Assassin’s Creed, Resident Evil and Death Stranding IoS ports have bombed

John Elden Ring

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Very few people are downloading the big-name console games ported over to iPhone in the last year – and an even smaller number are paying $15-50 to unlock the full games.

Apple has showcased games including Resident Evil 4, Resident Evil 7, Death Stranding and Assassin’s Creed Mirage in its keynotes over the last 12 months, all running on high-end iPhones and iPads. But even using the most optimistic revenue estimates, they’re all commercial failures. (We’d bet that Apple is paying Ubisoft, Capcom and 505 Games to port the titles over so that the tech giant can use them to showcase its latest devices.)


Our calculations, based on Appfigures estimates, suggest that under 3,000 people have paid $49.99 to play Assassin’s Creed Mirage on iPhone since it launched on June 6. It has been downloaded approximately 123k times, with gross revenue of $138k to date, says Appfigures. The game is only playable on iPhone 15 Pro, iPhone 15 Pro Max and high-end iPads.


appfigures-assassins-creed-mirage-ios-downloads.png



The graphs above and below show that Assassin’s Creed Mirage’s estimated daily downloads and revenue figures are tiny compared to an average mobile-native free-to-play game. Appfigures provided data for Ubisoft’s made-for-mobile title Assassin’s Creed Rebellion to demonstrate the point: at launch on 21 November 2018, Rebellion got 1.9m downloads in the same timespan Mirage reached just 123k installs.​
 

Yurinka

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We have to consider that this is basically and experiment since they are limited to a few very expensive devices that should have a limited installbase. And that pretty likely Apple paid these few AAA game ports.

Mobile games normally get bigger numbers because they're available to a way bigger range of users and devices.

Over time, in some years devices with this or higher horsepower will be the standard everywhere, so sales of similar titles will be way higher.
 

Umar

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Is this really suprising? Who on earth wants to play Triple AAA console games on a tiny screen with touch controls? Not to mention people who play on smartphones dont pay full price or near full price for games. They either play games that are free to download or dirt cheap
 

quest4441

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Meh I would rather overpay for apple products than give money to dipshitsoft, anything that tries to kill windows is a win in my book, PCMR hypocrites should stay out of the discussion as they are price gouged by nVidia anyways.
 
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ethomaz

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To be fair Death Stranding or Resident Evil is not a game I may play on mobile.
I think the controls are too difficult.

What I play on mobile:
Puzzle
RPGs with simple action or turn-based.
Gatcha
 
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TrishaCat

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Playing these games on a phone would result in an extremely diminished player experience
these games need to be on larger screens with a proper controller
 

Evilms

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Assassin's Creed Mirage (iPhone)
  • Sales: 3.000 units / LTD 5.750
  • Downloads: 123.000 times (vs. 1,9 million for Assassin's Creed Rebellion) / LTD 279.000
  • Gross revenue: $138.000 (vs. $981.000 for Rebellion) / LTD $221.000

Resident Evil 4 Remake (iPhone)
  • Sales: 7.000 units / LTD 15.000
  • Downloads: 357.000 times / LTD 710.000 LTD
  • Gross revenue: $208.000 / LTD $347.000

Resident Evil Village (iPhone)
  • Sales: 5.750 units / LTD 34.000
  • Downloads: 370.000 times / LTD 817.000
  • Gross revenue: $92.000 / LTD $420.000

Death Stranding (iPhone)
  • Sales: 10.600 units / LTD 23.000
  • Downloads: ? times
  • Gross revenue: $212.000 / LTD $348.000
 
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ethomaz

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Assassin's Creed Mirage (iPhone)
  • Sales: 3.000 units / LTD 5.750
  • Downloads: 123.000 times (vs. 1,9 million for Assassin's Creed Rebellion) / LTD 279.000
  • Gross revenue: $138.000 (vs. $981.000 for Rebellion) / LTD $221.000

Resident Evil 4 Remake (iPhone)
  • Sales: 7.000 units / LTD 15.000
  • Downloads: 357.000 times / LTD 710.000 LTD
  • Gross revenue: $208.000 / LTD $347.000

Resident Evil Village (iPhone)
  • Sales: 5.750 units / LTD 34.000
  • Downloads: 370.000 times / LTD 817.000
  • Gross revenue: $92.000 / LTD $420.000

Death Stranding (iPhone)
  • Sales: 10.600 units / LTD 23.000
  • Downloads: ? times
  • Gross revenue: $212.000 / LTD $348.000
What sales vs downloads means? People buy it, download and ask refund?
Or there is a demo / trial?
I'm not used to buy these games on iPhone.

Edit - Ok I checked here.

Resident Evil 4 can be downloaded and after you need to buy the game inside it (like a trial that you have to pay to unlock the rest of it)
Death Stranding doesn't have that option... you can only download if you buy it.

That is why there is no downloads.. in fact it should be the same as sales + refunds (if exists).