Hear me once. Hear me 1,000 times.
They will rave about this patch. "Helldivers 2 is back baby!"
In two weeks we'll see the player numbers drop to their usual rates because the games core issues aren't being addressed.
This is why you release simultaneously on all platforms. The zeitgeist is gone so they're leaving money on the table. Multiplatform release is the future.
I believe this will be the first GTA built from the ground up with a focus on multiplayer. If this is the case, I expect it to do significantly better than GTAV.
These people will die off as GAAS continues to grow. The GAAS takeover is just too obvious at this point. They really are The Black Knight from the Monty Python scene...
I would argue that the high week one numbers of many GAAS titles (and subsequent unhealthy player drop off) illustrates a market that craves new GAAS titles. GAAS really rewards BETTER types of games and NEW types of games much more than the SP model. That healthy model forces developers to...
But think of a game like Fortnite. You'd play with your friends in an instant because the game is built for replayability.
Destiny just isn't that fun for people to replay. You feel like you need to "catch up" because you know your friend group wouldn't want to replay old missions with you.
Your hypothesis is valid but you haven't really thought about it or tested it. Consider...
What competitive (commercial) advantage would these companies have if they made it hard to get back into their games? They WANT players to get back into their games as easy as possible because they know...
You wrote this...
"And that's the issue here multiplayer games are demanding too much time and investment and FOMO, along with players falling behind if they step away for awhile."
I don't see that at all. People bring these talking points up all the time but in multiplayer communities they...
That's an entirely seperate issue than the one you mentioned. You were talking about FOMO and the feeling that you can't put a game down. The new player experience is something called "onboarding".
Onboarding isn't FOMO.
No ones is.
I'm just saying if the effect was as strong as many like...
I've played both and I don't see that at all.
Destiny is a PvE game you play with 2 other friends and Apex has SBMM which makes it easy to drop in and out of after time off.
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