Until Dawn's PS5 debut 28% weaker than Concord

rofif

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24 Jun 2022
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Tell me 15 PlayStation IPs that have better transmedia potential than Until Dawn.

Include the budget for the movie or tv show and the potential upside for returns.
until dawn is a cliche horror movie. 2 exactly ones like that come out each month or more....
It's only cool because it is a game with choice and had great decima graphics in 2015
 
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quest4441

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until dawn is a cliche horror movie. 2 exactly ones like that come out each month or more....
It's only cool because it is a game with choice and had great decima graphics in 2015
exactly until dawn is a knock off cabin in the woods and these type of movies are dime a dozen but our resident chat gpt thinks its going to be the next big thing. The cast for the movie doesnt even include any heavyweights and stars some c grade hollywood losers
 

MrAss

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until dawn is a cliche horror movie. 2 exactly ones like that come out each month or more....
It's only cool because it is a game with choice and had great decima graphics in 2015
nuh it's great and it's one of the best in the genre. But it doesn't need a remake and pc port. They should have build the franchise with mid budget releasing a new game every 3-4 years. It's not a GOW or Uncharted level franchise that need to sell 10+ millions but it targets a different audience and doesn't need the same budgets
 
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rofif

...owns a 3080...why?
24 Jun 2022
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nuh it's great and it's one of the best in the genre. But it doesn't need a remake and pc port. They should have build the franchise with mid budget releasing a new game every 3-4 years. It's not a GOW or Uncharted level franchise that need to sell 10+ millions but it targets a different audience and doesn't need the same budgets
It is great. Nowhere I implied it is not.
It is x10 better than detroit for example.
 

Dick Jones

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It is great. Nowhere I implied it is not.
It is x10 better than detroit for example.
The only thing that Detroit had that I'd have played a full game of is the sections with Connor and Hank. I liked the investigation scenes and also who didn't love Sumo.
 

Kokoloko

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Oye chatbot Sony's transmedia strategy sucks, this is the same company that released morbius TWICE!!! once more after bombing hard because of fuckin MEME's.
How do you know its not expensive, did herman give you the numbers about how much it cost to make until dawn remake? These idiots paid 3.6 billion for the bunglers at Bungie.

Agree but Bungie has quality, they just need to be managed better.
And it was that or MS buying another studio and its IPs, Sony kind of had to do something
 

mibu no ookami

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but if that was the case, why not just port the original ps4 game and not bother updating it to begin with

Because it wasn't just about a PC port.

People want to keep pushing this just because they're upset about PC ports.

It's about transmedia.

Until Dawn PS5/PC
Until Dawn Movie
Until Dawn 2
Until Dawn 2 Movie

That's how you push an IP.

It's not just about PC.
 

Bryank75

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Because it wasn't just about a PC port.

People want to keep pushing this just because they're upset about PC ports.

It's about transmedia.

Until Dawn PS5/PC
Until Dawn Movie
Until Dawn 2
Until Dawn 2 Movie

That's how you push an IP.

It's not just about PC.
That's all mostly about PC too... A sequel was never really discussed or on the books until they decided to expand to PC.

It was totally feasible but there was no managerial drive to do it until it could possibly prop up their investor led / incentive led plans.

None of this is fan driven or coming from a place of understanding the fans.
 

mibu no ookami

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That's all mostly about PC too... A sequel was never really discussed or on the books until they decided to expand to PC.

It was totally feasible but there was no managerial drive to do it until it could possibly prop up their investor led / incentive led plans.

None of this is fan driven or coming from a place of understanding the fans.

Your bias makes you think PC is the nexus, but the nexus is transmedia.

It is fan driven, which is the real reason you don't see them doing Arc the Lad. It didn't sell well nor does it have much transmedia potential. Ironically it was one of the few SIE properties that actually had transmedia. It had a pretty weak anime.
 
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Gods&Monsters

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Because it wasn't just about a PC port.

People want to keep pushing this just because they're upset about PC ports.

It's about transmedia.

Until Dawn PS5/PC
Until Dawn Movie
Until Dawn 2
Until Dawn 2 Movie

That's how you push an IP.

It's not just about PC.
So you can't push an IP without PC? How pathetic for them.

Until Dawn PS5 = Flop
Until Dawn PC = Flop
Until Dawn movie = Flop

Transmedia my ass

The only "trans" Sony is gonna get is the transformation from prestigious gaming powerhouse to flop laughingstock publisher on PC. Until Dawn at number 80.

Nice transformation 🤡
 
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Killer_Sakoman

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So you can't push an IP without PC? How pathetic for them.

Until Dawn PS5 = Flop
Until Dawn PC = Flop
Until Dawn movie = Flop

Transmedia my ass

The only "trans" Sony is gonna get is the transformation from prestigious gaming powerhouse to flop laughingstock publisher on PC. Until Dawn at number 80.

Nice transformation 🤡
Too much shit talk in this thread
 
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Exicide

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All these random remasters are weak excuses to make PC ports. They gave up on their platform for terrible PC sales that make zero profit.

No hype for PlayStation releases anymore, weak PS5 sales every quarter because everything is on PC, there's no rush to get one. They are following Sega and Xbox if they don't reverse course.

Use transmedia and movies to sell your own platform to new customers instead of Steamdeck. Imbeciles.
These ports don't cost more than $4m at the most to make, just saying, and that is the high-cost end of the spectrum.
 
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Exicide

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Imagine green lighting a game no one ask for a remake then making a Until Dawn 2 (that will likely be day n date on PC) then making a Until dawn movie (which will likely flop) because who’s asking for a until dawn movie?

Until Dawn a remake built from the ground up using unreal engine (4-5 years & likely over if not around a 100 million budget) flopping w the game itself being day n date on PC both flopping on PC & PS I since it’s not exclusive no one on PS cares nor will it be use to push consoles/hardware, subscription, mtx/3rd party what a failure lol.

Until dawn 2 will flop, what’s that 3 flops in 1 franchise back to back. That nearly 300 million being put into a fire pit good leadership & vision from Herman/Jim & Sony/PS. Short sighted & questionable decision making.

Concord looks to do better then Until dawn which Concord was rumored to sell 25K so Until Dawn is sitting around what 10K-15K?

Funny how when PS tried to create shit for the PC crowd it’s either a disaster/flop, diminished/decreased of sales of there previous singleplayer PC port or outright just bad fiasco type pr problems. Either way PS doing there best making there games & ip look weak & no longer have that aura & prestige they once had & it certainly don’t help that Sony/PS is double downing on the diversity/die shit from external companies that don’t give a fuck about the games themselves
Why does a game need to be exclusive for you to care about it? That is an extremely weird mentality.
 

mibu no ookami

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All these random remasters are weak excuses to make PC ports. They gave up on their platform for terrible PC sales that make zero profit.

No hype for PlayStation releases anymore, weak PS5 sales every quarter because everything is on PC, there's no rush to get one. They are following Sega and Xbox if they don't reverse course.

Use transmedia and movies to sell your own platform to new customers instead of Steamdeck. Imbeciles.

Transmedia isn't as effective in building IP if that IP is locked to a select userbase.

The best-selling games on the market are multiplatform.

There is value in exclusivity in the right circumstances and then there is value in multiplatform in the right circumstances.

Ghost of Yotei isn't launching on PC Day 1 for a reason. They're still using their AAA IP to push the PlayStation platform, but Ghost of Tsushima has been very successful on PC and will do even better numbers if the movie is a success. The bigger the IP that Ghost is, the more enticing people will be to buy a PS5 or PS5 Pro to play Ghost of Yotei, especially with GTA6 also dropping on PS5 and not PC Day 1.

The biggest problem for Ghost of Yotei is that Ghost of Tsushima (movie) is probably delayed due to the writer strike. We don't even have a cast. This movie is likely coming out in 2026 at this point, maybe even 2027. The writer/actor strike has been terrible for Sony's transmedia strategy.

Anyways, I think people fundamentally don't understand the transmedia strategy and should look closer at TLOU, The Witcher, Cyberpunk, Fallout, and even Gran Turismo to better understand transmedia.

All of these games got massive boosts in sales due to their transmedia, but there are some unique situations to almost all of them.

  • TLOU P1 - Rushed PC port, but TLOU P1 sold very well regardless
  • The Witcher 3 sold very well and the Netflix show gave it a bump, despite season 1 coming out 4 years after the release of The Witcher 3.
  • Cyberpunk also was able to resalvage the brand with the help of the animated series coinciding with improvements to the game's performance and gameplay.
  • Fallout has been a huge success on Amazon, but they didn't have any modern games. Fallout 4 and Fallout 76 saw boosts across all platforms, but these were old games and cheap games. This is why Sony puts out remasters, so they can sell them for higher prices.
  • Gran Turismo got a massive boost after the movie hit netflix but there was no PC version to gain from this momentum.

One of the outliers that I haven't mentioned is Uncharted. Uncharted didn't really boost the sales of the games much. The movie was a moderate success, but I don't think it made sense to try and get people to jump into Uncharted 4 when the movie pre-dates Uncharted 1. The Witcher is similar, but I think the long form television format helped The Witcher a lot more than a movie would have.

It's a sound strategy.

Those who complain about Sony putting their games on PC ignore that Sony isn't putting their games on Xbox, despite there being fairly big sales potential there. That would have a much larger impact on diluting their console sales, but there is a difference between console and PC gamers. One this board generally refuses to acknowledge. Similarly, putting some games on Switch won't hurt them either.

That being said, I think Sony won't continue to support Steam or Switch long term rather they'll favor their own PC launcher and handheld and that part of the transmedia strategy is to get their IP popular enough to help boost efforts with a PC launcher and a handheld, as well as their console game sales.
 

arvfab

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Where are the sales then? Why isn't this "sound strategy" paying off?

The "sound" strategy:

Cant Hear You La La La GIF