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It' entirely possible they witheld the 60 fps mode to sell it later on.

But it's more thab likely they wanted the detailed world at the cost of performance.

RDR2 is incredibly detailed and has no 60 FPS patch, free or paid.
And rdr2 looks stunning at 60 on a JB PS5. It’s literal legacy vandalism for Rockstar to never patch it. Don’t trust them.
 
I mean… 30fps is a big deal. I would never trade post processing blur effects and Vaseline filters for image quality and frame rate. The faster the frame rate the better things look anyway. Still images mean absolutely zero.

It’s sorta unacceptable these days. But rockstar will get away with it.

Yes: I’d much rather see cpu driven aspects of the game nuked for better frame rate. Easy choice

BUT the game has a like a 20 year lifespan. It’s meant for future platforms anyway.
 
I mean… 30fps is a big deal. I would never trade post processing blur effects and Vaseline filters for image quality and frame rate. The faster the frame rate the better things look anyway. Still images mean absolutely zero.

It’s sorta unacceptable these days. But rockstar will get away with it.

Yes: I’d much rather see cpu driven aspects of the game nuked for better frame rate. Easy choice

BUT the game has a like a 20 year lifespan. It’s meant for future platforms anyway.
ITT people admit they prefer higher framerates but will defend 30FPS because of fanboyism or some shit.
 
Rockstar worshippers don't seem to play many open world games.

Id imagine most of the fandom these days are actually for the online game since it’s been driving sales for the last decade.

So how big this launch is without online is … wait for online — it will grow exponentially. It’s gonna end up being the first super major second life experience for many.

And obvious statement … GTA IS A SERVICE GAME
 
I play only on playstations but PBZ can benefit from 120fps. It's very good at 60fps but the game is so rapid that sometimes even 60fps for a 3rd person view with no motion blur feels a tiny bit slow.

My camera has a digital viewfinder at 240Hz and switching back to 120Hz can feel like a very noticeable downgrade for sports and wildlife.

GTA games are sluggish so 30fps won't be too bad but 60fps is 100% doable even on base PS5. Fuck Rockstar lazy devs.
Honestly even 60FPS has a ton of blur my 165Hz display.

60FPS does look better on a 60Hz display however (my laptop)

But nevermind framerates - I just hope the core gameplay and mechanics of GTA6 are better. The previous GTA games have genuinely terrible gameplay with tank controls. You want good gameplay? Go play Sleeping Dogs or Watch Dogs. Your character movement, aiming - all superior to anything Rockstar has released.

RDR2 also controls like garbage. Sure, they have created a 'wonderful and engrossing world' - but if the game plays like shit, why does that matter?

The only mechanically good game I've played from Rockstar is Max Payne 3.
 
Honestly even 60FPS has a ton of blur my 165Hz display.

60FPS does look better on a 60Hz display however (my laptop)

But nevermind framerates - I just hope the core gameplay and mechanics of GTA6 are better. The previous GTA games have genuinely terrible gameplay with tank controls. You want good gameplay? Go play Sleeping Dogs or Watch Dogs. Your character movement, aiming - all superior to anything Rockstar has released.

RDR2 also controls like garbage. Sure, they have created a 'wonderful and engrossing world' - but if the game plays like shit, why does that matter?

The only mechanically good game I've played from Rockstar is Max Payne 3.
Barack Obama Applause GIF by Obama
 
And rdr2 looks stunning at 60 on a JB PS5. It’s literal legacy vandalism for Rockstar to never patch it. Don’t trust them.
I don't kniw, man. The company that sells OP vehicles on purpose just so they can mess your businesses up and get you to spend real money on gdtting one too, would probably jump at the opportunity to charge you and extra $20 for 60 FPS. And I don't buy the whole 'framerate tied to animations" BS people like to say.

But they did sell GTA5 10 different tines, so we'll probably see that too.

@Prometheus

That tanky movement is why I like RDR2. Hundreds of twitchy games I can play but not many of these slow, deliberate ones. Taking the time to enjoy the world, as opposed to just playing something arcade-y, as fun as it can be. A mix of both, sure, but I find the slower paced games to not be released often.
 
Why the fuck are you insulting him? Yes when you get used to higher framerates even 60fps feels choppy. If you don't agree with him it's not a critical problem to you.
It's because he is a mentally challenged drug addict and a dumb fanboy who cannot accept any view which does not align with his own.

There is hard science indicating why low framerates feel significantly worse on an OLED because of sample and hold persistence (frames remain persistent or 'hitched' until the next frame refresh cycle i.e. 33msec on 30FPS, 16.6msec on 60FPS, 8.3msec on 120FPS) in addition to instant pixel response times.

If you want to read more about it:

As per this post:
TL;DR version
LCD stops stuttering beyond about 50fps
OLED stops stuttering beyond about 75fps


This perfectly aligns with my own experience. 80FPS and above feels great.
60FPS is playable but still looks smeary.
30FPS is an unholy mess.

I'm not the only one with this issue either

 
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Been playing games since 1988 and I can tell how the gameplay feels from the slow-ass-paced gameplay they've released + all their games except RDR1 that felt much more agile and back then hoped that all their games would improve from then. Rockstar games feel like Fall Guys on steroids.

Ive been playing games since then too and Ive been testing games for awhile. Its meant to be a semi "realistic" modern action game. It does what it does.

When you're not aiming, movement can feel a bit floaty and slow reaction but when you're aiming it controls just fine.
Not as floaty as fall guys either so its less on floaty steroids then fall guys, not more.

The 3rd person movement isnt as grounded feel like Gears or RE but its not horrible to control or feel.

Slow ass gameplay? Not sure what you're expecting in a semi realistic modern world shooter. Its not meant to be vanquish or Dmc. Or Cod etc. Its meant to be more realistic than a Saints Row.

Sure they could improve there melee to be more like TLOU2 but something like sleeping Dogs, as much as I like it wouldnt suit it.

They've invested into making the world and npc's deeper, more detailed, feel more alive. Like a open world sim. With plenty of activities and depth and attention to detail. Its what they are aiming for, not the most fast paced fun combat. There trying to make it more sim like than GTA5.

And if you can name me one game that comes close to it in that department, you'd be surprised its hard to find. Its what they are aiming to be the best at

Driving and combat is fine for what it is, could jt be better yes, is does function well and fell fine, also yes

Its never meant to be Uncharted or Vanquish, its not exactly bad before, maybe not up there with the best but not much wrong with it and its probably gotten better in GTA6.

If its not your thing thats fine, but from the combat so far it looks great. Is it slow paced missions and story, maybe but thats a you thing. Alot of people hated that direction in RDR2, I loved it and glad they are doubling down on it
 
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GTA games are sluggish so 30fps won't be too bad but 60fps is 100% doable even on base PS5. Fuck Rockstar lazy devs.

The PS5 showed it limits with FF7 Part 2 and Dragon's Dogma etc.
I knew it couldnt handle it, it was obvious if GTA6 was really next gen open world it wouldnt run at 60fps and struggle. Im glad it is because it means they've worked that open world

But I do think they could of done a 40fps pro version, disappointed with that
 
Notice how the thread is completely derailed?

😂
PC cucktards claims they don't care but won't avoid threads for a game they claim they have no problem waiting for until the definitive version.

Like nobody gives a fuck if you can't play games below 120fps... Imagine shitting up threads about arguably the biggest release of our lifetime lol.
 
Ive been playing games since then too and Ive been testing games for awhile. Its meant to be a semi "realistic" modern action game. It does what it does.

When you're not aiming, movement can feel a bit floaty and slow reaction but when you're aiming it controls just fine.
Not as floaty as fall guys either so its less on floaty steroids then fall guys, not more.

The 3rd person movement isnt as grounded feel like Gears or RE but its not horrible to control or feel.

Slow ass gameplay? Not sure what you're expecting in a semi realistic modern world shooter. Its not meant to be vanquish or Dmc. Or Cod etc. Its meant to be more realistic than a Saints Row.

Sure they could improve there melee to be more like TLOU2 but something like sleeping Dogs, as much as I like it wouldnt suit it.

They've invested into making the world and npc's deeper, more detailed, feel more alive. Like a open world sim. With plenty of activities and depth and attention to detail. Its what they are aiming for, not the most fast paced fun combat. There trying to make it more sim like than GTA5.

And if you can name me one game that comes close to it in that department, you'd be surprised its hard to find. Its what they are aiming to be the best at

Driving and combat is fine for what it is, could jt be better yes, is does function well and fell fine, also yes

Its never meant to be Uncharted or Vanquish, its not exactly bad before, maybe not up there with the best but not much wrong with it and its probably gotten better in GTA6.

If its not your thing thats fine, but from the combat so far it looks great. Is it slow paced missions and story, maybe but thats a you thing. Alot of people hated that direction in RDR2, I loved it and glad they are doubling down on it

What simulation are they doing? Real life? Haven't you seen people moving in real life? Taking cover and aiming is insanely rapid in real life, unless you wanna end up being a corpse.

TLOU2 is nearest thing to that, far superior to anything Rockstar have made. GTA's engine is definitely aging and maybe it's simulating 80+ years old people. I would argue even some of them have much faster movements.

Driving is the worst of any game, even Uncharted 4 that has a tiny section of driving a Jeep is 10x better than anything GTA. I mean Driver in 1999 on PS1 driving feel is 100x better than anything Rockstar. Until this day it's still better than many games especially triggering police when you go above speed limits or driving recklessly (without hitting anything) or passing the red light or breaking the road law by any way.

Driver is the GOAT when it comes to driving on an open world game with a story, yet they're shit on other things. Maybe they should bring those devs instead of their phony ones.

As for RDR2 that shit is so insultingly empty and they put all their time on shrinking horse balls and other BS that doesn't really matter. Above all that it's the easiest Rockstar game ever, you can go straight to someone shooting at you and kill him with bare hands from a distance. The story is so cringe and silly. Nowhere near RDR1 glorious level (at its time).
 
It's because he is a mentally challenged drug addict and a dumb fanboy who cannot accept any view which does not align with his own.

There is hard science indicating why low framerates feel significantly worse on an OLED because of sample and hold persistence (frames remain persistent or 'hitched' until the next frame refresh cycle i.e. 33msec on 30FPS, 16.6msec on 60FPS, 8.3msec on 120FPS) in addition to instant pixel response times.

If you want to read more about it:

As per this post:
TL;DR version
LCD stops stuttering beyond about 50fps
OLED stops stuttering beyond about 75fps


This perfectly aligns with my own experience. 80FPS and above feels great.
60FPS is playable but still looks smeary.
30FPS is an unholy mess.

I'm not the only one with this issue either



Yup I know that. OLED's work like global shutter on cameras, and LCD like rolling shutter from what I've filmed in 240fps on my camera. I personally can notice some LED's throbbing when I look at it sideways on some cars, not sure if all people notice that.

I personally would never buy an OLED for many reasons including movies/series looking like shit on OLED's with how choppy 24fps feels and burn-in (my tv sometimes stays on for more than a whole day, and it's 10 years now and about to replace it). The new RGB MiniLED is the GOAT, nearly saturating BT.2020 for the very first time since introduced in 2012. Also OLED's crush near-black details.
 
What simulation are they doing? Real life? Haven't you seen people moving in real life? Taking cover and aiming is insanely rapid in real life, unless you wanna end up being a corpse.

TLOU2 is nearest thing to that, far superior to anything Rockstar have made. GTA's engine is definitely aging and maybe it's simulating 80+ years old people. I would argue even some of them have much faster movements.

Driving is the worst of any game, even Uncharted 4 that has a tiny section of driving a Jeep is 10x better than anything GTA. I mean Driver in 1999 on PS1 driving feel is 100x better than anything Rockstar. Until this day it's still better than many games especially triggering police when you go above speed limits or driving recklessly (without hitting anything) or passing the red light or breaking the road law by any way.

Driver is the GOAT when it comes to driving on an open world game with a story, yet they're shit on other things. Maybe they should bring those devs instead of their phony ones.

As for RDR2 that shit is so insultingly empty and they put all their time on shrinking horse balls and other BS that doesn't really matter. Above all that it's the easiest Rockstar game ever, you can go straight to someone shooting at you and kill him with bare hands from a distance. The story is so cringe and silly. Nowhere near RDR1 glorious level (at its time).
There's no way you think the driving in Uncharted 4 is better than GTA V 💀
 
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