Whats fascinating to read is he keeps pointing to third party support being this major driver for them but he doesn't seem to realize that is where Nintendo is weak. They don't do much third party sales in the AAA space. That is completely dominated by Sony and Valve at the moment.
He has deluded himself into believing that Nintendo now basically gets every third party game, and the ones that aren't on there will come because he thinks high console unit sales number means third party will have to support it (his reasoning for why this never happened with Switch 1 is because everyone was "caught off guard" by its success lmao, apparently these multibillion gaming corporations have been frozen in shock for 8 years). And if you try to tell him these third party games sell far less on Nintendo, he's just gonna bring up some singular Famitsu weekly chart or talk about how there are a few third party games in the top 10 on the eShop.
Lots of people like Yrass just live permanently in the early 2000s. The best place to buy games is Nintendo now because they got so many third party games and a hybrid platform, only place to get real physical. It's true not everything is here yet but people really gotta wake up that Sony's not gonna have some kind of advantage just because they're gonna release uber expensive consoles in late 2027.
In fact I think that's partly why some third parties are arriving as soon as they did.
You are the one stuck in the 2000s and think there's still a PlayStation vs Nintendo console war, or that every new generation is a reset of the market where people will migrate to whichever platform has the best vibes at the time, or thinking that the majority of customers still care about physical.
The only reason third parties are now dropping more regularly on Switch is because Japanese publishers want to maintain a gateway to their domestic market where they should have all the advantages, and because Switch 2 is actually capable of running these games because a lot of them have been targeting 60 FPS on home consoles all generation long which means that by cutting the framerate in half and massively downscaling the graphical fidelity they become possible on something like a Switch 2. Something which didn't work last gen because even home consoles could only run those games at 1080p/30.
Nintendo is not the best place to buy games because the Nintendo version of third party games is always the worst version with the most compromises. The only time it's worth buying a third party game on Switch over PC/home console is when you want to play that game on the go. Third party games don't have "real physical" in most cases either - almost all of them are GKC because they're cheaper to make and because third party games are often bigger than the max limit on a cartridge. Even if you care about physical, PlayStation is still a better place to get these games until 2028 - which will be when Switch enters its third year already.
Sony's advantage is not in them releasing "uber expensive consoles" next year, it's in it being the only high-end home console that's actually available for purchase in most places in the world, that has the best third party support out of all the consoles. And right now their device only costs $100 more than a Switch 2, and I very much doubt they're going to phase out that device unless they can somehow get the PS6 to hit a comparable price point.
This type of talk is just silly because it's just denying reality at this point. From the beginning I said 2027 was gonna show the big change because for one it can take 1-2 years to port the big games. So for any of the big companies to be there day 1 every time they'd have to pivot years earlier like Square Enix and Capcom.
Porting doesn't take 1-2 years, lay off the copium lol. The reason other third parties haven't committed to day one Switch 2 releases like SE or Capcom is simply because they have no intention of doing it. It didn't take third parties 1-2 years to start committing to Series S/X and PS5.