He may say that now, but who knows what Totoki, Herman & Hideaki will say about that.
Which is symbolic of the bigger problem: certain creatives may want one thing, but their superiors might just force them to bring something like Astro Bot (per this example) to other platforms anyway. It's...
Might be the second show this summer (after the Xbox Showcase) actually worth anybody's time. Probably won't be able to catch it live but I'll try. If not, there'll be the uploads afterwards.
What setbacks did Wolverine suffer due to the ransomware leak? Game development wasn't impeded due to that; it was just a bad look for Insomniac. Unfortunate, but it happened and the incomplete build is out there (on PC). They didn't suddenly stop development on the game because of that...
You can never take anything as a certainty. They don't "need" to make a demo to boost sales; they "should" make a demo as a thank-you favor of appreciation to their console community. That they might get a few extra sales along the way is just a bonus.
Besides, for 'delaying the game', the...
Of course they did, because it usually meant more work. But here's the thing: this is an industry and gamers are the customers. Sometimes you have to put in extra on a job, extra you otherwise might not have wanted to do. But sometimes it's worth it, and I think demos are a case where it can...
Hey, look, that's not my problem. And these are professional dev teams; they've done this stuff for decades I don't see why it'd suddenly be a problem now. They have a Showcase coming in the Fall (supposedly), right? Re-introduce Wolverine there. Then announce a demo for PS5 owners to come...
I wonder if SIE will remember console owners exist and have Insomniac put together a (polished) Wolverine demo for PS5 players this holiday season.
Or is it just gonna be more ignoring the screwy optics at hand here, usual suspects chiming in to say Sony don't need to do anything because of...
@Yurinka...
Okay so Sony (maybe; dunno where you're getting they lost money on hardware when they're at best maybe just less profitable than they were before component costs went up) lost money on hardware they sold...so what? That's the strategy they've gone with, they know what it entails...
Marginally more profit, and only for a brief period of time. Even with the numbers you posted, Nintendo's got a $600 million net profit lead on a 7+ year-old system very much past its prime and in need of a successor. SIE's behind that with a PS4 that's still in (very limited) numbers of...
Brother, IGN have BEEN compromised way before SBI with their shitty game reviews and pro-Xbox biases for years. I didn't have to wait until SBI to notice IGN were suspect; even them buying up most of the other big games media outlets (a way bigger issue than this stuff IMHO) should've made that...
Twitter's full of retards who will hop and grift onto anything if it helps in their culture war against LGBTQIADEI whatever-else. Even if the instance doesn't make logical sense (such as in this case).
You're using the wrong people as a barometer.
Rift Apart did 4 million on a system that was starved for install base growth most of the time the game was available before the PC port, due to chip shortages. It also didn't have a PS4 version. That ~ 4 million number prior to going to Steam is very impressive in context, and it didn't need...
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