Literally recreating the physics of photons contacting with object surfaces is one of the final pieces of the lighting puzzle in rendering. Up next, recreating plasma.
Balanced on these games are not universal terms. HFW's balanced mode is mainly 40fps for 120Hz and up displays, for a smoother experience than if it was 40fps on a 60Hz display.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.