AMD has officially unveiled its RX 7800 XT and RX 7700 XT graphics cards, finally completing its RDNA 3 lineup after announcing its first GPUs in November last year. Both cards are intended to target 1440p displays and run games at max settings, including ray tracing, above 60fps. They'll also support AMD's exciting new frame generation technologies, which we've written up as a separate article after going hands-on with FSR 3 and Fluid Motion Frames at Gamescom.
The RX 7800 XT and 7700 XT are set to arrive on September 6th, where they'll be available from the usual AMD GPU makers. That date is also the Starfield release date, and given the existing links between AMD and Bethesda it's unsurprising that these GPUs also come with a copy of Starfield's Premium Edition.
The company claims both cards can average over 60fps in the latest games at 1440p with maximum settings and no fancy upscaling tricks — including troubled PC ports like The Last of Us Part I and Star Wars Jedi: Survivor. Both GPUs average over 100fps in Call of Duty: Modern Warfare II, the company claims.
Where things get really interesting is in comparisons with Nvidia, where the $450 7700 XT might trounce the $400 GeForce 4060 Ti — and the $500 7800 XT may beat the $600 RTX 4070 in rasterized games (and even a couple of ray-traced ones), while leaving an entire hundred-dollar bill in your pocket.
RTX 4070 versus RX 7800 XT, according to AMD. Image: AMD
New Features of AMD FSR 3
The key enhancement in AMD FSR 3 over FSR 2 is the addition of frame generation. This technology uses an enhanced version of AMD Fluid Motion Frames (AFMF)2 optical flow technology and temporal game data such as motion vectors to generate additional high-quality frames for a higher framerate in supported games, up to 2x2. The additional performance from frame generation can be extremely beneficial in very demanding situations such as gaming at 4K with maximum ray tracing settings or when framerates are heavily CPU-limited.
During development, we were fully conscious of the challenges involved so that frame generation did not have an impact on in-game UI. We have addressed this in FSR 3 with UI processing included as an integral part of our solution to minimize any impact frame generation may have on the in-game interface.
AMD FSR 3 also includes the latest version of our temporal upscaling technology used in FSR 2 which has been optimized to be fully integrated with the new frame generation technology, and a new “Native AA” quality mode which we go into more detail later in this blog. However, our focus with FSR 3 has been on creating high-performance, high-quality frame generation technology that works across a broad range of products.
Frame Generation for Massive Performance
AMD FSR 3 frame generation technology, when combined with super resolution upscaling, enables framerates in supported games that were previously thought of as unachievable in the most graphically demanding titles, even at 4K with maximum ray tracing settings. You can use frame generation with any of the familiar FSR 3 upscaling quality modes, including “Quality” and “Performance”, so you can configure the ratio of upscaling image quality to performance to suit your preferences.
AMD FSR 3 Game Support
The first games expected to add support for AMD FSR 3 are Forspoken and Immortals of Aveum in early fall. We are also announcing an initial 10 further games that are expected to support FSR 3, with even more games expected to add FSR 3 in the future: