

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No, notice that the sales numbers of the Sony slide have have an asterisk which in the bottom left corner of the slide indicates that it means "as of March 2022".

And it's a powerpoint talking about a fiscal year, so in all pages when they mention until "march 2022" they mean "until March 31, 2022".


I made the maths in the image I posted. Including all games, the ones that performed better and the ones that performed worse. And not only the ones in the last year, but including all the ones they published in Steam since 2015 and making the estimations of what they sold since 2015.



No, it's:
GoW official 971K from mid Jan to end of March 2022. (First 2 months and a half)
My GoW estimate is 2.9M from mid Jan 2022 to end of March 2023. (First 14 months and a half)


Even ignoring with your too low estimate for Spider-Man you're missing there the sales of Days Gone, GoW and Horizon during the whole recent fiscal year (where they got nice and frequent discounts), plus the complete sales of Uncharted, Helldivers, Guns Up, Everybody Goes to the Rapture and Predator: Hunting grounds.

As can be seen in my picture the 12M estimate is for ALL the Sony published games and since 2015.

Also, Spider-Man got around 60K reviews in 7 months and a half. 700K would mean only 11.6 sales/review. When the group of lowest average sales/review games, the indies and lowest priced games, have an average of 20 in the smallest part of the average range for the games released in 2020 and later.

Another way to see it, as of today they have these reviews:
-Horizon: 93K reviews
-Spider-Man: 60K reviews

Let's assume Horizon sold 0 copies from April 1 2022 to April 1 2023, which in reality obviously is not the case at all, and that it continues with 2.4M sold. That would mean 25 sales per review in the case of Horizon, when we know it should be higher because it must have sold since then. Now let's apply that same too unrealistic multiplier to Spider-Man: 60K reviews x 25 sales/review = around 1.5M

As you can see with the unrealistically low estimate gets way closer to my estimate than yours. If instead of using 25 sales/review we go to a more realistic estimate but still pretty conservative of 30 sales/review for the games released after 2020, and add the other Sony games you have my table:

image.png


In the Sony slide, if we divide the revenue of each game by the units it sold we see they got $25 of revenu/copy in Horizon, $26.6 in DG and $27 in GoW. An average of $26.2 of revenue per copy. Multiplied by 12M copies that would be $314.4M. A very rough estimate because the pricing and discounts vary per game and year.

Sony estimated that they were going to make $300M, so assuming they achieve something relatively close my rough estimate doesn't seem pretty crazy. It's pretty reasonable.
Man you twist everything.

$300m included over $100m from Destiny 2.
Plus they won’t reach anything close to that because the games failed to sell.

They will do around $200m that is $100m off to hit the $300m forecast… but I already said that to you and you keep in the dreamland of 12 million units 😂😂😂
 
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Umar

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That's complete BS. Face it.. you guys have your feelings hurt that Sony's games aren't selling as you feel they should on PC.. so much so that you claim it completely devalues the brand and prestige of these titles and the studios they are from.. PC gamers aren't begging for these games period... look at the sales figures lmao.. it's 100% in your mind because you can't deal with losing your best exclusives in any other way. You can't fathom that Sony would just give your best games to another platform that doesn't hold the same adoration for them that you fanboys do. Yet that's what they did, and what they are doing, and will continue to do... all while they continue to break records on the console side... lol. All your crying is meaningless..

Nobody is begging for shit we already know is coming.. Sony fans are literally begging Sony to stop, and that's the truth. :LOL:
You guys spend the entirety of last gen begging for those games and even going on change.org to make petitions for them
 

Nhomnhom

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Man you're making a lot of assumptions here..

No shit Sony's games are more suited to Sony's devices... That's not the same thing as saying "traditional single player games don't sell on PC"... Let's look at some of the reasons why Sony's games specifically might not be selling what you are expecting:

  • First, let's get the obvious out of the way... these are old ports. Old games which have either been given away for free by Sony on console, or are on DEEP sale. These games have already sold millions upon millions of units, and some of them are old enough that if you had really wanted to play these games, you've had years to buy a PS console and play them.
  • Then there's the price. PC players aren't going to spend full price on old ass games regardless of how amazing you think they are. Sony's doing that for an obvious reason.. They're getting all the people who are willing to spend that money and finding out how many people they can count on to buy their games at those prices.. it also gives them room to do bigger sales to garner interest while still making more money.
  • Little to no marketing. Sony is very careful not to market the PC versions of these games too hard, as they don't want to make their core fans feel some type of way. These ports don't have the benefit of multi-million dollar marketing campaigns with huge hype cycles.
  • Release timing for many of these games has been quite strange. They released a bunch of these games very close together, like Miles Morales, Sackboy, and Uncharted. Unfortunately landing close to some other big games, which means many people need to make a decision and buy one or the other, or neither. Right now the economy is fucked. People don't have the money they used to to spend on games... and not only that especially old games. If they need to make a choice between that old Sony game, or a brand new release they were waiting on.. they're probably going to choose the latter.
  • Many of the games released with launch issues. Now Sony's teams have been excellent about post launch support and fixing the reported issues, but it doesn't change the fact that it promotes bad word of mouth and stifles sales.
  • Lastly, many of the games they have released didn't sell gangbusters even on Sony's own hardware. Days Gone, Sackboy, Returnal... All Unreal Engine games that by comparison to some of the other games, were simply easier to port and make a quick buck off of. The massive heavy hitters like Spider-Man, God of War, and Horizon all sold so much that most of the people who love them have already played them on console.

So you have a ton of factors working against PC versions of these games being massive event type games doing big numbers. Sony understands this. It's a new market for them.. they understand they have to build up a community there. They also understand that PC gamers like online multiplayer games, and service games, and they will be coming hard with those types of games soon. When/if they can build up those communities, naturally more people will start to take notice of other games they release.. Like I said.. the way they are shoving these games out on PC, tells me they want to build up a library of games so that they can bring their Store to PC, and subscription services along with them.

And no, I like Sony games.. I'm just done with owning multiple consoles which just sit and collect dust 90% of the time. I prefer PC these days.

psgames.png
That's a long list of excuses. What is done is done, they are too far committed to it to change direction, we'll find out if ultimately it will have a positive influence on PS game output or not, my prediction is that it will negatively affect them and push Sony even more towards GaaS.

I don't think that it's just a coincidence that Nintendo and Sony are some of the best and most consistent publishers in the businesses and are at a unique position that allows them to focus just on their own console. Sony opted out of that situation for better or worse.

I don't mind buying another platform if it will net me more games I like.
 

Yurinka

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Man you twist everything.

$300m included over $100m from Destiny 2.
I don't twist anything. And please stop mading up stuff, with your nonsensical guestimates is enough: Sony said in the Q&A session after showing that document that Bungie wasn't included in the forecasts and amount of games under development mentioned on that document because back then the acquisition still wasn't completed.
 
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ethomaz

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I don't twist anything. And please stop mading up stuff, Sony said that Bungie wasn't included in the forecasts and games under development mentioned on that document because back then the acquisition still wasn't complete.
If Bungie is not included then Sony will miss the target by near $200m… it will be a disaster.

The document was the Business meeting that happened at mid of 2022… not just the Bungie acquisition was completed they even talked about them in the document… Sony FY22 Q1 was the first quarter that included Bungie financials.
 

Yurinka

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If Bungie is not included then Sony will miss the target by near $200m… it will be a disaster.
In your dreams maybe.

In the reality this fiscal year SIE will break many records, including the one of the highest PC revenue ever in a fiscal year for PS Studios (not counting Bungie, adding Bungie would be more).

And since the PC ports will have generated them a few hundreds of millions of profit until then, they will continue with their announced plans of slowly increasing their PC yearly output.

The document was the Business meeting that happened at mid of 2022… not just the Bungie acquisition was completed they even talked about them in the document… Sony FY22 Q1 was the first quarter that included Bungie financials.
You keep mading up stuff.

That document I linked talks about FY2021, so it covers until end of March 2022:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf

The document was shown late May 2022, here's also the webcast with Jimbo mentiong Destiny isn't included:
https://www.sony.com/en/SonyInfo/IR/library/presen/irday/

The acquisition was completed after both dates, on mid July 2022 even if Sony mentioned on that document that they expected to close it in Q3FY22:
https://www.gamesindustry.biz/sonys-purchase-of-bungie-is-now-finalized
 
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Swift_Star

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That's complete BS. Face it.. you guys have your feelings hurt that Sony's games aren't selling as you feel they should on PC.. so much so that you claim it completely devalues the brand and prestige of these titles and the studios they are from.. PC gamers aren't begging for these games period... look at the sales figures lmao.. it's 100% in your mind because you can't deal with losing your best exclusives in any other way. You can't fathom that Sony would just give your best games to another platform that doesn't hold the same adoration for them that you fanboys do. Yet that's what they did, and what they are doing, and will continue to do... all while they continue to break records on the console side... lol. All your crying is meaningless..

Nobody is begging for shit we already know is coming.. Sony fans are literally begging Sony to stop, and that's the truth. :LOL:
I said multiple times I don’t care Sony is porting games to pc. They should milk y’all that pay hundreds for PCs, you won’t find a single post from me being against it. I’m waiting for the receipts.
 
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Swift_Star

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That's a long list of excuses. What is done is done, they are too far committed to it to change direction, we'll find out if ultimately it will have a positive influence on PS game output or not, my prediction is that it will negatively affect them and push Sony even more towards GaaS.

I don't think that it's just a coincidence that Nintendo and Sony are some of the best and most consistent publishers in the businesses and are at a unique position that allows them to focus just on their own console. Sony opted out of that situation for better or worse.

I don't mind buying another platform if it will net me more games I like.
Yep. They should milk their games and port to pc in order to fund more world class games. Why would anyone be against this? It’s just fun seeing them now denying there ever was some sort of port begging when everyone knows the clown shown they always put over ports.
 

Remij

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Nope. Y’all in every single forum and tweet port begging, we know it and you know it. Now swallow it and stop crying.
You're telling yourself what you want to hear... meanwhile threads are being made about how Sony should stop because these ports aren't selling and making them look bad!! :cry:
 
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Nhomnhom

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Yep. They should milk their games and port to pc in order to fund more world class games. Why would anyone be against this? It’s just fun seeing them now denying there ever was some sort of port begging when everyone knows the clown shown they always put over ports.
Whatever works to get me more games like Bloodborne, TLoU Pt2 or GoW 2018.

Ever since the ports started I have been pretty underwhelmed by the games Sony released and announced. The best stuff so far was GT7 specially with PSVR2. The only good game that PC migth have helped happen was Death Stranding.

I'm not against PC support, I'm against PC support at the expense of PlayStation games or without a proper strategy that also benefis the PS5. Like, why not port Bloodborne, Killzone 2, Resistance 1-3 and get them on PS5 as well? Why port something like Sackboy or Uncharted 4 + LL (without the original games) that have zero chance of success? Why not port Demon's Souls to PC to set up another From Software collaboration? Why rush this embarrassing TLoU port?
 

Remij

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I said multiple times I don’t care Sony is porting games to pc. They should milk y’all that pay hundreds for PCs, you won’t find a single post from me being against it. I’m waiting for the receipts.
Ok? Why are you crying to me about it then? LMFAO..

You say you don't care... but here you are whining to me about PC gamers apparently begging for these games that nobody is buying...

I already said they're going to continue doing them... because the constant incessant whining from their fanboys is meaningless in the grand scheme of things. Their ports will continue to come... they've already made the commitment.. lmao.
 

Remij

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Whatever works to get me more games like Bloodborne, TLoU Pt2, GoW 2018.

Ever since the ports started I have been pretty underwhelmed by the games Sony released and announced. The best stuff so far was GT7 specially with PSVR2. The only good game that PC migth have helped happen was Death Stranding.

I'm not against PC support, I'm against PC support at the expense of PlayStation games or without a proper strategy that also benefis the PS5. Like, why not port Bloodborne, Killzone 2, Resistance 1-3 and get them on PS5 as well? Why port something like Sackboy or Uncharted 4 + LL (without the original games)? Why not Demon's Souls? Why rush this embarrassing TLoU port?
Demon's Souls and Bloodborne are 100% coming.
 

Yurinka

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Yep. They should milk their games and port to pc in order to fund more world class games. Why would anyone be against this? It’s just fun seeing them now denying there ever was some sort of port begging when everyone knows the clown shown they always put over ports.
Yup, it's more money to fund games and acquisitions, and more players able to enjoy the games.

You say you don't care... but here you are whining to me about PC gamers apparently begging for these games that nobody is buying...

I already said they're going to continue doing them... because the constant incessant whining from their fanboys is meaningless in the grand scheme of things. Their ports will continue to come... they've already made the commitment.. lmao.
People is buying them and are generating hundreds of millions of dollars in profits directly and is helping them reach more players (meaning future fans who will spend more and grow their overal market). These profits later go reinvested to fund new games (+ ports).

It's a profitable business for them and help them grow. For sure they'll continue investing on this, it would be stupid to stop this extra growth and profit source. Same goes with movies/tv shows and mobile. They add, don't substract.
 
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