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  1. brainchild

    Discussion The Difficulty of Caustics Rendering, via Corridor Crew.

    Yes, this is done with Spectral Rendering and is pretty much only used in scientific fields. It's very expensive and would be wasteful to implement in video games (even if it were possible). Even with spectral rendering, there are different methods with varying degrees of accuracy.
  2. brainchild

    Discussion New LG OLED C1 OWNER

    Congrats! I got this set a few months ago and have almost no complaints. It also works well as a second/extended monitor for my PC!
  3. brainchild

    Discussion SideFX Houdini 2022 Games Reel

    Good to see some Houdini love on this forum! My current project wouldn't be possible as an indie dev without powerful procedural tools like Houdini (my city was generated by this tool). I'm currently using Nanite assets for high fidelity geometry and scaling up the scope with Houdini. There is...
  4. brainchild

    Discussion Biggest weakness in RT games today..

    Yes, the visual latency is noticeable with the temporal accumulation technique. There are similar latency issues with Lumen. I prefer NVIDIA's RTXGI (DDGI) solution which is faster even if the precision is limited. Of course, with probe-based techniques, scene authoring for each grid is going...
  5. brainchild

    Welcome to IconEra (Now 1,000+ Members)

    Thanks for the warm welcome, y'all. I'm already liking the vibe of this place :)