Ok so hear me out. I heard a lot of people painted Sony first party games since PS4-PS5 era a bunch of movies game. Now when I think about it, they are actually very diverse, at least in gameplay and design.
God of War rebooy duology: Semi-open world hub game fixed enemy placement. Grounded gameplay with block/parry and light/heavy attacks combat system, pretty good imo. Some boss fights designed are actually pretty good, telegraphs, unique movesets. The worst part of the game is the puzzles, but besides that, quality gameplay and level design.
Ghost of Tsushima: Open-world which minimal HUD focus on exploring new quests through "interactive encounters". Combat, I like it. At launch it has no lock on but they fixed it in the Director cut. The combat is grounded, dependent on stances, the boss design is meh but besides that I think it has solid combat design. Normal enemies somehow are more enjoyable to fight than bosses for some reasons.
Spider-man games: Beat em up improvising combat from Arkham games. Very solid and even better than " press ∆ to win" combat. This sets it decade apart from Arkhams. Good enemies variety(second game, first game sucks on that). The gadgets and skill trees are really fun to use and the boss fight are enjoyable, (Arkham games shit bed on this department).
I think they could improve on using the enviroment as well.
The Last of Us/Uncharted: Typical cinematic third person shooter. Uncharted got the climbing mechanic that make it unique, even though set pieces that set these games apart from others. Uncharted 3 plane's drop, Uncharted 2 train section, Uncharted 4's Madagascar chase and TLoU2 burning village. Basically, memorable set pieces.
Horizon: Ubisoft formula with better cutscenes
So yea, I think they are pretty unique on its own beside from heavy emphasis on narrative. Their cutscenes are top notch which somehow make their reputation as movie games, ignoring other elements.
I think PS lacks a cutting-edge branching path RPG but that audience is larger on PC so in the end, it doesn't matter much isn't it?
God of War rebooy duology: Semi-open world hub game fixed enemy placement. Grounded gameplay with block/parry and light/heavy attacks combat system, pretty good imo. Some boss fights designed are actually pretty good, telegraphs, unique movesets. The worst part of the game is the puzzles, but besides that, quality gameplay and level design.
Ghost of Tsushima: Open-world which minimal HUD focus on exploring new quests through "interactive encounters". Combat, I like it. At launch it has no lock on but they fixed it in the Director cut. The combat is grounded, dependent on stances, the boss design is meh but besides that I think it has solid combat design. Normal enemies somehow are more enjoyable to fight than bosses for some reasons.
Spider-man games: Beat em up improvising combat from Arkham games. Very solid and even better than " press ∆ to win" combat. This sets it decade apart from Arkhams. Good enemies variety(second game, first game sucks on that). The gadgets and skill trees are really fun to use and the boss fight are enjoyable, (Arkham games shit bed on this department).
I think they could improve on using the enviroment as well.
The Last of Us/Uncharted: Typical cinematic third person shooter. Uncharted got the climbing mechanic that make it unique, even though set pieces that set these games apart from others. Uncharted 3 plane's drop, Uncharted 2 train section, Uncharted 4's Madagascar chase and TLoU2 burning village. Basically, memorable set pieces.
Horizon: Ubisoft formula with better cutscenes
So yea, I think they are pretty unique on its own beside from heavy emphasis on narrative. Their cutscenes are top notch which somehow make their reputation as movie games, ignoring other elements.
I think PS lacks a cutting-edge branching path RPG but that audience is larger on PC so in the end, it doesn't matter much isn't it?