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They all steal key mechanics from it. Super meters, health-bars, characters automatically turning to face eachother, advanced button combinations that combine what would have been basic punches and kicks into a more powerful and distinctly different attack. All are as much or more a bespoke creation of Street Fighter I and II than throwing a sphere was in Pokemon.
Health-bars were standardized with Yie Ar Kung-Fu but it was saw first with Kung-Fu Master in 1984.
Super meters didn't exists in Street Fighter I or II... it was added in Super Street Fighter II Turbo in 1994... said that Samurai Shodown is the one that innovate being the first game to have "super meter" in 1993.
Advanced button combination were not started on Street Fighter either (but Street Fighter popularized two move sets used Hadouken "quarter-circle forward" and Shoryuken "Z").

Street Fighter key and most famous signature is Hadouken created by Takashi Nishiyama in 1987.
That is something no other game can direct copy (like Pocketpair did with the pokeball) due the copyright and design considerations.
You can do fireballs or projectiles with different design, animations and/or different moveset.
But a similar projectiles with the fighting doing the two hands opened position using a 90 degree with the quarter-circle forward motion and punch input... you can't.
 
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Health-bars were standardized with Yie Ar Kung-Fu but it was saw first with Kung-Fu Master in 1984.
Super meters didn't exists in Street Fighter I or II... it was added in Super Street Fighter II Turbo in 1994... said that Samurai Shodown is the one that innovate being the first game to have "super meter" in 1993.

Street Fighter key and most famous signature is Hadouken created by Takashi Nishiyama in 1987.
That is something no other game can direct copy (like Pocketpair did with the pokeball) due the copyright and design considerations.
You can do fireballs or projectiles with different design, animations and/or different moveset.
But a similar projectiles with the fighting doing the two hands opened using a 90 degree with the quarter-circle forward motion and punch input... you can't.
The PP/TPC case involves patent law, not trademark law. The equivalent would be that having other fireballs is forbidden.
 
The PP/TPC case involves patent law, not trademark law. The equivalent would be that having other fireballs is forbidden.
That is why Nintendo is asking royalties for the use of the patents and not straight block their use.
I think they are asking 5 million yens corrected for the use until now.

The fact they are changing the game already tells you the results.
 
That is why Nintendo is asking royalties for the use of the patents and not straight block their use.
I think they are asking 5 million yens corrected for the use until now.

The fact they are changing the game already tells you the results.
For a patent created after Pal World was shown off with ball throwing? Nah, its bullshit. TPC should not have been granted that patent and, if other companies were to patent every mechanic as "unique" as that then gaming would die.
 
For a patent created after Pal World was shown off with ball throwing? Nah, its bullshit. TPC should not have been granted that patent and, if other companies were to patent every mechanic as "unique" as that then gaming would die.
It doesn't matter when you create it, it's not like getting insurance after someone stole your stuff. Patents don't work that way.
It's honestly hilarious you even see Nintendo fans taking Palworlds side like they're not stealing from the most successful franchise in the world and they're pretending like they're the innocent victims, give me a break.
 
For a patent created after Pal World was shown off with ball throwing? Nah, its bullshit. TPC should not have been granted that patent and, if other companies were to patent every mechanic as "unique" as that then gaming would die.
It doesn't matter when you created the patent at all.
I can register a patent from something I created 10 years ago and it is still a valid patent for somebody coping what I created 5 years ago.
 
Throwing a pokeball is iconic... it basically the mark of Pokémon with the sound and everything else.
My kid with less than 3 years knows that you have pokeballs and how to get pokémons.

So yes... a gameplay specif action that breaks the bubble to even casuals knows it.
They should be sued and they will lost... different with Capcom with SFII trying to sue due generic gameplay mechanics.

It is similar if any game used the Hadouken move.... you will say but it is a projectile that you can see in a lot of games... no, it is not just a projectile... it is a Hadouken... no other game can copy a Hadouken while all games can have different projectiles in their games.
It is another gameplay mechanics that breaks the gaming bubble just like how it throw a pokeball in Pokémon games.

I mean... there are several ways to Pocketpair summon a monster using different ways and better ways than copy the pokeball throwing.
Now they are disappointed to have to make a lazy summon animation? Why not do better and create your own way of summon things?

Yeah, gliding on a monster/companion is ICONIC to pokemon too?

But it doesn’t stop there. Pockeptpair said that today's Patch v0.5.5 makes further changes to Palworld so that gliding will be performed using a glider rather than with Pals. Pals in the player's team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.


Stop defending a ridiculous and abusive system and being apologetic to a shitty corporation stepping over the line
 
Yeah, gliding on a monster/companion is ICONIC to pokemon too?




Stop defending a ridiculous and abusive system and being apologetic to a shitty corporation stepping over the line
They are getting what they seeded to themselves.

Instead to make things different they tried to straight up copy. That is why they couldn’t even defend themselves in court.

Typically these lawsuit are trick give in nothing because there is a very thin layer between similar and copy… but in this there is no layer at all.
 
They are getting what they seeded to themselves.

Instead to make things different they tried to straight up copy. That is why they couldn’t even defend themselves in court.

Typically these lawsuit are trick give in nothing because there is a very thin layer between similar and copy… but in this there is no layer at all.
Yeah, gliding on a monster/companion is ICONIC to pokemon too?




Stop defending a ridiculous and abusive system and being apologetic to a shitty corporation stepping over the line
I can't even remember gliding on a Pokemon in Pokemon. Flying on one's back? Sure, but if that is the case then TPC better watch out because Square Enix beat them to it in Secret of Mana or, like, Joust, or any number of other games where you ride on a dragon or big bird's back.
 
I can't even remember gliding on a Pokemon in Pokemon. Flying on one's back? Sure, but if that is the case then TPC better watch out because Square Enix beat them to it in Secret of Mana or, like, Joust, or any number of other games where you ride on a dragon or big bird's back.
The ridding patent is from a feature of one specific Pokémon game: Pokémon Legends: Arceus.
 
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Yes, Nintendo is like Apple: they sue people for copying stuff they copied, and claim to be the ones who have invented stuff others did before.
 
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