The Sims 4 hit a 24-hour peak of 30,449 concurrent Steam players on July 2, 2026, with 23,706 users in-game at the latest check. The life simulation game holds an all-time Steam peak of 96,328 concurrent players, set on October 23, 2022 when the base game went free-to-play. This page tracks the live Sims 4 player count, monthly averages, Twitch stats, revenue, and platform data.
Live The Sims 4 Online Player Counter
The Sims 4 Key Statistics
- The Sims 4 current player count is 23,706 concurrent Steam users as of July 3, 2026
- All-time peak player count of 96,328 concurrent players reached October 23, 2022
- Over 85 million total registered players across all platforms as of 2024
- Twitch viewership logged 16.4 million watch hours in 2025 across 4,108 streamers
- Annual revenue estimated near $500 million with lifetime earnings above $1 billion
The Sims 4 Live Monthly Player Count
Monthly peaks ranged between 36,272 and 48,506 concurrent Steam players over the past year. January 2026 recorded the highest monthly peak at 48,506, while November 2025 posted the lowest at 36,272. The February 2026 peak of 47,660 was the second-strongest month.
| Month | The Sims 4 Average Players | The Sims 4 Peak Players |
|---|---|---|
| July 2025 | 28,500 | 46,323 |
| August 2025 | 26,800 | 44,967 |
| September 2025 | 23,300 | 39,235 |
| October 2025 | 24,200 | 41,414 |
| November 2025 | 22,100 | 36,272 |
| December 2025 | 26,400 | 44,064 |
| January 2026 | 29,200 | 48,506 |
| February 2026 | 28,800 | 47,660 |
| March 2026 | 25,600 | 44,190 |
| April 2026 | 23,100 | 38,561 |
| May 2026 | 22,900 | 38,122 |
| June 2026 | 22,300 | 36,652 |
The Sims 4 Available Platforms
The Sims 4 runs on PC, Mac, and current-generation consoles. There is no version for Nintendo Switch, Linux, or mobile devices. The Stardew Valley player count includes mobile figures the Sims series has never reached.
| Platform | Available |
|---|---|
| Windows | Yes |
| Mac | Yes |
| Linux | No |
| Xbox One / Series X|S | Yes |
| PlayStation 4 / 5 | Yes |
| PlayStation 3 | No |
| Nintendo Switch | No |
| Android | No |
| iOS | No |
The Sims 4 Player Distribution by Region
Google Trends interest data shows the United States leading global engagement, followed by the United Kingdom, Canada, and Australia. English-speaking markets account for the largest share of the Sims 4 player count by country.
| Rank | Country | Interest Level |
|---|---|---|
| 1 | United States | 100% |
| 2 | United Kingdom | 78% |
| 3 | Canada | 72% |
| 4 | Australia | 65% |
| 5 | Germany | 54% |
| 6 | Brazil | 48% |
| 7 | France | 42% |
| 8 | Netherlands | 39% |
| 9 | Sweden | 34% |
| 10 | Poland | 28% |
The Sims 4 Twitch Streaming Statistics
The Sims 4 ranked 96th on Twitch as the most-watched game in 2025. lilsimsie leads the streamer list by total watch time, with a 7-day watch time of 35,151 hours reported in mid-2026.
| Metric | Value |
|---|---|
| Peak Average Viewers | 2,152 |
| Peak Viewers | 39,683 |
| Total Streamers | 4,108 |
| Watch Hours (2025) | 16.4 million |
The Sims 4 Global Player Spending
Monthly spending peaked in December 2025, driven by Winter Sale expansion pack discounts. Similar seasonal spikes appear across the Cities: Skylines II tracker for the same period.
| Month/Year | Spending (Million USD) |
|---|---|
| July 2025 | $42.5 |
| August 2025 | $38.1 |
| September 2025 | $36.4 |
| October 2025 | $40.2 |
| November 2025 | $45.8 |
| December 2025 | $58.3 |
| January 2026 | $47.6 |
| February 2026 | $44.2 |
| March 2026 | $41.9 |
| April 2026 | $39.7 |
| May 2026 | $38.4 |
| June 2026 | $37.6 |
Total registered users: 85 million as of March 2024. Peak spending month: December 2025 at $58.3 million. Top spending country: United States at 34% of global revenue.
The Sims 4 Annual Revenue
Annual revenue climbed after the October 2022 free-to-play transition, then held near $500 million as expansion pack sales replaced base game revenue. The Animal Crossing: New Horizons statistics show a similar post-launch monetization pattern in life simulation titles.
| Year | Revenue (Million USD) |
|---|---|
| 2015 | $180 |
| 2016 | $210 |
| 2017 | $245 |
| 2018 | $290 |
| 2019 | $335 |
| 2020 | $410 |
| 2021 | $455 |
| 2022 | $490 |
| 2023 | $520 |
| 2024 | $505 |
| 2025 | $500 |
Is The Sims 4 Down Right Now?
EA server checks cover North America, Europe, and Asia Pacific regions. Players can verify live status at the official EA Help page if login queues rise.
About The Sims 4
The Sims 4 launched on September 2, 2014, developed by Maxis and published by Electronic Arts. The life simulation game lets players create Sims, build homes, and guide characters through careers, relationships, and daily routines. Core gameplay covers Create-a-Sim customization, Build Mode, and Live Mode with emotion-based decisions. The game runs single-player only, with online Gallery sharing for user creations. Progression uses skills, aspirations, and career tracks. Free-to-play access arrived October 18, 2022. The Dota 2 live player count covers a title with similar longevity on Steam.
FAQ
What is the current The Sims 4 player count?
The Sims 4 current player count is 23,706 concurrent Steam users as of July 3, 2026. The 24-hour peak reached 30,449 players. Total cross-platform daily activity is higher when console figures are added.
What is the peak player count for The Sims 4?
The Sims 4 peak player count reached 96,328 concurrent Steam users on October 23, 2022, the day the base game went free-to-play. That figure remains the all-time high and has not been matched since.
How many people play The Sims 4 monthly?
The Sims 4 posted monthly peaks between 36,272 and 48,506 concurrent Steam players over the past year. January 2026 recorded the strongest month, followed by February 2026 at 47,660 concurrent players.
Is The Sims 4 free to play?
Yes. The Sims 4 base game became free-to-play on October 18, 2022 across PC, Mac, PlayStation, and Xbox. Expansion packs, game packs, and stuff packs remain paid, with prices ranging from $9.99 to $39.99.
How much revenue does The Sims 4 generate?
The Sims 4 generates roughly $500 million annually through expansion pack sales and DLC. Lifetime revenue crossed $1 billion in 2019, placing it among Electronic Arts’ most profitable single-player titles since the 2014 launch.