Bro, there's plenty of evidence in support of it. lmao I even linked an entire presentation in here from a Prof at Nihon University going over all of it.
Oh God yeah, Grummz was the first one I saw post that edit, and they've been trying to force it back in there ever since. I noticed that back when this first popped up.
That's actually very much the focus of scholarly discussion, but he was clearly more than just a low-level servant, and I'd argue he was more likely promoted to Samurai than not.
Some problems here.
One, that game and its concepts would have long been scrapped before this started development. The narrative that they "swapped" this for that is ridiculous. Two, it's kind of odd to describe her as "canon-destroying" with zero basis. Three, if he was working on concepts for...
Yasuke is interesting precisely BECAUSE so little is known about him. That fits right in with the sort of stuff Assassin's Creed loves to work with. Use the more mysterious character as your protagonist, have a lot more leeway with him as a result, and have the more established historical...
Samurai were vassals to their Lords. Yasuke was part of Nobunaga's inner circle, was consulted by Nobunaga. That's a pretty big deal for anyone.
Further, plenty of evidence suggests Yasuke was promoted to samurai after his initial acceptance by Nobunaga. , For example, he was given a stipend, a...
Doubt he's gonna shoulder everything directly. I suspect a few internal promotions are on the horizon to assist with keeping everything running smoothly.
Check the source on this. It's Bloomberg's usual suspect, and it's not the first time he's made this claim only for the actual transcript to prove it was bogus.
Yes. He's now managing the studio's IPs in other mediums as well, such as TV or film adaptations. He's also handling games SIE publishes and not just those made internally by their studios.
Splitting the responsibilities. Allows Hulst to focus on the games and managing their IP, which is his area of interest and expertise, and allows Nishino to focus on the hardware, PSN, and third-party partner end of things. Given Hulst is a developer, and Nishino is a tech guy, these choices...
Sony Pictures prefers to license out their film IP rather than push PS to drop their original titles in favor of taking on licenses. That's why every Ghostbusters game, for example, has been made by third parties.
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