AMD RDNA 4 GPUs To Incorporate Brand New Ray Tracing Engine, Vastly Different Than RDNA 3

Gamernyc78

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AMD's Next-Gen RDNA 4 GPUs To Feature Major Ray Tracing Engine Changes Versus RDNA 3
The latest rumor comes from @Kepler_L2 who has shared the patches for AMD's next-gen RDNA 4 GPUs and its RT (Ray Tracing) engine. It is stated that the AMD RDNA 4 GPUs which are expected to launch with the Radeon RX 8000 graphics card lineup are going to incorporate a new RT engine that should yield much better performance versus the existing engine featured on RDNA 3 chips.\
 

Sircaw

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is this what the ps5 pro is meant to be using?
 
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Gamernyc78

Gamernyc78

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is this what the ps5 pro is meant to be using?
Could be...

"There's been conjecture that the PS5 Pro GPU is benefitting from RT architectural improvements AMD is planning for its upcoming RDNA 4 graphics cards. These enhancements look promising but it's important to point out that a lot of the boost here will be coming from the fact that the PS5 Pro GPU is much larger than the standard model's GPU. So, the 2x to 4x boost is coming from both architectural improvements and the increase in compute units".
 
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Evilnemesis8

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Big if true, fr fr.
AMD does need to work on their RT because it is really not great performance wise.
I don't know if this will manifest itself in the PS5 Pro, but it def needs to be there by the time the PS6 comes around.
Because who knows what kind of cards will be on PC from Nvidia in 2027-2028 when new consoles(?) are going to be coming out on the market.
 

ToTTenTranz

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is this what the ps5 pro is meant to be using?

PS5 Pro is supposed to be RDNA3.5 with RDNA4's ray tracing, so yes.
Per Sony's own statements, RT performance on the PS5 Pro will be 2 to 3x higher, sometimes reaching 4x higher. Considering the fact that the GPU is only 50% faster in rasterization / compute, the raytracing blocks had to be new.
 

anonpuffs

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is this what the ps5 pro is meant to be using?
No.

To clarify it sounds like rdna4 is doing more than just adding bvh8. Stuff that would be fundamentally incompatible with how raytracing is done on rdna2/3
 
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anonpuffs

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their GPUs have been so lackluster that Nvidia has been able to dominate this generation with even with $2,000 cards
I don't think they've really been that lackluster but they need way better QA and they keep shooting themselves in the dick by releasing cards $100-200 too expensive (as opposed to nvidia that is $300-600 too expensive). They have decent raster performance but they keep fucking up with software support. FSR is dogshit. The moment AMD gets its shit together and gets a decent DLSS competitor it's instantly competitive again. People are acting like the 7900XTX is some trash card, it's only 15-20% slower than a 4090 lol
 

JAHGamer

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I don't think they've really been that lackluster but they need way better QA and they keep shooting themselves in the dick by releasing cards $100-200 too expensive (as opposed to nvidia that is $300-600 too expensive). They have decent raster performance but they keep fucking up with software support. FSR is dogshit. The moment AMD gets its shit together and gets a decent DLSS competitor it's instantly competitive again. People are acting like the 7900XTX is some trash card, it's only 15-20% slower than a 4090 lol
FSR really is not that bad, I played AC Valhalla on PC and the FSR implementation there is better than DLSS in a lot of games.
 

anonpuffs

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FSR really is not that bad, I played AC Valhalla on PC and the FSR implementation there is better than DLSS in a lot of games.
it's ok at 4k quality, at 1440p the shimmering is sooooo fkin distracting it's virtually unusable to me, i'd rather run native and turn down other quality settings than use fsr
 

JAHGamer

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it's ok at 4k quality, at 1440p the shimmering is sooooo fkin distracting it's virtually unusable to me, i'd rather run native and turn down other quality settings than use fsr
yeah, i only play at 4k so idk bout lower res