EVE Online recorded roughly 34,465 monthly active players in June 2026, with a 12-month peak of 48,764 daily players reached on November 23, 2025. The CCP Games title averages 4,000 to 5,500 concurrent players on Steam at any given moment. EVE Online generated $82.7 million in revenue for parent company Pearl Abyss in 2025, the strongest financial year for the MMO in over a decade. This page tracks live EVE Online player count, monthly trends, regional distribution, platform reach, and revenue data.
EVE Online Key Statistics
- EVE Online has 34,465 monthly active players as of June 2026.
- The game reached a 12-month daily peak of 48,764 players on November 23, 2025.
- CCP Games reported $82.7 million in revenue for 2025, up from $60.2 million in 2024.
- EVE Online concurrent users on Steam average between 4,000 and 5,500 as of June 2026.
- The all-time Steam peak stands at 10,608 concurrent players.
Live EVE Online Online Player Counter
EVE Online Live Monthly Player Count
EVE Online monthly active players have fluctuated between 33,000 and 49,000 over the past year. The November 2025 spike followed the Revenant expansion and graphics overhaul, a pattern also seen in Destiny 2 player count data during major expansion launches.
| Month | Average Players | Peak Players |
|---|---|---|
| Jun 2026 | 34,465 | 38,920 |
| May 2026 | 34,706 | 39,140 |
| Apr 2026 | 35,210 | 40,055 |
| Mar 2026 | 36,480 | 41,720 |
| Feb 2026 | 37,250 | 42,860 |
| Jan 2026 | 37,940 | 38,168 |
| Dec 2025 | 42,310 | 46,890 |
| Nov 2025 | 44,580 | 48,764 |
| Oct 2025 | 39,120 | 43,250 |
| Sep 2025 | 35,860 | 40,180 |
| Aug 2025 | 33,940 | 38,420 |
| Jul 2025 | 32,780 | 36,950 |
EVE Online Available Platforms
EVE Online runs on desktop operating systems only. CCP Games has not released console or mobile versions of the main client. The game contributes to broader Steam concurrent player records through its dedicated MMO audience.
| Platform | Available |
|---|---|
| Windows | Yes |
| Linux | Yes |
| Mac | Yes |
| Xbox One/Series | No |
| PlayStation 3/4/5 | No |
| Nintendo Switch | No |
| Android | No |
| iOS | No |
EVE Online Player Distribution by Region
The United States leads EVE Online’s regional player base, followed by several European markets. Russia and China round out the top 10.
| Rank | Country | Interest Level |
|---|---|---|
| 1 | United States | 22% |
| 2 | Germany | 11% |
| 3 | United Kingdom | 9% |
| 4 | Russia | 8% |
| 5 | China | 7% |
| 6 | France | 6% |
| 7 | Poland | 5% |
| 8 | Australia | 4% |
| 9 | Canada | 4% |
| 10 | Ireland | 3% |
EVE Online Twitch Streaming Statistics
EVE Online maintains a niche Twitch presence with steady viewership through 2025 and into 2026, similar to viewership patterns seen in Sea of Thieves player count tracking.
| Metric | Value |
|---|---|
| Peak Average Viewers | 1,019 |
| Peak Viewers | 19,282 |
| Total Streamers | 2,840 |
| Watch Hours | 3,800,000 |
EVE Online Global Player Spending
Player spending on PLEX, subscriptions, and the New Eden Store drives EVE Online’s revenue. The chart below tracks monthly spending estimates, with seasonal patterns echoing those tracked in For Honor player count spending data.
| Month/Year | Spending (Million USD) |
|---|---|
| Jun 2026 | 6.4 |
| May 2026 | 6.5 |
| Apr 2026 | 6.7 |
| Mar 2026 | 7.1 |
| Feb 2026 | 7.3 |
| Jan 2026 | 7.5 |
| Dec 2025 | 9.2 |
| Nov 2025 | 8.6 |
| Oct 2025 | 7.4 |
| Sep 2025 | 6.8 |
| Aug 2025 | 6.5 |
| Jul 2025 | 6.2 |
Total registered users: 25 million accounts created since 2003. Peak spending month: December 2025 ($9.2 million). Top spending country: United States (28% of total).
EVE Online Annual Revenue
CCP Games revenue climbed sharply in 2025 after the Revenant expansion, the Equinox update, and a December PLEX sale that drove subscription conversions. Revenue dipped in 2024 before recovering. Earlier years reflect Pearl Abyss restructuring and reduced paid account numbers.
| Year | Revenue (Million USD) |
|---|---|
| 2025 | 82.7 |
| 2024 | 60.2 |
| 2023 | 73.2 |
| 2022 | 68.6 |
| 2021 | 71.0 |
| 2020 | 55.0 |
| 2019 | 52.0 |
| 2018 | 50.0 |
| 2017 | 48.0 |
| 2016 | 46.0 |
| 2015 | 45.0 |
| 2014 | 62.0 |
Is EVE Online Down Right Now?
About EVE Online
EVE Online launched on May 6, 2003, developed and published by Iceland-based CCP Games. The space MMORPG runs on a single shared server called Tranquility, where players pilot ships across more than 7,800 star systems. Core gameplay covers mining, trading, exploration, industry, and large-scale PvP warfare. Players join corporations and alliances that wage territorial wars in nullsec space. Progression uses a real-time skill training system rather than experience points. The game uses a free-to-play Alpha tier and a paid Omega subscription, with PLEX as the in-game currency for game time.
FAQ
What is the current EVE Online player count?
EVE Online has roughly 34,465 monthly active players as of June 2026. Concurrent players on Steam range between 4,000 and 5,500 at any given time, with the daily peak hitting 38,920 in June 2026.
What was the highest EVE Online player count?
The 12-month daily peak reached 48,764 players on November 23, 2025, driven by the Revenant expansion. The all-time Steam concurrent record stands at 10,608. Most players connect outside Steam through the direct CCP client.
How much revenue does EVE Online generate?
CCP Games reported $82.7 million in revenue for 2025, the strongest year in over a decade. Revenue came in at $60.2 million in 2024 and $73.2 million in 2023. PLEX sales and Omega subscriptions drive the bulk of income.
Which countries have the most EVE Online players?
The United States leads with 22% of the player base, followed by Germany (11%), the United Kingdom (9%), Russia (8%), and China (7%). European markets collectively account for around 45% of active accounts.
Is EVE Online available on console or mobile?
No. EVE Online runs only on Windows, macOS, and Linux. CCP Games released EVE Echoes as a separate mobile title in 2020, but the main EVE Online client has no console or mobile version planned.
Sources: MMO-Population EVE Online tracker, Tracker Network Steam Charts, SullyGnome Twitch statistics, The Nosy Gamer financial reports.