10 years later, every Smash Bros. fighter finally has an Amiibo. Sakurai says his work is "done"

John Elden Ring

The Thread Maker
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5 Jul 2022
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Nearly ten years after the collection began, Nintendo has finally released the final character in the Super Smash Bros. Amiibo roster.

Kingdom Hearts’ Sora, the final DLC fighter for Switch entry Super Smash Bros. Ultimate, was released on Friday, meaning that the entire roster for the series is now available in figurine form.

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Reacting to Sora’s release on X, Smash Bros. director Masahiro Sakurai wrote:

“Now that all the fighters have been made into amiibo, I guess my work on Smash Bros. Ultimate is finally coming to an end. Thank you for your hard work.”


 

Gamernyc78

MuscleMod
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Masahiro Sakurai, Super Smash Bros creator, took to Twitter/X to share an update on the on-going development of Super Smash Bros Ultimate since its launch on December 7, 2018. His tweet highlighted today’s release of the Sora amiibo.

The Super Smash Bros Ultimate director thanked everyone involved in the creation of the Sora amiibo. He praised the design and the color coding, calling them precise and perfect. Additionally, he said that the sculpt and pose both look good.

Sakurai said that, now that all of the Super Smash Bros Ultimate’s fighters have been recreated as amiibos, he believes his work on the game is finally coming to an end.

Super Smash Bros. Ultimate is a crossover fighting game released in 2018 for the Nintendo Switch. Developed by Bandai Namco Studios and Sora Ltd., and published by Nintendo, it serves as the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U released in 2014. The game retains the traditional gameplay style of the series, where players control various characters to weaken opponents and knock them out of an arena using attacks. It offers a range of game modes including single-player campaign and multiplayer versus modes. Ultimate boasts a roster of 89 playable fighters, comprising characters from previous Super Smash Bros. games alongside newcomers, spanning Nintendo’s own franchises and third-party properties.

Development for the game commenced in December, 2015, with full production beginning after the completion of downloadable content for Super Smash Bros. for Nintendo 3DS and Wii U. Masahiro Sakurai, the series creator and director, returned alongside Bandai Namco Studios and Sora Ltd., expediting the preparation process. Sakurai aimed to incorporate every character from previous installments, despite the challenges posed by development and licensing. Notable video game musicians contributed to the soundtrack, with Hideki Sakamoto composing the main theme “Lifelight”.
 

Zzero

Major Tom
9 Jan 2023
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The new Amiibo look so much better than the Wii U era ones (they also cost more.) I brought Noah and Mio when they released, which oddly enough was more than a year after their game came out.
 
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