I hate how bosses can spam moves on you and kill you with infinite combos on ER. Can't really understand how someone says that making one single mistake in a fight is "fair". That's why I think balance wise ER is shit. Specially the latter gauntlet of bosses. Elden Beast is really trash. They suck for melee characters.Skill wise GoW learning curve and enemy difficult are harder than Elden Ring.
What Elden Ring do fantastic is the atmosphere and tension of unknown… you are always in alert for each corner and probably will die by surprise in most of them.
After you know what to expect you can avoid and fight back very easy… it is a try and error way. Same apply to bosses… after you try and error tou will realize the partner and it become very easy… the AI is limited to do that partner over and over again.
BTW I’m a 2009 Demon’s Souls fan that had to buy used because it was impossible to find a new copy… and to be fair I never found Souls games hard… they are try and error games.
The sensation of hard come from the design of dying with one hit from any low key enemy in the game no matter how strong, level up and upgraded you are.
DS3 and BB shits all over this game enemy and encounter design wise.
From needs to do better in the sequel.