'Online gaming statistics 2023' UK & global gaming market research for 2022 (Uswitch)

Yurinka

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21 Jun 2022
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UK GAMING MARKET DATA

A_breakdown_of_the_UK___s_gaming_population_by_age_group.png

A_breakdown_of_time_spent_online_gaming_by_different_age_groups_of_the_UK_population.png

A_breakdown_of_UK_online_gaming_population_and_the_devices_they_use_to_access_online_games__2021_and_2022_comparison.png

A_breakdown_of_UK_primary_console_usage_between_Q4_2021_and_Q4_2022__1_.png

A_breakdown_of_the_UK___s_10_most_popular_video_games__by_combined_physical_and_digital_sales_2022.png

A_breakdown_of_the_UK_digital_games_market_by_segment_2022.png

A_breakdown_of_the_UK___s_online_gaming_market_by_sales_of_physical_entertainment_software__2021_v_2022_comparison.png

A_breakdown_of_the_UK___s_physical_games_market_by_format_in_2022.png

A_breakdown_of_the_UK___s_online_gaming_hardware_market_share_by_producer_sales_in_2022.png

image.png

Accesories:
A_breakdown_of_the_UK___s_online_gaming_accessory_market_share_by_producer_sales_in_units_per_million.png


Digital games:
A_breakdown_of_the_industry_value_of_digital_games_in_the_UK_market.png


Online gaming market by hardware sales:
A_breakdown_of_the_UK___s_online_gaming_market_by_hardware_sales_in___.png


Phisical games:
A_breakdown_of_the_industry_value_of_physical_games_in_the_UK_market.png


Software sales by brand:
A_breakdown_of_online_gaming_software_sales_by_brand__UK_2022.png


Other revenue:
A_breakdown_of_online_gaming_culture_by_revenue_in_2022.png


GLOBAL GAMING MARKET DATA

Top companies by global gaming software revenue I think?
A_breakdown_of_the_top_10_worldwide_online_gaming_producers_by_published_revenue.png

A_breakdown_of_global_games_revenue_combined__in_addition_to_a_2025_forecast.png

A_breakdown_of_the_total_number_of_global_online_gamers_between_2016_and_2032.png

A_breakdown_of_the_number_of_online_global_gamers_for_different_regions_of_the_world__2016-2032_.png

A_breakdown_of_the_global_online_gaming_market_regions_by_industry_value_in_2022.png

image.png

image.png

A_breakdown_of_the_revenue_earned_for_eSports_between_2020__2021__2022__and_projections_for_2025__1_.png

A_breakdown_of_the_most_popular_eSports_games_by_prize_fund.png

A_breakdown_of_VR_headset_shipments_worldwide.png

A_breakdown_of_VR_game_revenue_growth_globally__from_2019_to_2024.png

 
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Bryank75

I don't get ulcers, I give 'em!
Founder
18 Jun 2022
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Some of the charts are a bit strange, there might be better ways to convey the information.

Many of the charts should also have more of a breakdown, with explanations on what was driving decreases, increases etc / all the factors.

Obviously CV19 was a huge thing for these particular years.

So since these are such unique conditions, I'm not sure how much value we can extract for reading into future trends.
 

Box

May contain Snake
6 Apr 2023
3,297
3,639
So more and more people are going full digital
 

Zzero

Major Tom
9 Jan 2023
3,336
2,023
They need to take the graphics guy aside and have a word with him...
 

anonpuffs

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29 Nov 2022
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Lol look at that player growth in the Asian market. And they looooove mobile style gacha games.