"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."
Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.
That's according to performance director Aliona Baranova, who posted a lengthy thread to Xitter over the weekend to detail exactly how much work goes into making your favourite games feel "so alive".
"[For a]lmost ALL the dialogue we recorded, we ALSO captured the actors mocap data," Baranova explained. "That means all 248 actors, ALL the NPCs and not just the companions put on a mocap suit and their movements, gestures, and physical choices were recorded and sent along with the audio files for the animators to use in game. which is why the performances feels so alive."