Fatlus games are a technical mess. I don't believe in Square Enix until they get their things in order.
Nintendo is simply unique because they care about having employees long-term, and long-term job stability is pretty nice.
Most gaming companies doesn't function like that. It's more like a playhouse but then they're told yeah you can work here but come up with games that can sell a shitton and you'll be rewarded. So everyone got incentives to come up with the next big thing, when they play around with ideas they're not going to the marketing team and getting directions what's hip in the industry. In some ways this makes Nintendo seem slow to respond to trends. Shooters, open world, whatever. But they come up with unique ideas and tend to do them first and then they simply play around or iterate forever. I don't think any company can "beat that" unless they adopt the same thing.
Lmao, technical mess? Maybe on Switch 2. They mostly run fine on stronger hardware and it's not like their games are real time action anyway. It's turn based + visual novel, who the fuck cares about technical performance.
Square-Enix has gotten their things in order years ago. They've been on a roll since the late 2010s. And they were killing it in the 90s and 2000s as well, they just stumbled a little in the 7th generation when the chudbox took off and everyone wanted to play military shooters instead. Like most Japanese developers at the time.
Nintendo is also not unique in caring about having employees long term. That's just how most Japanese businesses work. The producer on FF7 Remake trilogy worked as a director and story writer on the original game, and even FF games before that. Just like at Nintendo, they are now preparing to have the old guard hand over the reins to a new generation before they all retire. The director of all the Persona games is also at Atlus since the 90s.
Same thing can be said about GTA, I doubt GTA 6 will be any different. Online will be a grindfest so people can slowly gain GTA money or simply buy shark cards which is the entire casino game. I think open world genre have been sort of solved by Nintendo but there's still a lot more to be done. What's essential? What's not? What more can you do? How do you make the experience feel fresh? In CP2077 the city is simply cooler than anything Rockstar has done because it's a fictional city, you can do whatever you want. You can mostly drive around in cars and listen to music do missions and killing criminals but that was enough. That's not me saying I don't want more.
Same thing cannot be said about GTA at all. There are tons of side activities, NPCs are way more reactive, you can actually influence the world somewhat. Like GTA5 had a literal stock market that would be affected by what you do in the game. I'm sorry but CDPR are great at creating settings but making the world feel alive is something Rockstar does like no other. In RDR2 almost every NPC has a routine (something Nintendo adopted for the OOT Remake btw), you can find skeletons of animals you killed days before in the game.
GTA Online is something separate entirely and just shows how far ahead Rockstar is. They can not only make generational single player open world games, but can then take that skeleton and turn it into a massive cashcow online service game that fuels their crazy ambitions for future projects.
Nintendo solved open world lmao, get out of here. What Nintendo nailed with their open world games was the sense of freedom and discovery. But they're not the first to have that. Bethesda games did it before, RDR1 also had such things. Nintendo's games are awesome but it's retarded to argue they were the first to do everything, or that they never draw inspiration from others, or that they always do it better than other competitors in the genre.
Night City might be cooler in terms of vibes, but that's debatable and subjective, but objectively it's a less interesting city gameplay wise. Because it's mostly just set dressing and you can't actually do anything beyond traversing and killing. Even the radio stations are nowhere near the level of what Rockstar does. In GTA games the radio stations will talk about events that occurred by player actions, the writing is far more interesting and they have full talk show radios, there is so much more variety. In CP2077 the music was great but I often felt like the music in the cars only plays when you enter a car and doesn't live independent of that, so I'd often catch tracks starting at the exact same moments and listening to the same songs over and over again to the point where I'd discover songs on stations I never heard in 50h of gameplay before because it'd be the first time I stayed in a car long enough for that track to actually come up.
They already cut a lot of content and had bigger plans so I'm sure something like that was in the works. I agree like one great mini-game that you could play in bars and such would be cool.
Ok, and? I'm not gonna credit a game for the "what if" version that exists somewhere in a developer's head or on the cutting room floor. I judge it by what they actually shipped and what they shipped is pretty barebones compared to even their own previous game, let alone Rockstar's. I'm sure Rockstar also has dozens of unimplemented ideas and systems laying around.
In AI and details and such sure but like I said it's pointless if they're just doing the same cities again. Some Rockstar boss recently said there's "still a lot to do in America" or something so god knows why they even bother at this point. Real life is so boring compared to sci-fi, not gonna sugarcoat it.
They're not doing the same cities again lol. San Andreas in GTA5 is totally different from the one in GTA:SA, it's in a completely different time period, the layout is different, the characters and stories are different. Same for GTA3 and GTA4. And now Vice City and GTA6 as well. It's literally been 25 years since we last played in Vice City, and it was in an 80s setting while this one is modern day.
Real life isn't boring compared to sci-fi. It's all about execution. A well-executed real life story is much more interesting than a poorly executed sci-fi one for example. Most of the best movies are grounded in reality as well.
Your dumb theories are your own problem.
It's not a theory, you can see it by the financial results. You don't get nearly 80% of game sales revenue from Nintendo first party games if people are actually occupied playing third party games.