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Another cancelled game. I thought the studio was toast but I'm sure it'll happen sooner or later
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Sony can’t ever return to multiplayer

I didn’t think they’d flop harder in this space than they did in the PS3 era, but they somehow did.

Quite a feat
They can but they need to approach it from a gamers POV. What will gamers enjoy? Don't just think of never ending money flow and focus group around that.

Again, it's funny because all they needed to do was go back to the PS3 IP's and reimagine or remake some of them.

Uncharted Online - Built off Uncharted 2 & 3. The foundation and everything is there. All the maps, modes, cosmetics are still on the PS3 store. Lol

Factions - Easy win

Mod Nation Kart Racers

Warhawk Remake

Socom Re-Up - By Guerilla Cambridge

Days Gone - Co-op / Horde
 
Since I'm from the province I suspect that the subsidy we've had since 1996(which has been reduced in 2024 to 27.5%) is probably a big reason why the studio hasn't closed.

NPR article that goes into the whole history(it all started with a politician wanting to attract Ubisoft to Québec) with the relevant bit:


If you add the fact that Montréal is no doubt much cheaper than the west coast hubs as well as many other places in the US and it starts to make sense when you only look at it from a cost benefit analysis(cost per head) when looking at which studio might survive as a support studio versus others.
Nice! Thanks for the info! I didn't know they further reduced the subsidy! I know the government wanted to attract more game development / tech companies. But I'm glad they kept the studio around. They can deploy them Sony Santa Monica who needs all the help
 
Helldivers 2 has funded all of these closed projects and then some
i enjoyed some of the stuff they do, Helldivers and GT7 are hits for sure. Marathon is my GOTY.

But look internally how much of a waste this was.

-Horizon Hunters Gathering, reduced in scope, pushed back Horizon 3 by 4+ years.
-TLOU Factions cancelled, leaving ND with one game all gen with Intergalactic
-Firewalk releasing the biggest multiplayer flop of all time with Concord then closing (was great game though)
-Haven cancelling Fairgames
-Marathon, while this game is ace and gamers are 100% missing out on it, flopped because gamers aren’t even willing to give a PlayStation branded MP game a chance.
-London Studios closed down
-Twisted Metal cancelled
-Blueprint games closed down
-Sony Bend new gaas IP cancelled
-Dark Outlaw games closed down

The only thing I’m seeing here is a pretty extraordinary disaster. Half of their resources, completely wasted this gen.
 
i enjoyed some of the stuff they do, Helldivers and GT7 are hits for sure. Marathon is my GOTY.

But look internally how much of a waste this was.

-Horizon Hunters Gathering, reduced in scope, pushed back Horizon 3 by 4+ years.
-TLOU Factions cancelled, leaving ND with one game all gen with Intergalactic
-Firewalk releasing the biggest multiplayer flop of all time with Concord then closing (was great game though)
-Haven cancelling Fairgames
-Marathon, while this game is ace and gamers are 100% missing out on it, flopped because gamers aren’t even willing to give a PlayStation branded MP game a chance.
-London Studios closed down
-Twisted Metal cancelled
-Blueprint games closed down
-Sony Bend new gaas IP cancelled
-Dark Outlaw games closed down

The only thing I’m seeing here is a pretty extraordinary disaster. Half of their resources, completely wasted this gen.

It’s a waste but it’s also the business model of this genre

Like VC funding, you can have 90 loser companies but 10 that hit it big and make up for the rest of the failures

Just how it goes with this space. It’s not reliable like single player games can be, but has a much higher potential ceiling

I think it’s best not to announce anything unless you’re committed to shipping it though. That’s the biggest mistake here.

So it needs to get through all those checks before advertising it as a project.

But Sony would be foolish not to pursue it. But the opportunities need to be right and they shouldn’t force studios known for single player games to do it
 
Who’s even working on live service at Sony anymore? Bungie and TeamLFG (the Bungie offshoot)?? Is that it now?

(yes MLB and GT count but those are staple iterative IPs)

Helldivers and Tokon still in active development but those are developed by third party partners.

I’m more disappointed the blundell game canned. Tom Henderson said it was more like doom than anything else and the still image I saw looked okay

The demands of live service are huge that they should consider attacking development of their most successful ones with a number of support studios depending on player demand

I like the support studio idea quite a bit tho. Just hope it’s not a government scam

I assume horizon got repackaged too. GTA season is a good time to hide announcements
 
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It’s a waste but it’s also the business model of this genre

Like VC funding, you can have 90 loser companies but 10 that hit it big and make up for the rest of the failures

Just how it goes with this space. It’s not reliable like single player games can be, but has a much higher potential ceiling
And they failed completely.

Good news is this era is officially over and we can expect single player or regular coop games from them from now on, I guess except for Bungie and LFG.

That’s their strength and they probably understand this more than ever. I expect their output this next gen to be much better. I still think they had great games this gen, but we mostly got sequels. Every other Sony gen had some fresh IP but this gen all we got was Returnal/Saros which is very atypical of them, and ironically Returnal just so happens to be the best game they dropped all generation.
 
And they failed completely.

Good news is this era is officially over and we can expect single player or regular coop games from them from now on, I guess except for Bungie and LFG.

That’s their strength and they probably understand this more than ever. I expect their output this next gen to be much better. I still think they had great games this gen, but we mostly got sequels. Every other Sony gen had some fresh IP but this gen all we got was Returnal/Saros which is very atypical of them.

Well no, by my definition they didn’t fail since Helldivers 2 is a massive success

Doesn’t matter that concord and fairgames failed … Helldivers 2 has printed billions and continues to print every year

These failures just cease to exist and it’s a one time sunk cost
 
Why would they take all the money helldivers makes and invest in losers? Why not back into helldivers — that which earned it.

Nah. Can’t just rob the actual breadwinner. Whatever… they lost arrowhead and their next bigger game

There’s also no proof this happened
 
Well no, by my definition they didn’t fail since Helldivers 2 is a massive success

Doesn’t matter that concord and fairgames failed … Helldivers 2 has printed billions and continues to print every year

These failures just cease to exist and it’s a one time sunk cost
They failed! We don't gotta be delusional James. It was the biggest failure of the entire generation. They are lucky they had so much momentum and Shu set in place so many games initially... Billions went up in smoke. They only finally managed to pay off the Bungie tax last quarter
 
RIP

I'm glad no one lost their job, put them on tlou factions *cough*
They have many very experienced, successful and valuable people.

In addition to the game they also built an entire workflow with engine and tools that highly surprised Cerny and Hermen. A workflow that improved many processes and general productivity because many tools people use for gamedev, meetings and project management etc where integrated in the cloud, highly reducing some times (like render times, or copying huge chunks of files from a computer to another), making remote work easier and safer etc. Pretty likely they've been sharing these things wtih the other teams and will support them in these areas and not just in the traditional ones (extra artists, coders, etc)

If they don't fire anybody pretty likely is because they were doing well what they were supposed to do, but at some point saw the project wasn't going to work well enough after doing a few attempts to improve it and save it.

I am gonna assume it's because of the Canadian Government investment
Goverments don't invest in studios. To invest in a studio is to buy a portion of it, so you get dividends if gets profitable and hopefully can sell that part later for a higher price in case it gets more valuable.

What governments do is to support companies or projects in cultural or tech/innovation areas with grants or tax credits to favor companies creating jobs in these areas there, sometimes limited to hiring young people from there. They use to be pretty strict with the projects accepted and there's an important paperwork to get it and to periodically show that the project is properly progressing. On average around 90% -varies a bit depending on the country- of the new companies in general (also applies for gaming) die in under 5 years, so they have covered the case when a game gets cancelled, because grants often are given to new companies.

In some cases when the project gets cancelled or doesn't generate enough money the company still has to bring them back the money or part of it (it's like getting a debt with a bank but with better conditions, and sometimes with the governement paying a part of it if the company can't return it). In other cases nothing happens, like in some casses when the way they supported them is lowering some tax.

Nishino is course correcting the previous regime's strategy.
The one in charge of the studios and to decide if a project or studio gets shut down is Hermen.

Nishino is in charge of the hardware, accesories, store, PSN, marketing and 3rd party relationships area.
 
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