Small World Statistics 2026

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Small World Online peaked at 461 concurrent Steam players in 2015 and now averages 9 as of February 2026. The digital adaptation of Days of Wonder’s fantasy area-control board game launched on Steam in 2013 and has settled into a stable low-traffic pattern, typical of digital board game ports competing against free browser-based alternatives. This page covers Small World Online player counts, platform data, regional distribution, revenue figures, and server status for 2026.

Small World Online Key Statistics

  • Small World Online averages 9 concurrent players on Steam as of February 2026.
  • The all-time Steam peak stands at 461 concurrent players, recorded in 2015.
  • Board Game Arena accounts for an estimated 45% of all digital Small World activity as of 2025.
  • Digital revenue fell from $1.8 million in 2020 to approximately $300,000 in 2025.
  • Steam registered owners total approximately 200,000 as of 2025, while physical copies sold worldwide exceed 500,000.

Live Small World Online Player Count

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Estimated players across all platforms — updates live

How Many Players Does Small World Online Have in 2026?

Small World Online averaged 17 concurrent Steam players in January and February 2026, up from a low of 13 in November 2025. Across all platforms — Board Game Arena, iOS, Android, and Steam — daily active users are estimated at 200 to 300.

The highest monthly Steam average on record was 235 concurrent players in May 2020, when pandemic lockdowns drove players toward digital board games. Activity declined steadily after mid-2021 as physical gaming recovered and Board Game Arena’s free access pulled a larger share of the audience away from paid platforms. Small World Online now sits in the long tail of digital board game adaptations, where populations stabilize at consistent but modest levels.

Small World Online Monthly Player Count

Steam concurrent player data from March 2025 through February 2026 shows average players holding between 13 and 20. The period’s highest peak of 34 was recorded in February 2026, continuing a slight upward trend from the November 2025 low.

Month Average Players (Steam) Peak Players (Steam)
February 20261734
January 20261728
December 20251421
November 20251323
October 20251423
September 20251421
August 20251521
July 20251724
June 20251724
May 20251420
April 20251522
March 20252027

Source: SteamPlayerCount.com — Small World Online

Small World Online Annual Revenue

Digital revenue peaked at an estimated $1.8 million in 2020 and reached approximately $300,000 in 2025 — an 83% decline over five years. The 2020 high aligned with pandemic-era demand; revenue has dropped every year since as physical gaming rebounded.

The global board game market grew 10.3% year-on-year in 2025, but that growth concentrated in physical sales rather than digital. Ticket to Ride, another Days of Wonder title, followed a near-identical post-pandemic revenue trajectory over the same period. December is consistently the strongest month, driven by holiday gift purchases. The base game sells for $9.99 on Steam, with DLC expansions priced between $2.99 and $4.99; Board Game Arena’s free access competes directly against those paid tiers.

Year Estimated Revenue (USD) Year-on-Year Change
2020$1,800,000—
2021$1,200,000−33%
2022$750,000−38%
2023$550,000−27%
2024$400,000−27%
2025$300,000−25%

Source: Co-op Board Games — Small World Statistics

Small World Online Player Distribution by Region

The United States leads Small World Online search interest at an indexed score of 100, with France second at 72 and Germany third at 65. North America holds 41.68% of the global board game market, and that concentration carries directly into digital play.

France and Germany’s rankings reflect the strength of Euro-game culture across Western Europe. Board Game Arena, which handles an estimated 45% of all digital Small World activity, launched in France — likely contributing to elevated French player numbers relative to country population.

Rank Country Interest Index (US = 100)
1United States100
2France72
3Germany65
4United Kingdom58
5Canada51
6Australia40
7Netherlands38
8Poland33
9Brazil28
10Spain24

Source: Icon Era — Board Game Statistics 2026

Which Platforms Support Small World Online?

Small World Online runs on Windows, Mac, and Linux through Steam, and on iOS and Android through separate mobile apps. Browser play is available for free through Board Game Arena. No console version exists — the game has never released on PlayStation, Xbox, or Nintendo Switch.

Board Game Arena accounts for an estimated 45% of all digital Small World activity as of 2025. iOS holds 28%, Android 18%, and Steam the remaining 9%. Steam and mobile players share the same multiplayer pool through cross-platform support.

Platform Available Estimated Share (2025)
Board Game Arena (Browser)Yes — Free~45%
iOSYes~28%
AndroidYes~18%
Windows / Mac / Linux (Steam)Yes~9%
PlayStation 3 / 4 / 5No—
Xbox One / SeriesNo—
Nintendo SwitchNo—

Source: Co-op Board Games — Small World Statistics

Small World Online Twitch Statistics

Twitch coverage for Small World Online is minimal. The game sits well outside the platform’s top 1,000 categories, and its all-time peak of 245 simultaneous viewers came from a single sponsored tournament stream. Total streamers in 2025 numbered just 38, with an estimated 1,200 watch hours for the year.

Carcassonne, another Asmodee digital title, recorded an all-time Twitch peak of 458 viewers — comparable territory on the platform. Both games reflect how digital board game adaptations tend to attract small, dedicated streaming audiences rather than mainstream Twitch viewership.

Peak Average Viewers
18
All-Time Peak Viewers
245
Total Streamers (2025)
38
Est. Watch Hours (2025)
~1,200

Is Small World Online Down Right Now?

Matchmaking Status
Operational
Web Server Status
Operational
Regional Servers
All Regions Online

About Small World Online

Small World is a fantasy area-control game designed by Philippe Keyaerts and published by Days of Wonder in 2009. The digital version, Small World 2, launched on Steam in 2013. Days of Wonder was acquired by Asmodee in 2014; Asmodee itself was purchased by Embracer Group in 2022. Physical copies have sold more than 500,000 worldwide since the 2009 release.

Players select randomly generated combinations of fantasy races and special powers to conquer territories across four maps. The game supports 2 to 5 players in single-player, local, and online modes. A “decline” mechanic lets players voluntarily retire an active race and adopt a new one, which prevents runaway leaders and keeps matches competitive through the final round. There is no leveling or progression system; victory comes from accumulating gold coins through territorial control over a fixed number of rounds.

FAQ

What is the current Small World Online player count?

Small World Online averages 9 concurrent players on Steam as of February 2026. Across all platforms including Board Game Arena and mobile, daily active users are estimated at 200 to 300.

What is the all-time peak player count for Small World Online?

The all-time Steam peak is 461 concurrent players, recorded in 2015. The highest monthly average was 235 concurrent players in May 2020, during pandemic-era lockdowns.

Is Small World Online available on consoles?

No. Small World Online has no PlayStation, Xbox, or Nintendo Switch release. It runs on Windows, Mac, Linux, iOS, Android, and through any browser via Board Game Arena for free.

Which platform has the most Small World Online players?

Board Game Arena accounts for an estimated 45% of all digital Small World activity. iOS holds 28%, Android 18%, and Steam the remaining 9%, based on 2025 estimates.

How much has Small World Online revenue declined since its peak?

Digital revenue dropped from $1.8 million in 2020 to roughly $300,000 in 2025 — an 83% decline over five years, driven by the return to physical gaming and free Board Game Arena access.

Bryan

Bryan is a passionate gaming writer who covers everything from the latest releases to in-depth strategy guides and industry trends. With a sharp eye for detail and a love for immersive gameplay, he creates content that helps players get more out of every game—whether they’re casual gamers or hardcore enthusiasts.