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Nintendo 
More delusional cope trying to downplay how Rockstar has always been the industry leader for open world games
Haven't been since 2017

Saying Nintendo has stood above everything else is retarded. There are plenty of third parties that can put out games on par with Nintendo or sometimes better than Nintendo. Especially because games are a subjective matter anyway and Nintendo doesn't cover every genre.
They've done most genres, man.

Even in genres where they do make games, like JRPGs, they are not better than the actual genre leaders.
Monolith Soft I've only played XB2 so far but they seem to be getting way up there in quality, Genesis looks good.
I think they've made a lot of progress and can evolve more than Square Enix can. Rebirth tells me Square Enix needs to do more.
Atlus games sell a lot but their games are insanely grindy and formula.

What are they supposed to be jealous of?
That they're essentially cattle and their only service is to attach a number and play tons of boring games 99% of the time.
 
Monolith Soft I've only played XB2 so far but they seem to be getting way up there in quality, Genesis looks good.
I think they've made a lot of progress and can evolve more than Square Enix can. Rebirth tells me Square Enix needs to do more.
Atlus games sell a lot but their games are insanely grindy and formula.
You've only played Xenoblade 2? Holy larp.
 
You've only played Xenoblade 2? Holy larp.
How am I larping? I don't wanna play games with ugly characters or bad character designs
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How am I larping? I don't wanna play games with ugly characters or bad character designs
i1613743950743642.jpeg
Well as the resident Nintendo dicksucker i'd imagine you'd play all of them.

Xenoblade X is my favorite open world game of all time. And monolith soft is prob a top 5 dev for me and the reason why I got into Nintendo games when they dropped Xenoblade.

I know X2 has it's fans but literally X1, XCX, and X3 clear it.
 
Haven't been since 2017

Lmao sure dude. Even if you don't want to give credit to Rockstar, for many people Elden Ring is now their best open world game of all time (it's not my cup of tea but that's not relevant).

They've done most genres, man.

They really haven't, no publisher has for that matter, and even when they do they're not always leading in that genre.

Monolith Soft I've only played XB2 so far but they seem to be getting way up there in quality, Genesis looks good.
I think they've made a lot of progress and can evolve more than Square Enix can. Rebirth tells me Square Enix needs to do more.
Atlus games sell a lot but their games are insanely grindy and formula.

"Seems to be getting up there" sounds a whole lot different than "one company has always stood above everything else and it's Nintendo". Monolith Soft is great but unironically arguing they're ahead of Square-Enix is peak retardation.

It's so fucking funny how you are sitting here saying Rebirth tells you Square Enix "needs to do more" as if it's not a 92 MC game that blows anything Nintendo has done in terms of JRPGs out of the water. It's a game full of content, a god tier soundtrack, an all timer battle system. And Rebirth isn't even Square-Enix's best JRPG historically.

Atlus games are peak as well and better than what Nintendo has put out in the field of JRPGs. I should've known when you started talking shit about Rebirth it's because you're coping that people are correctly praising it instead of acting like it lives in the shadow of Xenoblade.

That they're essentially cattle and their only service is to attach a number and play tons of boring games 99% of the time.

So you think that they are mad that they have to play "tons of boring games" and then the one time they supposedly have to review something that you think is perfection distilled into a game they take revenge on it by not giving it a perfect score? Are you for real? Goddamn your arguments really make no sense beyond "Nintendo good, everything else shit".

You've only played Xenoblade 2? Holy larp.

Dude is definitely larping. Imagine being this delusional of a Nintendo fanboy and not even having played the first Xenoblade.
 
Atlus games are peak as well and better than what Nintendo has put out in the field of JRPGs. I should've known when you started talking shit about Rebirth it's because you're coping that people are correctly praising it instead of acting like it lives in the shadow of Xenoblade.
Monolith Soft is in a unique position because Nintendo saw their talent and gave them money and now they've supported making the greatest games ever made and they can make whatever games they want.
 
Monolith Soft is in a unique position because Nintendo saw their talent and gave them money and now they've supported making the greatest games ever made and they can make whatever games they want.

They are not in a unique position lol. Square-Enix did not just get to be support on some of the greatest games ever made, they made them themselves. And have always had massive budgets to work with for Japanese standards, likely much higher than anything Nintendo will be giving Monolith. You could argue they invented the AAA game before even western studios jumped on that bandwagon.

Not to mention that you don't know the scope of Monolith's involvement on the Zelda games anyway. I reckon a lot of it is just general support in making wide open worlds, which isn't necessarily what is at the core of what makes those Zelda games great. Also they had already supported BOTW and Skyward Sword by the time they released Xenoblade 2 and 3, and as we can see that hasn't resulted in them taking the crown of the JRPG genre by a long shot.
 
Not to mention that you don't know the scope of Monolith's involvement on the Zelda games
"Monolith Soft had a solid track record of development, and being part of the Nintendo Group, we felt we could openly discuss various things that we couldn't tell companies outside the group, so we asked them to handle it," Nintendo producer Daiki Iwamoto said. "However, it was the first time we had outsourced the design and planning for Zelda, so we were a mix of excited and anxious."

"Monolith Soft joined the project just before the first footage of Breath of the Wild was released to the public," Monolith Soft producer Yasuhiro Fujita noted. "The direction of the game design and art style had already been decided."

"The team is still in its developmental stages, and we feel like 'we're all building the game together, and also building the team together,'" Fujita said of Monolith Soft's Zelda team. "We want to increase the opportunities for us to proactively suggest things like, 'This is what I want to do,' or 'I think this would be good.' I believe we have the relationships and production environment to do that."

"We want Monolith Soft to take on more and more core roles as a strong partner in creating Zelda from the ground up," Nintendo's Iwamoto concurred. "Based on the know-how we've cultivated while working together so far, let's further enhance the overall team strength at Monolith Soft and continue to create unique series titles together in the future."
 
"Monolith Soft had a solid track record of development, and being part of the Nintendo Group, we felt we could openly discuss various things that we couldn't tell companies outside the group, so we asked them to handle it," Nintendo producer Daiki Iwamoto said. "However, it was the first time we had outsourced the design and planning for Zelda, so we were a mix of excited and anxious."

"Monolith Soft joined the project just before the first footage of Breath of the Wild was released to the public," Monolith Soft producer Yasuhiro Fujita noted. "The direction of the game design and art style had already been decided."

"The team is still in its developmental stages, and we feel like 'we're all building the game together, and also building the team together,'" Fujita said of Monolith Soft's Zelda team. "We want to increase the opportunities for us to proactively suggest things like, 'This is what I want to do,' or 'I think this would be good.' I believe we have the relationships and production environment to do that."

"We want Monolith Soft to take on more and more core roles as a strong partner in creating Zelda from the ground up," Nintendo's Iwamoto concurred. "Based on the know-how we've cultivated while working together so far, let's further enhance the overall team strength at Monolith Soft and continue to create unique series titles together in the future."

These quotes just confirm that the design of the game, meaning its heart and soul, had already been decided prior to them getting involved lol. Also there's no reason to assume that learnings from a Zelda title would automatically apply 1:1 to a JRPG, which is a totally different genre. Anyway, like I said, they've been involved in Zelda games for over a decade and yet their latest releases have not surpassed either Square's or Atlus' JRPG games.
 
Also there's no reason to assume that learnings from a Zelda title would automatically apply 1:1 to a JRPG, which is a totally different genre
They make open world games, bro. It does apply.

Anyway, like I said, they've been involved in Zelda games for over a decade and yet their latest releases have not surpassed either Square's or Atlus' JRPG games.
So what. The first Witcher came out in 2007. It took CD Project Red a long time to get to CP2077.
 
They make open world games, bro. It does apply.

Well, it clearly didn't help in pushing open-world XB3 over "mid" open-world FF7 Rebirth which told you Square Enix "needs to do more".

So what. The first Witcher came out in 2007. It took CD Project Red a long time to get to CP2077.

What the fuck are you even talking about man? CDPR did The Witcher 3 in 2015 and is widely seen as a better game than Cyberpunk 2077. Why are you drawing a line from Witcher 1 to CP2077 lol?
 
Well, it clearly didn't help in pushing open-world XB3 over "mid" open-world FF7 Rebirth which told you Square Enix "needs to do more".
I haven't played XB3 yet. I've heard varied takes on it though so I'm guessing it's still not good enough.

CDPR did The Witcher 3 in 2015 and is widely seen as a better game than Cyberpunk 2077
CP2077 is a better open world game and it has better story and characters than GTA. I consider the witcher series to be highly overrated with mid combat.
 
I haven't played XB3 yet. I've heard varied takes on it though so I'm guessing it's still not good enough.
Larper confirmed. Imagine being this much of a Nintendo cocksucker and not playing their best series ☠️

You should get on it ASAP, Xenoblade 3 CLEARS 2 btw. And X is one of the best games ever made.
 
Larper confirmed
You sound just like Yrass constantly talking about dicks all the time. Nintendo has 1 billion games, it takes time to play through them.
I already bought X, too. I got 4-5 games I'm playing right now. But with bigger games I prefer to play through them one at a time.
 
You sound just like Yrass constantly talking about dicks all the time. Nintendo has 1 billion games, it takes time to play through them.
I already bought X, too. I got 4-5 games I'm playing right now. But with bigger games I prefer to play through them one at a time.
okay Mr Larp

bro doesn't even fw nintendo for real just larp
 
I haven't played XB3 yet. I've heard varied takes on it though so I'm guessing it's still not good enough.

It's a great game. But it's not ahead of the peak JRPGs made by third parties, which is the point here: Nintendo is awesome but they're not automatically the best at everything they do. And plenty of other publishers/developers can match their quality, exceed it or at least come relatively close depending on which genre we're talking about. And there's no shame in this, there's not a single publisher that clears ever genre they operate in.

CP2077 is a better open world game and it has better story and characters than GTA. I consider the witcher series to be highly overrated with mid combat.

Lmao, this is a terrible take. Story I might agree that CP2077 is better than GTA (not better than RDR1/2 though). Characters, fuck no, and open world hellllll no. Cyberpunk 2077 was mostly a pretty city but you could do surprisingly little in it beyond driving/walking around and fighting people. It felt a lot like set dressing and not alive unlike Rockstar's cities. Like somehow the company that gave us Gwent couldn't figure out how to make any interesting minigames or side activities for CP2077 despite that setting opening up so many possibilities. Witcher has mid combat but it makes up for it in other ways. I'm saying this as someone who loved CP2077 and Witcher 3 btw, no shade towards CDPR. But Rockstar is in a tier above them.

You sound just like Yrass constantly talking about dicks all the time. Nintendo has 1 billion games, it takes time to play through them.
I already bought X, too. I got 4-5 games I'm playing right now. But with bigger games I prefer to play through them one at a time.

Man if you really are a proper fanboy you should be keeping up. Xenoblade 3 is four years old at this point. Also, what you are describing is precisely the "problem" many others face on Nintendo hardware too. Nintendo games suck up all their time (and money) which leaves far less for third parties.
 
Nintendo is awesome but they're not automatically the best at everything they do. And plenty of other publishers/developers can match their quality, exceed it or at least come relatively close depending on which genre we're talking about. And there's no shame in this, there's not a single publisher that clears ever genre they operate in.
Fatlus games are a technical mess. I don't believe in Square Enix until they get their things in order.
Nintendo is simply unique because they care about having employees long-term, and long-term job stability is pretty nice.
Most gaming companies doesn't function like that. It's more like a playhouse but then they're told yeah you can work here but come up with games that can sell a shitton and you'll be rewarded. So everyone got incentives to come up with the next big thing, when they play around with ideas they're not going to the marketing team and getting directions what's hip in the industry. In some ways this makes Nintendo seem slow to respond to trends. Shooters, open world, whatever. But they come up with unique ideas and tend to do them first and then they simply play around or iterate forever. I don't think any company can "beat that" unless they adopt the same thing.

and open world hellllll no. Cyberpunk 2077 was mostly a pretty city but you could do surprisingly little in it beyond driving/walking around and fighting people.
Same thing can be said about GTA, I doubt GTA 6 will be any different. Online will be a grindfest so people can slowly gain GTA money or simply buy shark cards which is the entire casino game. I think open world genre have been sort of solved by Nintendo but there's still a lot more to be done. What's essential? What's not? What more can you do? How do you make the experience feel fresh? In CP2077 the city is simply cooler than anything Rockstar has done because it's a fictional city, you can do whatever you want. You can mostly drive around in cars and listen to music do missions and killing criminals but that was enough. That's not me saying I don't want more.

Like somehow the company that gave us Gwent couldn't figure out how to make any interesting minigames or side activities for CP2077 despite that setting opening up so many possibilities.
They already cut a lot of content and had bigger plans so I'm sure something like that was in the works. I agree like one great mini-game that you could play in bars and such would be cool.

But Rockstar is in a tier above them.
In AI and details and such sure but like I said it's pointless if they're just doing the same cities again. Some Rockstar boss recently said there's "still a lot to do in America" or something so god knows why they even bother at this point. Real life is so boring compared to sci-fi, not gonna sugarcoat it.

Nintendo games suck up all their time (and money) which leaves far less for third parties.
Your dumb theories are your own problem.
 
Fatlus games are a technical mess. I don't believe in Square Enix until they get their things in order.
Nintendo is simply unique because they care about having employees long-term, and long-term job stability is pretty nice.
Most gaming companies doesn't function like that. It's more like a playhouse but then they're told yeah you can work here but come up with games that can sell a shitton and you'll be rewarded. So everyone got incentives to come up with the next big thing, when they play around with ideas they're not going to the marketing team and getting directions what's hip in the industry. In some ways this makes Nintendo seem slow to respond to trends. Shooters, open world, whatever. But they come up with unique ideas and tend to do them first and then they simply play around or iterate forever. I don't think any company can "beat that" unless they adopt the same thing.

Lmao, technical mess? Maybe on Switch 2. They mostly run fine on stronger hardware and it's not like their games are real time action anyway. It's turn based + visual novel, who the fuck cares about technical performance.

Square-Enix has gotten their things in order years ago. They've been on a roll since the late 2010s. And they were killing it in the 90s and 2000s as well, they just stumbled a little in the 7th generation when the chudbox took off and everyone wanted to play military shooters instead. Like most Japanese developers at the time.

Nintendo is also not unique in caring about having employees long term. That's just how most Japanese businesses work. The producer on FF7 Remake trilogy worked as a director and story writer on the original game, and even FF games before that. Just like at Nintendo, they are now preparing to have the old guard hand over the reins to a new generation before they all retire. The director of all the Persona games is also at Atlus since the 90s.

Same thing can be said about GTA, I doubt GTA 6 will be any different. Online will be a grindfest so people can slowly gain GTA money or simply buy shark cards which is the entire casino game. I think open world genre have been sort of solved by Nintendo but there's still a lot more to be done. What's essential? What's not? What more can you do? How do you make the experience feel fresh? In CP2077 the city is simply cooler than anything Rockstar has done because it's a fictional city, you can do whatever you want. You can mostly drive around in cars and listen to music do missions and killing criminals but that was enough. That's not me saying I don't want more.

Same thing cannot be said about GTA at all. There are tons of side activities, NPCs are way more reactive, you can actually influence the world somewhat. Like GTA5 had a literal stock market that would be affected by what you do in the game. I'm sorry but CDPR are great at creating settings but making the world feel alive is something Rockstar does like no other. In RDR2 almost every NPC has a routine (something Nintendo adopted for the OOT Remake btw), you can find skeletons of animals you killed days before in the game.

GTA Online is something separate entirely and just shows how far ahead Rockstar is. They can not only make generational single player open world games, but can then take that skeleton and turn it into a massive cashcow online service game that fuels their crazy ambitions for future projects.

Nintendo solved open world lmao, get out of here. What Nintendo nailed with their open world games was the sense of freedom and discovery. But they're not the first to have that. Bethesda games did it before, RDR1 also had such things. Nintendo's games are awesome but it's retarded to argue they were the first to do everything, or that they never draw inspiration from others, or that they always do it better than other competitors in the genre.

Night City might be cooler in terms of vibes, but that's debatable and subjective, but objectively it's a less interesting city gameplay wise. Because it's mostly just set dressing and you can't actually do anything beyond traversing and killing. Even the radio stations are nowhere near the level of what Rockstar does. In GTA games the radio stations will talk about events that occurred by player actions, the writing is far more interesting and they have full talk show radios, there is so much more variety. In CP2077 the music was great but I often felt like the music in the cars only plays when you enter a car and doesn't live independent of that, so I'd often catch tracks starting at the exact same moments and listening to the same songs over and over again to the point where I'd discover songs on stations I never heard in 50h of gameplay before because it'd be the first time I stayed in a car long enough for that track to actually come up.

They already cut a lot of content and had bigger plans so I'm sure something like that was in the works. I agree like one great mini-game that you could play in bars and such would be cool.

Ok, and? I'm not gonna credit a game for the "what if" version that exists somewhere in a developer's head or on the cutting room floor. I judge it by what they actually shipped and what they shipped is pretty barebones compared to even their own previous game, let alone Rockstar's. I'm sure Rockstar also has dozens of unimplemented ideas and systems laying around.

In AI and details and such sure but like I said it's pointless if they're just doing the same cities again. Some Rockstar boss recently said there's "still a lot to do in America" or something so god knows why they even bother at this point. Real life is so boring compared to sci-fi, not gonna sugarcoat it.

They're not doing the same cities again lol. San Andreas in GTA5 is totally different from the one in GTA:SA, it's in a completely different time period, the layout is different, the characters and stories are different. Same for GTA3 and GTA4. And now Vice City and GTA6 as well. It's literally been 25 years since we last played in Vice City, and it was in an 80s setting while this one is modern day.

Real life isn't boring compared to sci-fi. It's all about execution. A well-executed real life story is much more interesting than a poorly executed sci-fi one for example. Most of the best movies are grounded in reality as well.

Your dumb theories are your own problem.

It's not a theory, you can see it by the financial results. You don't get nearly 80% of game sales revenue from Nintendo first party games if people are actually occupied playing third party games.
 
Lmao, technical mess? Maybe on Switch 2. They mostly run fine on stronger hardware
No, they don't. Metaphor is ugly on any hardware.

(something Nintendo adopted for the OOT Remake btw)
To prepare for Majora's Mask remake, it's a huge part of that game. Although it's also possible they're playing around with ideas for the next-gen open air Zelda

Nintendo solved open world lmao, get out of here. What Nintendo nailed with their open world games was the sense of freedom and discovery.
They do a lot of things other companies haven't done or can't do. It's not like BOTW only added climbing and that's it.
Rockstar is always gonna be limited by design if they stay in America and realism.

Night City might be cooler in terms of vibes, but that's debatable and subjective, but objectively it's a less interesting city gameplay wise. Because it's mostly just set dressing and you can't actually do anything beyond traversing and killing.
GTA 5 map was the worst GTA map of all-time. Don't even start. And you play as a young merc, I'd prefer if they ditched TW and went all-in on Cyberpunk but it is what it is.

Real life isn't boring compared to sci-fi. It's all about execution.
Rockstar just doesn't have the balls to do anything else, let's face it. I agree in theory but more on a movie level than games level. They've already done America 50 times by now, GTA 4, 5 and 6 are also realistic enough so why would you wanna go back to anything else again. At least 4, 5, 6 had some novelty to it with the new graphics. GTA 7 isn't gonna have that at all.

It's not a theory, you can see it by the financial results.
Most companies weren't smart like Capcom and Square Enix. Gotta start showing up if you want any sales at all.
 
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