Armchair Analysis: Game Pass could be losing $0.50 for every $1.00 of revenue

nongkris

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14 Feb 2023
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CROSS POST FROM ANOTHER FORUM


XBox makes $10/month/user and drives increased engagement and monetization.

Now we know it is about $0.15 per hour from TWO different presentations.

Avg gamer plays about 40 hrs a month so TOTAL MONETIZATION IS ABOUT $0.40/hour.

$0.25 ($10/40h) from the subscription+ $0.15 engagement monetization

https://ibb.co/fD6hdPp
https://ibb.co/TWcrTMZ

2. How much it probably cost XBOX to acquire content and why do I believe it is loss-making despite claims to the contrary

3rd party content, which is about 80% of gamer hours COSTS AS MUCH AS $1.00 per hour.

REMEMBER! Xbox has tied content spend to per hour engagement, not per game.

https://ibb.co/XFdpVRK
https://ibb.co/Jtd4BkC

Even if content cost is half (or about $0.50/hr) bc indie's cost less, timing, etc.. that's still a ($0.10) per hour in gross profit.

We also need to add $0.06 or 15% of sales in costs for overhead, as we learned 1st revs have 85% GP% from the ZeniMax presentation.

Finally, consider customer acquisition costs. I’ll admit that i feel messy confident about this figure. If I assume a monthly churn of 5%-10% and an LTV of 2x-3x I get about $60.

IF a new user plays 40hr/month for 10-20 months before churning, he or she will play ~600 hrs so Xbox spends $0.10/hr in CAC.

https://ibb.co/x7GDJmt
https://ibb.co/GFT17cx

3. Why Playstation is CORRECT that the economics of video games do not scale to the current subscription model

Let us put it all together
$0.25 in subscription fees
$0.15 in total monetization
$0.40 in revenue per hour

$0.06 in overhead costs
$0.50-$1.00 in content cost per hour
$0.10 in CAC

$0.26-$0.76 LOSS PER HOUR.

Here is how I think it looks with 25m subs.

https://ibb.co/VSnz5Kg
https://ibb.co/C8JxGKJ
https://ibb.co/MVdm6pN
The development/content cost is the key variable to argue over. 1st party won’t save it either. Starfield is probably a $200m-$300m game that will likely hit 20m users. Let’s say they play an average of 50 hours, 1000m of engagement vs $250m in cost is $0.25/hr. That’s probably the floor for costs, and ignore all the other costs.


3rd party developers have a total cost per game equivalent of $0.30-$0.50/hr and they expect to make 2x-4x their cost in gross profit. It is going to be difficult to get AAA content meaningfully below $0.50-$1.00.Xbox is stuck paying MORE per hour of content than their ~$0.40 monetization rated

XBOX will either never get meaningful AAA support because
1. they either can't afford to keep paying
or
2. they'll pay but unlikely ever be profitable since costs/hr> revenue/hr

5. XBOX likely monetizes content at LESS than half the industry standard and has no cost advantage. This is an inferior business model

The key here is that Xbox's monetization model has switched to engagement. Console games are just too expensive and users don't spend enough hours to support the current model.

https://ibb.co/fMph7c5
 

Darth Vader

I find your lack of faith disturbing
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20 Jun 2022
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Would you be able to embed the images in the OP? This makes it hard to follow the thread. Also, can you share the source in the main op? Let's not ignore the source just because it's another forum.
 

Sloane_Ranger

Well-known member
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3 Jul 2023
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This is about "owning the living room" - it does not matter the losses in this sector - get people to subscribe, get them dependant on the ecosystem, crush the opposition. This is what they initially proposed during the 360 era internally - I heard it first hand as part of their agency of record (ad agency). The economics looks silly because they are - its a loss leader for future dominance.
 
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nongkris

nongkris

Veteran
14 Feb 2023
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Would you be able to embed the images in the OP? This makes it hard to follow the thread. Also, can you share the source in the main op? Let's not ignore the source just because it's another forum.
Sure, here's the source!

The images are giving me an error when I try to embed them, but i'll see what I can do.
 
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