Single player videogames are rife with high stakes stories. Eg. Ganondorf is going to destroy Hyrule again...
Then why don't they like high stakes gameplay?
I'm genuinely curious why you want a villain that's all powerful with the world hanging in the balance, but you don't want high stakes gameplay. You want minimal player punishment, unlimited lives, brain dead enemy AI etc...
Can someone explain this to me?
Then why don't they like high stakes gameplay?
I'm genuinely curious why you want a villain that's all powerful with the world hanging in the balance, but you don't want high stakes gameplay. You want minimal player punishment, unlimited lives, brain dead enemy AI etc...
Can someone explain this to me?