Konami Group Corporation reported total revenue of ¥493.7 billion ($3.3 billion) for fiscal year 2026, a 17.1% jump from the prior year and a third straight year of record results. Business profit climbed 31.6% to ¥143.6 billion. This article covers verified Konami statistics for 2026, including franchise sales, eFootball download milestones, segment revenue, and the FY2027 outlook.
Konami Statistics 2026 – TLDR
- Konami posted ¥493.7 billion in FY2026 revenue, up 17.1% year-on-year.
- Business profit reached ¥143.6 billion, a 31.6% increase.
- The Digital Entertainment segment contributed ¥371 billion, or 75.1% of total revenue.
- eFootball crossed 1 billion downloads in April 2026.
- Konami’s market capitalization stood at $16.6 billion as of May 2026.
How Much Revenue Did Konami Make in FY2026?
Konami’s FY2026 ¥493.7 billion in revenue is a 37% increase from FY2024’s ¥360.3 billion in just two years. Business profit margins expanded from 24.5% in FY2024 to 29.1% in FY2026, with the company growing profitability faster than revenue. The FY2027 forecast targets ¥505 billion, a 2.3% rise.
| Fiscal Year | Total Revenue (¥ Billion) | YoY Change | Business Profit (¥ Billion) | YoY Change |
|---|---|---|---|---|
| FY2024 | ¥360.3B | — | ¥88.2B | — |
| FY2025 | ¥421.6B | +17.0% | ¥109.1B | +23.7% |
| FY2026 | ¥493.7B | +17.1% | ¥143.6B | +31.6% |
| FY2027 Forecast | ¥505.0B | +2.3% | ¥150.0B | +4.5% |
Source: Konami FY2026 Full Year Results; Konami FY2025 Annual Report
Konami Digital Entertainment Segment Breakdown
The Digital Entertainment division generated ¥371 billion in FY2026, up 21.5%, and now accounts for over three-quarters of company revenue. Profit from the segment jumped 37.5% to ¥136 billion, widening margins from 32.4% to 36.7%. By comparison, the Amusement segment (pachinko/pachislot) brought in just ¥27.6 billion in FY2025, less than 7% of digital revenue. The wider video game industry statistics for 2026 show similar margin gains across major Japanese publishers.
| Metric | FY2025 | FY2026 | YoY Change |
|---|---|---|---|
| Digital Entertainment Revenue | ¥305.2B | ¥371.0B | +21.5% |
| DE Business Profit | ¥98.9B | ¥136.0B | +37.5% |
| Share of Total Revenue | 72.4% | 75.1% | +2.7pp |
| Profit Margin | 32.4% | 36.7% | +4.3pp |
Source: Konami FY2026 Earnings Report
Konami Franchise Sales Statistics 2026
eFootball’s 1 billion downloads, reached in April 2026, dwarfs the rest of Konami’s portfolio because the title is free-to-play and cross-platform. Metal Gear is the largest paid franchise by units at 65.5 million copies. The Silent Hill series crossed 14 million on the back of the SH2 Remake, which alone has sold 2.5 million units.
| Franchise | Cumulative Sales / Downloads | Metric |
|---|---|---|
| eFootball (formerly PES) | 1 billion+ | Downloads |
| Metal Gear series | 65.5 million | Copies shipped |
| Yu-Gi-Oh! (digital) | 32.5 million | Copies sold |
| Power Pros | 26.3 million | Copies sold |
| Momotaro Dentetsu | 19.9 million | Copies sold |
| Silent Hill series | 14 million | Copies sold |
Source: GameSpot; Konami Corporate IP Sales Page; eFootball Official Site
Konami Game Release Sales (2024–2026)
Both Silent Hill 2 Remake and Metal Gear Solid Δ: Snake Eater crossed 1 million copies within days of launch. Snake Eater hit 2 million in seven months, while SH2 Remake reached 2.5 million in roughly a year. Silent Hill f, the first new entry in the series in over a decade, hit 1 million within its first week, confirming renewed interest. The shift toward live-service monetization is tracked in the gaming industry revenue statistics for 2026.
| Title | Release Date | Milestone | Time to Milestone |
|---|---|---|---|
| Silent Hill 2 Remake | Oct 8, 2024 | 1 million copies | 3 days |
| Silent Hill 2 Remake | Oct 8, 2024 | 2 million copies | ~3.5 months |
| Silent Hill 2 Remake | Oct 8, 2024 | 2.5 million copies | ~12 months |
| Metal Gear Solid Δ: Snake Eater | Aug 28, 2025 | 1 million copies | Day one |
| Metal Gear Solid Δ: Snake Eater | Aug 28, 2025 | 2 million copies | ~7 months |
| Silent Hill f | Sep 25, 2025 | 1 million copies | Within first week |
Source: Gematsu; KitGuru; GamesRadar
Konami Company Snapshot May 2026
Konami’s stock hit an all-time high of ¥26,645 in October 2025, fueled by the Snake Eater reception and an H1 FY2026 earnings beat. As of May 2026, shares trade near ¥19,190, about 28% below the peak, with a P/E ratio of 28.18. At a $16.6 billion market cap, Konami is smaller than Capcom ($21 billion) but larger than Square Enix ($5.7 billion). For how Japanese publishers compare on output and market value, see the Nintendo statistics page.
| Metric | Value |
|---|---|
| Market Capitalization | $16.6 billion (¥2.61 trillion) |
| Stock Price (TSE: 9766) | ¥19,190 (May 2026) |
| 52-Week Range | ¥17,880 – ¥26,645 |
| Total Employees | 5,045 (April 2026) |
| Shares Outstanding | 135.56 million |
| P/E Ratio (Normalized) | 28.18 |
| Dividend Yield | 1.00% |
| Founded | 1969, Tokyo |
Source: PitchBook; Morningstar; Investing.com
Konami eFootball Download Statistics 2026
eFootball added roughly 50 million downloads between mid-January and early April 2026 alone to clear the 1 billion mark. The eFootball Championship 2025 esports season drew 36.42 million participants, making it one of the largest-participation esports events globally. On Steam, the title carries a 48% positive rating across 28,170 reviews, with GameDiscoverCo calling it the most divisive game on the platform. Broader PC engagement trends are covered in the Steam concurrent player statistics for 2026.
| Date | Cumulative Downloads |
|---|---|
| Early 2024 | 800 million |
| June 2025 | 850 million |
| January 16, 2026 | 950 million |
| April 9, 2026 | 1 billion |
Source: Konami eFootball Official Site; Konami EU Press Release
What Konami’s FY2027 Forecast Shows
Konami’s FY2027 guidance projects ¥505 billion in revenue and ¥150 billion in business profit, both modest single-digit gains. Digital Entertainment is expected to bring in ¥372 billion (up 0.3%) and ¥138 billion in profit (up 1.5%). The near-flat outlook reflects the absence of equivalents to Snake Eater and Silent Hill f, though Konami still holds dormant IP including Castlevania, Suikoden, Contra, Bomberman, and Zone of the Enders. The esports statistics for 2026 page covers eFootball Championship participation in more detail.
FAQs
How much revenue did Konami make in FY2026?
Konami reported ¥493.7 billion ($3.3 billion) in total revenue for FY2026, a 17.1% increase year-on-year. Business profit reached ¥143.6 billion, up 31.6%, with Digital Entertainment generating ¥371 billion of that total.
How many downloads does eFootball have?
eFootball crossed 1 billion cumulative downloads on April 9, 2026, according to Konami. The free-to-play title added about 50 million downloads between mid-January and early April 2026 to reach the milestone.
What is Konami’s biggest selling franchise?
By paid units, Metal Gear is Konami’s largest franchise at 65.5 million copies shipped. By total reach, eFootball leads with over 1 billion downloads as a free-to-play title across mobile, PC, and console.
How many copies did Silent Hill 2 Remake sell?
Silent Hill 2 Remake sold 1 million copies in three days after its October 8, 2024 release, reached 2 million by January 23, 2025, and crossed 2.5 million by October 2025, per Konami sales updates.
What is Konami’s market capitalization in 2026?
Konami’s market capitalization stood at $16.6 billion (¥2.61 trillion) as of May 2026, with shares trading near ¥19,190 on the Tokyo Stock Exchange under ticker 9766. Its 52-week high was ¥26,645 in October 2025.
Sources
https://www.konami.com/ir/en/ir-data/results/ https://www.konami.com/games/eu/en/ https://www.gamespot.com/ https://pitchbook.com/profiles/company/41616-49