What's new
IconEra

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

Forums  ›  Gaming
Review 
It's performing super well in the PS Store worldwide:
image.png
If China shows up for the game like they did with Wukong it will have 1+ mil concurrent on launch.
 
Because they don't have woke mind virus 🦠
That's too simplistic.

Massively lower developer salaries and a higher tolerance for crunch give East Asian game studios a huge competitive edge over the US. We're talking about fractions of the cost of US developer salaries. IIRC Wukong only cost $50-$70 million. US based development companies are gonna need to rely more and more on AI integration to manage costs and bridge the budget gap.

Offshoring happened with American manufacturing a generation ago, and it's happening now with games, especially when East Asian and Indian salaries are often as low as 20 cents to the dollar.
 
Last edited:
That's too simplistic.

Massively lower developer salaries and a higher tolerance for crunch give East Asian game studios a huge competitive edge over the US. We're talking about fractions of the cost of US developer salaries. IIRC Wukong only cost $50-$70 million. US based development companies are gonna need to rely more and more on AI integration to manage costs and bridge the budget gap.

Offshoring happened with American manufacturing a generation ago, and it's happening now with games, especially when East Asian and Indian salaries are often as low as 20 cents to the dollar.
Disagree, part of what makes eastern games isn't the low salaries, it's because it's made by people who are still fans of the product and have a vision of what they want to make that is undiluted by focus testing and all the typical AAA kpi metric slop
 
That's too simplistic.

Massively lower developer salaries and a higher tolerance for crunch give East Asian game studios a huge competitive edge over the US. We're talking about fractions of the cost of US developer salaries. IIRC Wukong only cost $50-$70 million. US based development companies are gonna need to rely more and more on AI integration to manage costs and bridge the budget gap.

Offshoring happened with American manufacturing a generation ago, and it's happening now with games, especially when East Asian and Indian salaries are often as low as 20 cents to the dollar.
Keep coping. Crunch has nothing to do with the quality of the game lol
 
Disagree, part of what makes eastern games isn't the low salaries, it's because it's made by people who are still fans of the product and have a vision of what they want to make that is undiluted by focus testing and all the typical AAA kpi metric slop
He is just coping
 
That's too simplistic.

Massively lower developer salaries and a higher tolerance for crunch give East Asian game studios a huge competitive edge over the US. We're talking about fractions of the cost of US developer salaries. IIRC Wukong only cost $50-$70 million. US based development companies are gonna need to rely more and more on AI integration to manage costs and bridge the budget gap.

Offshoring happened with American manufacturing a generation ago, and it's happening now with games, especially when East Asian and Indian salaries are often as low as 20 cents to the dollar.

Devs should have way lower salaries than they are in the US, and only have a percentage of the sales to force them to make good games. If so we won't see as much woke garbage as we see today.

US studios were fine with $20-50M budgets. Passion isn't there anymore, and Blackrock inflated that shit a lot. This over-budget could end up being another money laundry scam that we don't know about and feeding another Epstein island clone.
 
Disagree, part of what makes eastern games isn't the low salaries, it's because it's made by people who are still fans of the product and have a vision of what they want to make that is undiluted by focus testing and all the typical AAA kpi metric slop
When nerds make video games you know damn well you're going to get a good product.

I don't think there is any passion in US game development as there is more emphasis on DEI hiring
 
Again, stop comparing Nintendo to a company like MS who has been caught with bribing before and all sorts.
Nintendo never said they “encouraged” console warring. Microsoft has. What do you think microsoft means by it “encouraged” console warring? Where do you think it stops.

No1 is saying Nintendo is doing it, because Nintendo hasnt and been caught and fined for bribery like MICROSOFT the owner and creator of Xbox has.

Just like no1 finds Nintendo legends dodgy as fuck because they aren’t Bill Gates. Can you put 2 and 2 together, or even look past the number 1…

Dude, stop bringing up bribery allegations against Microsoft for business dealings they were having abroad like 10-20 years ago as somehow meaning they definitely bribe gaming outlets to write negative reviews about other people's games. It doesn't stand up to scrutiny at all. If it was true then Sony games would never get high scores from these outlets, but they do, and Xbox games would never get low scores, but they do.

Microsoft encouraged console warring, ok? What do you think PlayStation has done? And Nintendo has absolutely encouraged platform warring against Sega and Sony in the 90s and early 2000s too.

Also if having some shady or dodgy actions totally unrelated to games media is enough to make a company suspicious then what about Nintendo's history with the yakuza? Or the fact that both Sony and Nintendo have been sued for price fixing in the past?

You wanna know something funny, out of these three companies only Sony has ever been caught trying to manipulate reviews. In the early 2000s they created a fake movie reviewer and featured quotes from "his" reviews on posters for those movies.

It's a stupid scale for gaming
10 point scale for gaming has been established for years
5 points for books and movies

Eurogamer themselves used 10 point scale for their entire history. The change in scale is just a cynical clickbait change

Well, I mean books and movies using 5-point scales is a decent argument for why games should too. A 5-point scale is not inherently worse than a 10-point one, but the problem is when both are getting mixed and matched on aggregate review sites like Metacritic.

Devs should have way lower salaries than they are in the US, and only have a percentage of the sales to force them to make good games. If so we won't see as much woke garbage as we see today.

US studios were fine with $20-50M budgets. Passion isn't there anymore, and Blackrock inflated that shit a lot. This over-budget could end up being another money laundry scam that we don't know about and feeding another Epstein island clone.

You know the cost of living in the US is vastly higher and these game companies are competing for people with a lot of the technical skillset that the tech industry at large uses as well, where salaries are insanely high?

US studios were having $20-25m budgets in the past because games were far less ambitious and much smaller in scope. Japanese dev budgets have also skyrocketed compared to 20 years ago, it's just that the salaries that are livable in Japan are much lower and the yen has depreciated a lot compared to the dollar.

When nerds make video games you know damn well you're going to get a good product.

I don't think there is any passion in US game development as there is more emphasis on DEI hiring

Nerds have made plenty of stinkers and dogshit games, and people from minority backgrounds can and often will be nerds as well. You guys are taking the greatest hits of the 90s and 2000s, ignore all the trash that came out during those years, and are comparing it to the mediocre and bad games of today that will be forgotten about in a handful of years.
 
He is just coping
Having a 50%-80% advantage on salaries is coping? You post some retarded shit on here, but this takes the cake.

Disagree, part of what makes eastern games isn't the low salaries, it's because it's made by people who are still fans of the product and have a vision of what they want to make that is undiluted by focus testing and all the typical AAA kpi metric slop

The "undiluted vision" only exists because it's cheap enough to protect. When your average developer salary is closer to $50k than $200k, you can do a lot of tinkering and don't need to rush games out. Eastern studios can afford to let creators be passionate because a commercial flop won't bankrupt the entire publisher.
 
Last edited:
You know the cost of living in the US is vastly higher and these game companies are competing for people with a lot of the technical skillset that the tech industry at large uses as well, where salaries are insanely high?

US studios were having $20-25m budgets in the past because games were far less ambitious and much smaller in scope. Japanese dev budgets have also skyrocketed compared to 20 years ago, it's just that the salaries that are livable in Japan are much lower and the yen has depreciated a lot compared to the dollar.

The studio doesn't need to be in California. It can be in other states to justify lower budgets. That's it.
 
Looks like a pretty good game and a GOTY contender (will still lose to GTA VI though).

If PlayStation were smart, they would lock this down as a permanent console exclusive and continue partnership with the developer.
 
Looks like a pretty good game and a GOTY contender (will still lose to GTA VI though).

If PlayStation were smart, they would lock this down as a permanent console exclusive and continue partnership with the developer.
After a year the game will have done everything it needs to do. It's always good to give the devs the option if they want to put the game else where.

They aren't huge fans of Xbox however so it's gonna be interesting if they put it there.
 
Back
Top