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Playstation 
Wolvierine flopped but it deserved it. Sony clearly wanted it out before GTA 6 and it led to poor reviews and terrible word of mouth.
You just can't release a game in that kind of state today.
 
Wolvierine flopped but it deserved it. Sony clearly wanted it out before GTA 6 and it led to poor reviews and terrible word of mouth.
You just can't release a game in that kind of state today.
Hopefully we'll get a deep dive into what caused the reboot and changing if producers half way through production
 
Wolvierine flopped but it deserved it. Sony clearly wanted it out before GTA 6 and it led to poor reviews and terrible word of mouth.
You just can't release a game in that kind of state today.
It’s PS’s Metroid Prime 4. A game that was highly anticipated, but was disappointing critically, and sold well at first, then sales fell off a cliff. But, I bet you won’t give Prime 4 that same criticism since you’re a Nintendo fanboy.
 
It’s PS’s Metroid Prime 4. A game that was highly anticipated, but was disappointing critically, and sold well at first, then sales fell off a cliff. But, I bet you won’t give Prime 4 that same criticism since you’re a Nintendo fanboy.
I've criticized the fact Nintendo even made another 3D Metroid at all so you're wrong there. I think Retro probably got skill though but they need to work on traditional FPS or TPS genre and just specialize in those things. No more trying to make 3D Metroid work. It's never gonna become a system seller.
 
It’s PS’s Metroid Prime 4. A game that was highly anticipated, but was disappointing critically, and sold well at first, then sales fell off a cliff. But, I bet you won’t give Prime 4 that same criticism since you’re a Nintendo fanboy.
Both games also went into development hell and had to be rebooted. Both needed an extra year to develop. But I am guessing Sony needed to get Wolverine out for contractual reasons plus they needed it out before Doomsday as GTA

Insomniac got a bit too comfortable as well.
 
Both games also went into development hell and had to be rebooted. Both needed an extra year to develop. But I am guessing Sony needed to get Wolverine out for contractual reasons plus they needed it out before Doomsday as GTA

Insomniac got a bit too comfortable as well.
Insomniac got a lot of goodwill because of their output with great quality. They were carrying the PS5 hard at the beginning of the Gen. This was a step back but, they’ll rebound.
 
reviewers really killed wolverine sell such a dissapointment. dont see why PS should even give reviewers early copy if there gonna grift or choose to grift because its easy to rack up views by being the person outside the box for the hell of it.

is wolverine a 9/10 no but it aint no 6/7 its a solid 8.5. but that doesnt matter the conversation surrounding wolverine was nothing ive seen. & PS couldve squashed some of the grift like the 300 million budget which isnt the case seeing the clear cutting of the game, ima guess the budget is near 100 to 150 million. wolverine allready made its budget & it will bring profit but it wont sell 10+ as sony likely thought with wolverine being a ever green title ig they can sell it on sale for $30 next year & rack any existing profit & sales & force it above 10 million.

makes you wonder if sony shouldve just kept going with the original vision rather then cutting it after the director left but aye ig you cant predict the game would go on vision hell. insomniac should only be making spiderman games where sony has some ownership (movies) & releasing a new spiderman game every year to tie it with movies. if anything any potential marvel game under isomniac can be a new ip id love insomniac to take the hero concept to make a ip like ben 10 they allready have the open world & weapon wheel system offer 10 aliens like ben 10 with different powers.

also with how the grift is growing in media i wonder if its just better to cut budget no games outside GT can have a budget over 100 million. all restrict a 3-4 years timeline with smaller teams like 50 devs squads in multi team working on multiple franchises
 
reviewers really killed wolverine sell such a dissapointment. dont see why PS should even give reviewers early copy if there gonna grift or choose to grift because its easy to rack up views by being the person outside the box for the hell of it.

is wolverine a 9/10 no but it aint no 6/7 its a solid 8.5. but that doesnt matter the conversation surrounding wolverine was nothing ive seen. & PS couldve squashed some of the grift like the 300 million budget which isnt the case seeing the clear cutting of the game, ima guess the budget is near 100 to 150 million. wolverine allready made its budget & it will bring profit but it wont sell 10+ as sony likely thought with wolverine being a ever green title ig they can sell it on sale for $30 next year & rack any existing profit & sales & force it above 10 million.

makes you wonder if sony shouldve just kept going with the original vision rather then cutting it after the director left but aye ig you cant predict the game would go on vision hell. insomniac should only be making spiderman games where sony has some ownership (movies) & releasing a new spiderman game every year to tie it with movies. if anything any potential marvel game under isomniac can be a new ip id love insomniac to take the hero concept to make a ip like ben 10 they allready have the open world & weapon wheel system offer 10 aliens like ben 10 with different powers.

also with how the grift is growing in media i wonder if its just better to cut budget no games outside GT can have a budget over 100 million. all restrict a 3-4 years timeline with smaller teams like 50 devs squads in multi team working on multiple franchises

Stop blaming reviewers for accurately scoring an underwhelming game.

Wolverine is absolutely not a solid 8.5. And the budget isn't $100m to $150m lmao. This game was announced back in 2021. The team's previous game (Rift Apart) released in 2021 as well. It's been in development for at least 5 years. It has a Marvel IP on it. No fucking way this game was that cheap to make and it definitely hasn't made its money back.

If you think no game besides Gran Turismo should get a budget over $100m you will basically only get AA titles from Sony moving forward.
 
Stop blaming reviewers for accurately scoring an underwhelming game.

Wolverine is absolutely not a solid 8.5. And the budget isn't $100m to $150m lmao. This game was announced back in 2021. The team's previous game (Rift Apart) released in 2021 as well. It's been in development for at least 5 years. It has a Marvel IP on it. No fucking way this game was that cheap to make and it definitely hasn't made its money back.

If you think no game besides Gran Turismo should get a budget over $100m you will basically only get AA titles from Sony moving forward.
the same reviews that didnt bring up or deduct points for yellow/white paint in re4 or onimusha or the fart trails in many other games. beyond the scent trail reviewers critic for wolvering where nothing more then grift or plain missinformation. the idea that wolverine shouldve had been open world or have deeper gameplay yet not explaning how wolverine gameplay can be expanded just like a hulk game gameplay would be limited to smashing throwing cars slmaing etc both of those characters arent gadget base so idk what people expected maybe they shouldve give wolvering a gun, gasgets & a motorcycle.

you think wolverine budget is 300 million? lmao. wolverine scope was masively scale back from open world to linear, miles morales has a budget of 75 million so saying wolverine having a 100 to 150 million budget isnt farfetch more leaning 150 million due to advertising. do you think blade has a budget of 300 million?

wolverine has made money your just coping with the facts because you dont care. wolverine will sell 5+ million by the end of 2027 & be evergreen with new marvel movies with wolverine in it.

thats fine nintendo makes games with budgets under 100 million & there doing fine. zelda likely has a 75 million dollar budget if not around 50 given the team is in japan & its a quality game. god of war with a 75 million budget force santa monica to go back to PS3 design philosophy same with suckerpunch inFAMOUS doesnt needs a 100+ million dollar budget use a stylize artsyle with the focus on gameplay, story & wold building/features. ill take a new god of war like the PS3 era or a ghost game with the art style of inFAMOUS or league of legend. ratchet & clank rift apart had a budget of 75 million & alot of that is insomniac going with a hyper realism art style ratchet then the one found games like jak & daxter or even sly cooper or gravity rush
 
the same reviews that didnt bring up or deduct points for yellow/white paint in re4 or onimusha or the fart trails in many other games. beyond the scent trail reviewers critic for wolvering where nothing more then grift or plain missinformation. the idea that wolverine shouldve had been open world or have deeper gameplay yet not explaning how wolverine gameplay can be expanded just like a hulk game gameplay would be limited to smashing throwing cars slmaing etc both of those characters arent gadget base so idk what people expected maybe they shouldve give wolvering a gun, gasgets & a motorcycle.

you think wolverine budget is 300 million? lmao. wolverine scope was masively scale back from open world to linear, miles morales has a budget of 75 million so saying wolverine having a 100 to 150 million budget isnt farfetch more leaning 150 million due to advertising. do you think blade has a budget of 300 million?

wolverine has made money your just coping with the facts because you dont care. wolverine will sell 5+ million by the end of 2027 & be evergreen with new marvel movies with wolverine in it.

thats fine nintendo makes games with budgets under 100 million & there doing fine. zelda likely has a 75 million dollar budget if not around 50 given the team is in japan & its a quality game. god of war with a 75 million budget force santa monica to go back to PS3 design philosophy same with suckerpunch inFAMOUS doesnt needs a 100+ million dollar budget use a stylize artsyle with the focus on gameplay, story & wold building/features. ill take a new god of war like the PS3 era or a ghost game with the art style of inFAMOUS or league of legend. ratchet & clank rift apart had a budget of 75 million & alot of that is insomniac going with a hyper realism art style ratchet then the one found games like jak & daxter or even sly cooper or gravity rush

Because RE4 and Onimusha were actually good games and games you could get lost in without those markers, what is so hard to grasp about this? People didn't give Wolverine 7/10 scores because it does handholding with painted landmarkers and guidance trails. They gave it a 7/10 because besides those handholding issues, the meat and bones of the game wasn't anything special either. It's a 12h-long game with zero exploration and traversal with Spider-Man combat where gadgets are replaced with special attacks and where aerial combat is completely stripped away. It also doesn't play very well until the second half of the game once you've unlocked some upgrades.

RE4 is a legendary game that is a masterclass in game design that many games are still copying till this day, Sony's titles included. And Onimusha has put out one of the best melee swordfighting combat systems since Sekiro with great boss battles.

And the argument that you can't do much more with Wolverine just like you can't with Hulk doesn't mean that reviewers should be forgiving that. They chose to make a Wolverine game, no one forced them. Just like any other game would be docked points if they come up with an original character that's boring and one dimensional to play as, the same can happen here. The fact that it's them being true to the source material doesn't matter at all here. And even then, I don't buy it. If you had put the God of War developers on this game I'm 100% sure the combat would've been much better and more interesting. Insomniac is a studio that excels at traversal, not combat.

And no, Wolverine hasn't made money. You're huffing copium. We've have the Insomniac leak and not only do we know Wolverine had a budget of $305 earmarked for it, the same document said it would need to sell 5m copies to even break even. And sell 6m copies within a year for the Sony-Marvel contract regarding X-Men to stay in place. Selling 5m by the end of 2027 would be a massive problem. And I have zero reason to believe this game will be an evergreen title. There are much better games to buy this year, let alone when you start adding other games into the mix. This game is going to be very low on people's priority list.

Nintendo makes games under 100m because they've built a whole strategy around creative gameplay and make games that are graphically lagging an entire hardware gen or two behind because almost all their IP are heavily stylized. You are basically thinking that because it works for Nintendo, Sony can just copy that blueprint. They can't. They would just turn into a shitty Nintendo and people will run to the actual Nintendo as a result. Guess what will happen if Santa Monica will be forced to go back to PS3 budgets and make PS3-style games? People will just skip those games and buy third party AAA games that do still get $200m+ budgets instead. You can't put the genie back into the bottle. Expectations have been set.
 
thats fine nintendo makes games with budgets under 100 million & there doing fine.
Yeah but they live in Japan and in some of the best cities in the world.
The problem with companies like Naughty Dog is that they're in California and it's hard to move a company. Many would likely want to remain in California. If you start a company today it really needs to be located in Asia for lower costs and to have more manpower, keep teams long-term and teach the next generation how to make games. That's what Nintendo's been doing for decades now.
 
Seems that the stock market liked the quarterly report:
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Regarding personal rough forecast for Q3 console sales:
  • PS5 shipped 7.9M the previous Q3, and being on the second half of its lifetime the normal would be to have a YoY decrease
  • Launch aligned, PS4 shipped 6.0M in the equivalent quarter, and PS5 is selling similar or slightly under the equivalent launch aligned PS4 quarters
  • GTA6+first non-crossgen CoD+Phantom Blade Zero+Wolverine should help bump sales of this quarter, but high console prices, inflation, too big amount of people still active and engaged in PS4 etc. who if didn't already upgraded from PS4 to PS5 may wait to migrate next year directly to PS6, so may lower that bump impact, which in case of GTA6 pretty likely may be more noticiable in the long term than in the first quarter
  • Recent big component and shipment prices increases, plus being on the 2nd half (where traditionally all consoles keep declining YoY every year), having already sold around 100M consoles and having record high MAU and ARPU pretty likely Sony will focus their marketing on existing players who already have PS5 than on focusing in expanding the userbase knowing mainly GTA6 will help them with that in the very short term
  • Xbox won't have a big seller console exclusive this holidays quarter, and Nintendo fans will focus their sales on the Ocarina re-remake, their main (only?) big seller card for the quarter
So without these games that will bump the sales I'd expect maybe around 5.5M-6.0M shipped PS5s this Q3, but I think the bump may place it somewhere around 7.5M-8.5M being somewhat a bit optimistic but conservative
 
  • GTA6+first non-crossgen CoD+Phantom Blade Zero+Wolverine should help bump sales of this quarter, but high console prices, inflation, too big amount of people still active and engaged in PS4 etc. who if didn't already upgraded from PS4 to PS5 may wait to migrate next year directly to PS6, so may lower that bump impact, which in case of GTA6 pretty likely may be more noticiable in the long term than in the first quarter

Just stop bro, the jig is up. Wolverine didn't even sell half of what you said it did. It can barely bump up its own sales, let alone make a meaningful bump for the business as a whole lol.
 
You forgot one:
  • Physical game sales in Q2 increased from 35.4m to 43.1m (up 21.75% YoY).
But of course that doesn't fit the narrative.
It isn't a narrative, it's the objective numbers.

As I mentioned the percent of full PS games that are digital increased YoY (78% of the PS full game sales were digital this quarter), meaning the digital game sales in units increased proportionally more in digital than in physical.

Regarding full game sales in revenue, the YoY increase is also bigger in digital both in total revenue and percentual increase:
  • 62.5B yen up (digital) vs 7.7B yen up (physical)
  • 23.28% up (digital) vs 21.74% up (physical)

Also 127 million MAU's is a record September for them. 8 million more MAU's yoy during the campaign..
Yes, record MAU for Q2. I'll add this and the other info too plus a few additional things:
  • Record Q2 revenue from selling digital games
  • Record Q2 revenue from selling add-ons
  • Record Q2 revenue from game subs
  • Q2 record for the percent of PS games sold that were digital: 78%
  • Full game sales in revenue from digital grew more YoY (in yens) than from physical: 62.5B yen up vs 7.7B yen up
  • Full game sales in revenue from digital grew more YoY (YoY percentual growth) than from physical: 23.28% up vs 21.74% up
  • Record Q2 active userbase, 127M MAU (7% up YoY, all time record for September)
  • Record Q2 playtime up 4% YoY
  • Record Q2 Sony G&NS division revenue and (up 29% YoY when excluding last year's Bungie one time loses) operative income
  • Results are so good that they increased 6% Sony G&NS full fiscal year forecasts for both revenue and operative income
 
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the same reviews that didnt bring up or deduct points for yellow/white paint in re4 or onimusha or the fart trails in many other games. beyond the scent trail reviewers critic for wolvering where nothing more then grift or plain missinformation. the idea that wolverine shouldve had been open world or have deeper gameplay yet not explaning how wolverine gameplay can be expanded just like a hulk game gameplay would be limited to smashing throwing cars slmaing etc both of those characters arent gadget base so idk what people expected maybe they shouldve give wolvering a gun, gasgets & a motorcycle.

you think wolverine budget is 300 million? lmao. wolverine scope was masively scale back from open world to linear, miles morales has a budget of 75 million so saying wolverine having a 100 to 150 million budget isnt farfetch more leaning 150 million due to advertising. do you think blade has a budget of 300 million?

wolverine has made money your just coping with the facts because you dont care. wolverine will sell 5+ million by the end of 2027 & be evergreen with new marvel movies with wolverine in it.

thats fine nintendo makes games with budgets under 100 million & there doing fine. zelda likely has a 75 million dollar budget if not around 50 given the team is in japan & its a quality game. god of war with a 75 million budget force santa monica to go back to PS3 design philosophy same with suckerpunch inFAMOUS doesnt needs a 100+ million dollar budget use a stylize artsyle with the focus on gameplay, story & wold building/features. ill take a new god of war like the PS3 era or a ghost game with the art style of inFAMOUS or league of legend. ratchet & clank rift apart had a budget of 75 million & alot of that is insomniac going with a hyper realism art style ratchet then the one found games like jak & daxter or even sly cooper or gravity rush

I wouldnt force Santa Monica and Naughty Dog to go back, but I do agree the others dont need hyper realism all the time.

Sony can afford to do the bigger games, but they should invest in the 75-100m like you're saying.

Wolverine should of not gone for a realistic arty style

More sly, ratchet, jak n daxter too
 
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