Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

John Elden Ring

The Thread Maker
Content Creator
5 Jul 2022
6,429
7,911
United States
414d24dfdc.jpg

"Which means Shadowheart's iconic head wiggles were Jen’s actual head wiggles."

Baldur's Gate 3 drew on the expertise and motion-capture of 248 actors to bring its cast – including NPCs – to life.

That's according to performance director Aliona Baranova, who posted a lengthy thread to Xitter over the weekend to detail exactly how much work goes into making your favourite games feel "so alive".

"[For a]lmost ALL the dialogue we recorded, we ALSO captured the actors mocap data," Baranova explained. "That means all 248 actors, ALL the NPCs and not just the companions put on a mocap suit and their movements, gestures, and physical choices were recorded and sent along with the audio files for the animators to use in game. which is why the performances feels so alive."
 
  • Like
Reactions: Arc and laynelane

Jim Ryan

Not Lyin
VIP
22 Jun 2022
1,672
3,040
Fantastic, can't wait to start into this. Already looking at builds... A rogue or thief build suits me most I think.
 
  • Like
Reactions: Kokoloko

anonpuffs

Veteran
Icon Extra
29 Nov 2022
10,463
11,917
Fantastic, can't wait to start into this. Already looking at builds... A rogue or thief build suits me most I think.
Don't worry too much about builds. Early into the game you get the option to respec for 100 gold. As a rogue/thief main I'd say that they are probably one of the weaker builds if you play them straight.
 

Kokoloko

Veteran
Icon Extra
21 Jun 2022
5,913
4,654
Impressive. I wonder how much the budget was and how many people are in the team
 

flaccidsnake

Veteran
2 May 2023
2,997
2,526
Fucking crazy man. I assumed there was a decent amount of procedural camera and animation work. Honestly I sort of wished there was so that mod campaigns could be feasible for a small group.