This past E3 got me thinking, why is Xbox's show always so drop-dead awful? Let's discuss, because I think I know the reasons why:
-Lack of Exclusives: There's really no further talk necessary with Xbox, the buck always stops at this point. The console has literally ZERO true exclusives. Therefore, every single announcement is marred by the fact that you already know the game is available for PC, or in most cases as well, PlayStation. the excitement is always muted as a result. Until MS make games only for Xbox, this problem will never fix itself.
-First Party is always a no-show: MS's internal teams had nothing to show this past e3, except the yearly racing game as per usual. I want you to take a few seconds and think about Xbox's showcase if they didn't sandwhich it between two Bethesda games, both former also-on-Playstation multiplats they bought off of the market with the Bethesda acquisition. Without RedFall and Starfield, the show would have been unfathomable.
-3rd party partnerships that matter, and premium AAA games always show with Sony: Capcom and square-Enix both have partnerships with sony (Resident Evil, FF, etc) but it goes beyond even that. Now even Bandai-Namco, who used to show up at MS's show, are absent. Callisto Protocol is another great example, they also decided to partner with Sony, and they represent another example of AAA games either deciding PlayStation is a better partner or that the gamepass model isn't the right fit for their premium product. That brings us into our next problem, which I consider the biggest.
-The show is always an indie reel featuring the slops, the leftovers, and the low-budget games no one has ever heard of: I walk away Xbox's e3 conferences every year sometimes unable to even remember a single title they showed, that's how bad it's gotten. Maybe it's low market share affecting the deals they can sign, or maybe its something else, like Phil Spencer's poor content curation skills (or poor taste in games). There is no reason to give the spotlight to indie games for 95 minutes straight unless you're specifically promising an indie showcase. It needs to stop.
Well, that's my thoughts on the matter. Of course, there were other lows and pure filler (Fallout 76DLC, Grounded DLC, etc) but that about covers it.
tl;dr:
It's telling that both a 20 minute 3rd party-only youtube video by both Sony and Nintendo each outclassed a 95-minute showcase put together by Microsoft. And to think, Sony and Nintendo show every few weeks inbetween State-of-Play and Nintendo Directs, and they still managed to show more compelling content than Microsoft, who insists on the 'show once a year' model. Unreal.
-Lack of Exclusives: There's really no further talk necessary with Xbox, the buck always stops at this point. The console has literally ZERO true exclusives. Therefore, every single announcement is marred by the fact that you already know the game is available for PC, or in most cases as well, PlayStation. the excitement is always muted as a result. Until MS make games only for Xbox, this problem will never fix itself.
-First Party is always a no-show: MS's internal teams had nothing to show this past e3, except the yearly racing game as per usual. I want you to take a few seconds and think about Xbox's showcase if they didn't sandwhich it between two Bethesda games, both former also-on-Playstation multiplats they bought off of the market with the Bethesda acquisition. Without RedFall and Starfield, the show would have been unfathomable.
-3rd party partnerships that matter, and premium AAA games always show with Sony: Capcom and square-Enix both have partnerships with sony (Resident Evil, FF, etc) but it goes beyond even that. Now even Bandai-Namco, who used to show up at MS's show, are absent. Callisto Protocol is another great example, they also decided to partner with Sony, and they represent another example of AAA games either deciding PlayStation is a better partner or that the gamepass model isn't the right fit for their premium product. That brings us into our next problem, which I consider the biggest.
-The show is always an indie reel featuring the slops, the leftovers, and the low-budget games no one has ever heard of: I walk away Xbox's e3 conferences every year sometimes unable to even remember a single title they showed, that's how bad it's gotten. Maybe it's low market share affecting the deals they can sign, or maybe its something else, like Phil Spencer's poor content curation skills (or poor taste in games). There is no reason to give the spotlight to indie games for 95 minutes straight unless you're specifically promising an indie showcase. It needs to stop.
Well, that's my thoughts on the matter. Of course, there were other lows and pure filler (Fallout 76DLC, Grounded DLC, etc) but that about covers it.
tl;dr:
It's telling that both a 20 minute 3rd party-only youtube video by both Sony and Nintendo each outclassed a 95-minute showcase put together by Microsoft. And to think, Sony and Nintendo show every few weeks inbetween State-of-Play and Nintendo Directs, and they still managed to show more compelling content than Microsoft, who insists on the 'show once a year' model. Unreal.