You could argue that it's mostly due to the massive map that is largely empty of interesting content. And the fact that quests and progression are kept as opaque and hidden as possible to pad out how long it takes to figure out how to progress.
Once you know what you are doing you can blast...
This applies to every game though. Elden Ring is super short if you just remove all the exploration/traveling and just fought bosses.
Game is great though, about 45 hours in and I'm still maybe half-way through exploring the map.
Just switched to Mystic Spearhand and that is a cooler vocation...
In the context of the this thread, "bad products" means games where women don't have massive breasts and men show emotions?
Honestly, I find this attitude hilarious.
Did Sweet Baby Inc write this guidelines? I guess I'm not seeing the connection.
If you are just talking in general terms of "corporations control what their employees create" then yes I guess you could consider that a type of censorship, but since that's not a new or unexpected issue. And...
So no one is being censored, it's just more you are uncomfortable about the topic being discussed? I figure you would have more concrete examples otherwise.
What about that image am I supposed to be understanding?
Who is being censored? Is this listing requirements that have to be followed? Or is it just a list of topics to think about?
The source article doesn't seem to indicate that anyone is censored over this issue, so I'm curious where you are seeing this?
I expressed my reaction, which is confusion as to how so many people in this thread are upset about this.
It appears to be a relative non-issue and yet people are really riled up about it.
I'm not sure why I'm supposed to be angry about this?
Am I also supposed to be angry that Microsoft thinks male characters can show emotions like happiness or sadness?
Edit: Oh, I guess that is a bad thing...
A man showing happiness is "woke" now, apparently.
At the end of the day, I think everyone settled on "read the text of the review for details" as assigning a discrete number to various aspects of the game was hard even for an individual reviewer, and basically impossible to make consistent across different reviewers.
There were breakdowns, but the overall scores consistently didn't match the breakdown or there was a value that was basically "fun" that would let the reviewer influence the the overall score anyways.
Was there every a time when performance was considered a major factor in game scores?
Ocarina of Time is one of the highest scoring games of all time and it ran terribly.
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