the same reviews that didnt bring up or deduct points for yellow/white paint in re4 or onimusha or the fart trails in many other games. beyond the scent trail reviewers critic for wolvering where nothing more then grift or plain missinformation. the idea that wolverine shouldve had been open world or have deeper gameplay yet not explaning how wolverine gameplay can be expanded just like a hulk game gameplay would be limited to smashing throwing cars slmaing etc both of those characters arent gadget base so idk what people expected maybe they shouldve give wolvering a gun, gasgets & a motorcycle.
you think wolverine budget is 300 million? lmao. wolverine scope was masively scale back from open world to linear, miles morales has a budget of 75 million so saying wolverine having a 100 to 150 million budget isnt farfetch more leaning 150 million due to advertising. do you think blade has a budget of 300 million?
wolverine has made money your just coping with the facts because you dont care. wolverine will sell 5+ million by the end of 2027 & be evergreen with new marvel movies with wolverine in it.
thats fine nintendo makes games with budgets under 100 million & there doing fine. zelda likely has a 75 million dollar budget if not around 50 given the team is in japan & its a quality game. god of war with a 75 million budget force santa monica to go back to PS3 design philosophy same with suckerpunch inFAMOUS doesnt needs a 100+ million dollar budget use a stylize artsyle with the focus on gameplay, story & wold building/features. ill take a new god of war like the PS3 era or a ghost game with the art style of inFAMOUS or league of legend. ratchet & clank rift apart had a budget of 75 million & alot of that is insomniac going with a hyper realism art style ratchet then the one found games like jak & daxter or even sly cooper or gravity rush
Because RE4 and Onimusha were actually good games and games you could get lost in without those markers, what is so hard to grasp about this? People didn't give Wolverine 7/10 scores because it does handholding with painted landmarkers and guidance trails. They gave it a 7/10 because besides those handholding issues, the meat and bones of the game wasn't anything special either. It's a 12h-long game with zero exploration and traversal with Spider-Man combat where gadgets are replaced with special attacks and where aerial combat is completely stripped away. It also doesn't play very well until the second half of the game once you've unlocked some upgrades.
RE4 is a legendary game that is a masterclass in game design that many games are still copying till this day, Sony's titles included. And Onimusha has put out one of the best melee swordfighting combat systems since Sekiro with great boss battles.
And the argument that you can't do much more with Wolverine just like you can't with Hulk doesn't mean that reviewers should be forgiving that. They chose to make a Wolverine game, no one forced them. Just like any other game would be docked points if they come up with an original character that's boring and one dimensional to play as, the same can happen here. The fact that it's them being true to the source material doesn't matter at all here. And even then, I don't buy it. If you had put the God of War developers on this game I'm 100% sure the combat would've been much better and more interesting. Insomniac is a studio that excels at traversal, not combat.
And no, Wolverine hasn't made money. You're huffing copium. We've have the Insomniac leak and not only do we know Wolverine had a budget of $305 earmarked for it, the same document said it would need to sell 5m copies to even break even. And sell 6m copies within a year for the Sony-Marvel contract regarding X-Men to stay in place. Selling 5m by the end of 2027 would be a massive problem. And I have zero reason to believe this game will be an evergreen title. There are much better games to buy this year, let alone when you start adding other games into the mix. This game is going to be very low on people's priority list.
Nintendo makes games under 100m because they've built a whole strategy around creative gameplay and make games that are graphically lagging an entire hardware gen or two behind because almost all their IP are heavily stylized. You are basically thinking that because it works for Nintendo, Sony can just copy that blueprint. They can't. They would just turn into a shitty Nintendo and people will run to the actual Nintendo as a result. Guess what will happen if Santa Monica will be forced to go back to PS3 budgets and make PS3-style games? People will just skip those games and buy third party AAA games that do still get $200m+ budgets instead. You can't put the genie back into the bottle. Expectations have been set.