Finished Evil West. Good time combat and pacing.
Now into Red Dead Redemption 1. Game was always too clunky at 30 so never bothered. With the 4k 60 ps5 it’s finally a dream.
Was not the case with pro before. The games should be same sku, just aware of pro to increase potential. Unless they put pro enhancements in some Game of the year editions only - doubt worth the pr hit.
Streaming does indeed allow for control of the eco system ala Netflix, Disney etc. But for a platform holder it still needs to be tied to a hardware platform to set the baseline. Play your PS5 game on your PS5 -or- wherever you like via cloud. But it should never devolve to open standards if...
Getting revenue from own games is but just one revenue stream for a platform holder. The big money lies in owning the platform to get 30% of everything sold without dev investment, without risk…
The only way the above works is by offering a unique proposition to drive a user base, and...
That’s really crazy to me, considering most games don’t even have fov adjustment on console to be practical for that use case. You’re really a minority outlier amongst 50+ million console gamers. If a desktop environment is your setup, you need to lean into its strengths.
While these moves dilute the brand. There is no such thing as a redundant console. Console gamers are a specific demographic, always were, always will.
Me playing on a pc because there are no gaming appliances, aka the “console”, is practically zero. Just like me never playing on mobile...
Options are good. The Gen gets support as is customary, but within as consumers we simply chose our level of quality.
Devs, definitely would prefer a single target. However, scaling up is always simpler than shoehorning down into a spec far removed. The SDK will do a lot of the heavy lifting..
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.