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In development from 2016... Not part of the GaaS Initiative. What's not clicking? Lol
He's really grasping at the straws. They blew off 60% of their development resources.
960x0.png

Source: Sony themselves in 2023.

I was optimistic about the games, and even enjoyed some of them but this is clearly an objective failure. Most of them didn't even ship but hey at least we got Helldivers 2 😂

If they focused on traditional games, sure maybe some of those would've flopped too but at the very least they add onto the library. When a gaas game fails, it's gone for good.
 
He's really grasping at the straws. They blew off 60% of their development resources.
960x0.png

Source: Sony themselves in 2023.

This is an objective failure. Most of them didn't even ship but hey at least we got Helldivers 2 😂

No grasping at straws at all. They spent hundreds of millions on some Live Service failures, ended up generating 1.5B + recurring annual revenue from Helldivers 2. Worth it. Next.

Do you even know what a VC fund is? Look under the hood. It's the exact same. It's part of the process. Sony would gladly waste billions if they could get just 1 fortnite level success.
 
He's really grasping at the straws. They blew off 60% of their development resources.
960x0.png

Source: Sony themselves in 2023.

I was optimistic about the games, and even enjoyed some of them but this is clearly an objective failure. Most of them didn't even ship but hey at least we got Helldivers 2 😂

If they focused on traditional games, sure maybe some of those would've flopped too but at the very least they add onto the library. When a gaas game fails, it's gone for good.
Its a good thing most didn't ship. They probably saved around half the cost by not going all the way.
 
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No grasping at straws at all. They spent hundreds of millions on some Live Service failures, ended up generating 1.5B + recurring annual revenue from Helldivers 2. Worth it. Next.

Do you even know what a VC fund is? Look under the hood. It's the exact same. It's part of the process. Sony would gladly waste billions if they could get just 1 fortnite level success.

Either way. If it was part of the initiative or not. Helldivers 2 results will probably keep PS experimenting and trying MP. And rightfully so.
But hopefully more conservatively and dont make it the main goal, or set alot of single player studios to it.

Next gen they could have Helldivers 3, GT8, MLB, Tokon. Hopefully MediaMolecule’s game and Gummy bears is decent additions for next gen. Plus Marathon keeps expanding lol. Dont do much more than that.

I’d like to see MP modes for games like TLOU, Uncharted, Bend’s game or another SP game.

Also be good for them to try something simple. A Kart game having 1st party, 3rd party characters + anime ip’s. Not expecting it to be Mario Kart, but theres plenty market for it on PS. Again doesnt have to be MP only or gaas. SP+MP, offline/online + dlc characters and tracks.

Something like Wipeout can be a cheap SP+MP game. Doesnt need to be gaas. Same with Warhawk. Bring back Buzz and Singstar, Music. So many smaller, niche things they can do.
 
Either way. If it was part of the initiative or not. Helldivers 2 results will probably keep PS experimenting and trying MP. And rightfully so.
But hopefully more conservatively and dont make it the main goal, or set alot of single player studios to it.

Next gen they could have Helldivers 3, GT8, MLB, Tokon. Hopefully MediaMolecule’s game and Gummy bears is decent additions for next gen. Plus Marathon keeps expanding lol. Dont do much more than that.

I’d like to see MP modes for games like TLOU, Uncharted, Bend’s game or another SP game.

Also be good for them to try something simple. A Kart game having 1st party, 3rd party characters + anime ip’s. Not expecting it to be Mario Kart, but theres plenty market for it on PS. Again doesnt have to be MP only or gaas. SP+MP, offline/online + dlc characters and tracks.

Something like Wipeout can be a cheap SP+MP game. Doesnt need to be gaas. Same with Warhawk. Bring back Buzz and Singstar, Music. So many smaller, niche things they can do.

For sure

I’m not saying Sony placed good bets or had great execution in general.

But they got a winner out of it, and learned from mistakes along the way.

I don’t think creating Haven or fairgames was a bad move either, just didn’t work out. Sometimes these things are worth a shot.

Better to gamble on it with new studios than allowing SP studios to flounder with it, imo
 
It's not only location but the studio is lucky that this was cancelled in the period Totoki is over the moon with his profit margins and the outlook for the next one looks even rosier. They basically did nothing this entire gen. Others were less fortunate with timing.
 
The goal was for some success! They never got a single one
Sure Jan, MLB, Gran Turismo, Helldivers, Destiny or Marvel Tokon are utter failures!
To be clear, Sony would close them but there's a deal in place with the Canadian government where Sony agreed not to do that prior to buying the studio.
Lies
It doesn't not count as part of the GaaS Initiative! It was already in development years before Jim took over. Yes he gave them an extension but that doesn't mean it suddenly falls under his 12 GaaS Initiative. It does not
It’s a GaaS game and they extended development time under the Jim Ryan initiative

The initiative was to release GaaS of a dozen IPs during the 5 years that went from March 2021 to (later this deadline was removed because some needed more time) March 2026. So all their GaaS released during this period, including this one, count.

Obviously many of them -like this one- had to be under development before they publicly announced the GaaS push, because they announced it the same year they were going to start releasing them and they mentioned the first one was going to be MLB.

Jim Ryan announced it, but like the PC initiative it was started -plus many of its games got greenlighted- by Shuhei Yoshida, Shawn Layden, etc years before Jim Ryan became CEO of SIE. As an example Shuhei and Shawn greenlighted Concord or Horizon Hunters Gathering.

-Twisted Metal cancelled
-Dark Outlaw games closed down
Twisted Metal wasn't greenlighted, so there wasn't any game to cancel there. Dark Outlaw wasn't working in a GaaS title.
 
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Its a good thing most didn't ship. They probably saved around half the cost by not going all the way.
They'll end releasing the 12 planned, maybe one more.

They knew that as part of normal development some of them weren't going to last after release (so far case of 2, probably soonish 3 with Midnight Murder Club), some of them were going to be cancelled (so far 5, Convallaria could join them soon) and that many pitches weren't going to be greenlighted (we know the case of two, very likely there were way more).

The list of 12 IPs is this one:
  1. MLB series - Successful
  2. Gran Turismo (7) - Succesful
  3. Helldivers (2) - Successful
  4. Marvel Tokon - In the market, seems fine in console and that didn't meet expectations in PC
  5. Destiny (2, Rising) - In the market, didn't meet expectattions
  6. Marathon - In the market, didn't meet expectations
  7. Midnight Murder Club - In the market, I assume didn't meet expectations
  8. Firewall (Ultra) - Released, failed and got shut down
  9. Concord - Released, failed and got shut down
  10. Horizon (Hunters Gathering, Steel Frontiers) - Under development, HG got multiple closed betas
  11. 4loop - Under development, got multiple closed betas
  12. Team LFG new IP - Under development (mobile & PC focused)
  13. Convallaria - Under development (maybe cancelled?)
  14. Deviation new IP - cancelled
  15. London Studio new IP - cancelled
  16. Bend Studio new IP - cancelled
  17. GoW MP title (assuming it got greenlighted, wasn't a mobile game and wssn't a MP mode for Laufey) - cancelled
  18. Fairgame$ - cancelled
Weren't greenlighted, so there wasn't anything to cancel:
  • Twisted Metal
  • Spider-Man The Great Web (assuming it was a GaaS standalone game, in the leaked Insomniac roadmaps and resource allocation docs it only appeared pitched MP modes, not any Spider-Man GaaS title)
 
Man it's just crazy how much money they burned on development and acquiring studios for the output to basically have ended up being Destruction AllStars, Helldivers 2, Concord and Marathon only.

They can, just not how they are currently organised.

Just have Multiuplayer modes for some of their other single player games.
Uncharted, TLOU had great MP modes. If they make a single player shooter like Killzone, or anything, have a simple MP mode, not some huge gaas only game with no single player.

Sometimes having MP mode for some games wont be bad.

They also have GT, MLB, Tokon, Helldivers 2 as MP. So its not all bad. They can slowly add more if done properly.

I’d rather they try a bunch of other single player genres, and some have MP modes. After doubling down on what there current studios do best

We are not in the 2000s anymore. Back then they could tack on these multiplayer modes because that was the most every game ever did (on consoles at least). People back then didn't have an expectation of multiplayer being a live service with constant content updates, battle passes, balance updates etc. Another reason why they added such modes in the first place is to stop people from finishing a game and dumping it on the used market. Unironically these tacked-on multiplayer modes were a side effect of physical games and with most purchases being digital now they have become redundant.

Now there are dozens of full live service games out there that people have been investing years of their time and money into. A tacked-on multiplayer mode will not only live up to those standards but they have no reason to even play it because they are already dedicating their time to another multiplayer game.

Not to mention that game development is way more expensive right now. Adding one of these multiplayer modes would cost the same as making an entire game would've cost back then, and the presence of such a multiplayer mode wouldn't really lead to a boost in sales that offsets the cost.

Just look at Ghost of Yotei, are people really buying that game for the online multiplayer? Are people even playing it? Imho if you're gonna do multiplayer make it a separate game and do it as GAAS so you actually make bank on the off chance it lands or just don't bother at all.

And miss out on Helldivers 2? Tokon might not sell gangbusters but its liked.

They just have to be smarter with what they invest in and manage better. .

They’ve made way too many silly decisions this gen, especially when they had a much clearer, better and easier path laid out from the get go. They had it on a plate

At this point it's not unreasonable to think their live services misses have undone all the profit they made with Helldivers 2.

@Yrassinad there we have it, the "+" regarding development costs in their financial report

I don't think this is related to that at all, that thing in the report was the absence of an increased development cost they had corrected for back in Q2 2025.

He's really grasping at the straws. They blew off 60% of their development resources.
960x0.png

Source: Sony themselves in 2023.

I was optimistic about the games, and even enjoyed some of them but this is clearly an objective failure. Most of them didn't even ship but hey at least we got Helldivers 2 😂

If they focused on traditional games, sure maybe some of those would've flopped too but at the very least they add onto the library. When a gaas game fails, it's gone for good.

Well to be fair as you can see that 40% on single player games is still bigger than the 88% earmarked for single player games back in 2019. Of course games now cost more to make so that has actually resulted in a decrease in single player output.

But I also don't think that 60% they earmarked for live service shit would've gone to singleplayer games instead. In an alternate reality where they didn't chase the live service dragon they might've had the exact same single player budget and output and just have had a higher profit margin.

No grasping at straws at all. They spent hundreds of millions on some Live Service failures, ended up generating 1.5B + recurring annual revenue from Helldivers 2. Worth it. Next.

Do you even know what a VC fund is? Look under the hood. It's the exact same. It's part of the process. Sony would gladly waste billions if they could get just 1 fortnite level success.

Hundreds of millions? That's what the games themselves might've cost. But on top of that they spent money on acquisitions, and the Bungie one alone is almost $4bn. Marathon hasn't made them a cent in profit and Destiny looked like it was barely or not profitable either.

I don't think you can definitively say the Helldivers 2 success undid all the money they wasted on live service flops.

They'll end releasing the 12 planned, maybe one more.

They knew that as part of normal development some of them weren't going to last after release (so far case of 2, probably soonish 3 with Midnight Murder Club), some of them were going to be cancelled (so far 5, Convallaria could join them soon) and that many pitches weren't going to be greenlighted (we know the case of two, very likely there were way more).

The list of 12 IPs is this one:
  1. MLB series - Successful
  2. Gran Turismo (7) - Succesful
  3. Helldivers (2) - Successful
  4. Marvel Tokon - In the market, seems fine in console and that didn't meet expectations in PC
  5. Destiny (2, Rising) - In the market, didn't meet expectattions
  6. Marathon - In the market, didn't meet expectations
  7. Midnight Murder Club - In the market, I assume didn't meet expectations
  8. Firewall (Ultra) - Released, failed and got shut down
  9. Concord - Released, failed and got shut down
  10. Horizon (Hunters Gathering, Steel Frontiers) - Under development, HG got multiple closed betas
  11. 4loop - Under development, got multiple closed betas
  12. Team LFG new IP - Under development (mobile & PC focused)
  13. Convallaria - Under development (maybe cancelled?)
  14. Deviation new IP - cancelled
  15. London Studio new IP - cancelled
  16. Bend Studio new IP - cancelled
  17. GoW MP title (assuming it got greenlighted, wasn't a mobile game and wssn't a MP mode for Laufey) - cancelled
  18. Fairgame$ - cancelled
Weren't greenlighted, so there wasn't anything to cancel:
  • Twisted Metal
  • Spider-Man The Great Web (assuming it was a GaaS standalone game, in the leaked Insomniac roadmaps and resource allocation docs it only appeared pitched MP modes, not any Spider-Man GaaS title)

When 2 out of 3 of your "successes" are series Sony has been making already since the PS1 (GT) and PS2 (MLB) generation that retroactively got lumped under the live service banner, it's safe to say the whole initiative has been a massive misfire.

Is there a bigger industry grifter than jade raymond?

It is crazy how her being involved in the beginnings of Assassin's Creed basically allowed her a 20-year career after that of achieving absolutely nothing in terms of releases.
 
Burned thru all this money on cancelled projects and being fed complete utter bullshit like they’re done with Kojima meanwhile all they do is attempt to clone the movie-game genre he pioneered and help build PlayStation with. Hey yo… at least he actually got two games out over the last decade. Can’t say that about the rest of PlayStation.

Yea…. Great work everybody

I’m always a fan of damage mitigation… means someone realized they fucked up. Accountability gives me hope for a better future. But I will stay mad over insulting Kojima. To me that still shows me there’s something wrong at Sony.

Someone made these decisions. And that someone needs to go.
 
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PS - I don’t even know what this studio is called. But as support studio and with bullet pts citing their “expertise” developing online games. This now puts the Canadian studio in the list of Bungie’s rumored partners for the d2 relaunch, and d1 remaster.

Bungie confirmed in that last video “they had found a partner.” Timelines are tight and changing day by day. Wouldn’t be too surprising. I’m sure Tassi is on it

Rumors included Pipeworks software of Godzilla destroy all monsters fame (who apparently contributed to marathon in some form).

However as an internal Sony studio needing work and leveraging government scams … fairgames studio seems like the best candidate.

Hopefully not.

Watch their only next major live service game be D3 and nothing else. At least they finally figured it out.

Side note: Chinese horizon mmo actually looks good
 
they should just have haven work on tlou online cancel the PC version & focus on making a console first design tlou online was a battle royale so package it with a pve only extraction mode with hop in pvp like division dark zone only effecting those players in extraction that hop in pvp mode. use that asset to make a survival with the exisiting map & remake all tlou 1 map into a traditional 5v5 arena mode that has free for all, tdm, domination, search n destroy charge $10 or free to play & release it quarter 1 2028 when cod in 2027 flops.

tlou online 5v5 arena, survival, extraction & battle royale. you can even use the 5v5 arena map to make a pve only survival mode like og mw3 survival allowing tlou online to target all players while having a streamline content pipeline 2 5v5 arena map every season new map or expansion for extraction, survival, battle royale even lock those content in extraction, battle royale, survival onto a warbond system so if you gain xp in any mode every month you get 1000 warbond points & you need 3000 warbond points to unlock content esentially monetezing updates rather then giving it for free so players that join years later have to play cosistently to earn play the content on those updates or pay $10 not sure why sony doesnt pantent the warbond system its esentially a new way to monetize updates/content rather update being giving for free you have to gain or complete objectives to gain a currrency or pay real world money.

haven is 150 support team. herman needs to be fired he got finesse this just remind me of what he said regarding concord in how concord would be something exciting & resonate with PS players. clueless dumb fuck PS doesnt need a business ceo it needs a ceo thats savy with live service genz & the current shift to mobile & PC gaming. PS pc push was a disaster even putting there multiplayer games is still resemblence of there old mistake they need to pull everything off. GT7 shows how you support & build a live service exclusive to PS you dont need PC. PS only needs PS console & mobile
 
The demands of the modern online game are mega huge in scope. Each new Asian f2p is doing stuff that will be hard to compete against; whether it’s jank or not. Out of everything they got coming next… the Chinese horizon mmo has the best shot of actually being a viable product tbh.

Imagine if Sony had just picked a winner and invested those resources into a singular project. If you had thrown support studios to helldivers or Destiny and now marathon … you could’ve delivered to player needs better. Instead it all got wasted … like fucking completely.

Now they’re caught fucking scrambling. Lost arrowhead and with the most realistic option being to restart d2 considering it does the same numbers as helldivers. To some extent you just have to put people to work where money is made. And unfortunately you have to ease a new studio to take over helldivers eventually.

There needs to be immediate reactionary pivots and absolutely caving into new tech to catch up in both online and single player.

This has been a lost generation.
 
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