Baldur's Gate 3 PS5 Will Have Two Huge Patches Built-In For Launch. A List Of Over 1,000 Bug Fixes And Changes Will Be In The PS5 Version.

Gamernyc78

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GAZETTE

AUGUST 25, 2023

PATCH #1 NOW LIVE!​






https://baldursgate3.game/news/hotfix-4-redeployed_86
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https://baldursgate3.game/news/patch-1-now-live_87#
Hello everyone,
Today we’re releasing our first major patch for Baldur’s Gate 3, addressing over 1000 bugs, balancing, flow issues and much, much more.
So what can you expect from this update? Well, we’ve eliminated issues like NPCs who sometimes spot you when they really shouldn’t be able to, floating items like mugs and newspapers that should abide the laws of gravity, and the conclusion to Shadowheart’s romance scene not triggering for some players, among others. With expansive systems come many unknowns, so our support team continues to work with you to relay any issues to us. Please don’t hesitate to reach out with further reports.
Patch 1 also tackles a few visual bugs, and sprinkles on more post-launch polish. We’re bringing back Short King Summer with better kissing contact for short races!

bg3-patch1-64e8ba49a3247.gif


You won’t be waiting long for Patch 2, which is right around the corner. This update will feature significant performance improvements - but we’ll go into more detail about that closer to its release.
In the meantime, did you know that collectively you’ve played over 200,000,000 hours of Baldur's Gate 3 since launch? That’s over 22,000 years!
The most popular class choice is currently Paladin, followed by Sorcerer, while the award for least popular class goes to Cleric.
Human and Elf characters reign supreme in Faerûn, followed swiftly and unsurprisingly by Half-Elf. On the opposite end of the spectrum we find Dwarf, Gnome, Githyanki, and Halfling. We get it, they’re not exactly the most ethereal beauties of the Realms but they’d still form a rad metal band.
For now, as we focus on fixes, thank you for playing Baldur’s Gate 3 and continuing to share this adventure with us.

SPOILERS - Please bear in mind some of the entries below might contain spoilers, proceed at your own risk

HIGHLIGHTS​

Showstoppers
  • The Emperor will no longer leave you stranded in the Morphic Pool.
  • Starting to use the boat to go to the Morphic Pool, sending that character to camp, and then using another character to make the journey will no longer block you from progressing.
  • Fixed a bug where listening in on a conversation as Player 1 and then exiting the dialogue prematurely could result in not being able to interact with anything anymore.
  • Fixed an issue causing the Reaction UI to not work correctly and potentially block progress in combat if you save the game in the middle of a reaction.
  • Fixed loot in corpses sometimes not appearing in multiplayer until an item is dragged onto the corpse.
  • Fixed a bug causing you to get a Game Over screen after helping Downed party members.
  • Fixed the Helm of Arcane Acuity crashing the game. The condition is now capped to 7 stacks.
  • Attacking an NPC during a dialogue after being Downed will now get you arrested rather than giving you a Game Over screen.
  • Fixed an issue where characters could get stuck in an infinite falling loop.
  • Fixed an issue with Marcus being resurrected by players hitting him with a dual-wield attack - the second hit will no longer revive him.

Story Flow and Logic
  • Wyll should be able to talk about Ravengard being at Moonrise Towers, and will no longer have an exclamation point above his head without having anything new to say.
  • Wyll should now be able to tell you what to do next if Ansur is killed and he has an exclamation mark above his head.
  • Ravengard no longer addresses non-tadpoled characters as True Souls in Wyrm's Rock.
  • Shadowheart should more easily follow up on her proposed romance moments in Act III.
  • Fixed conditions being updated before a savegame finished loading. This, for instance, caused the hag to have 0 HP if loading an autosave created when entering the Lower City, preventing you from progressing through related quests.
  • Fixed Karlach not going to camp after being freed from the Wyrm's Rock prison if your party was full.
  • Jaheira and Minsc's paths are tied after you save Minsc, so if you've forsaken him, Jaheira should now follow after him.
  • Fixed bug that made it possible to break up with Astarion without meaning to.
  • The drider will now recognise that you're with him when reaching Moonrise Towers if you start following him in the middle of his route.
  • Art Cullagh and Fist J'ehlar no longer get so scared of bears and spiders that their quest breaks.
  • The Zhentarim will more consistently use the mines after their allies have fallen back to safety, and will no longer actively try to blow themselves up by checking active mines.
  • Minthara no longer references irrelevant topics or passes judgement on companions more than once.
  • Fixed the dialogue flow when dating Minthara.
  • Fixed Minthara's body disappearing at camp after you decide to bring a sweet moment to a terrible end.
  • You can no longer recruit both Halsin and Minthara to camp in the same playthrough.
  • Changed several precise map markers into more appropriate general area markers, such as for investigating Kagha, investigating the cellar in the Blighted Village, and finding Halsin at the Goblin Camp.
  • Made it less ambiguous that you're starting a romance with Gale when choosing certain dialogue options.
  • During Gale's spell-teaching scene, you now have the option to picture a future with Gale that falls somewhere in between kissing him and kicking him in the head.
  • When confronting Raphael in the House of Hope, Raphael will no longer target his own pillars or allies with Flames of Avernus.
  • The Rescue the Grand Duke quest should now receive a proper update about the duke's whereabouts, regardless of the way the quest started.
  • Fixed an issue where using non-lethal attacks on Auntie Ethel would still kill her.
  • You can now opt to respect the privacy of the bugbear and the ogre outside the Blighted Village again. Don't get in the way of real love.
  • Fixed a level design quirk that would allow you to use a spell like Misty Step or Dimension Door to skip part of the main quest sequence in Act II.
  • Fixed an issue where the Baldur's Mouth headline about a cute cat could get accidentally overwritten.
  • If Wyll isn't recruited, he will now recognise Avatar Karlach and initiate dialogue.
  • Made sure Mizora can always interrupt Wyll, no matter where he runs off to.
  • Throwing a single coin at the beggars will no longer damage them.
  • If Dolly Dolly Dolly curses you with the A Clown in Town condition for making her angry while inside the Moonlantern, she will now paint your face. That'll teach you.
  • The Zhentarim at the Goblin Camp should now be more tolerant if you approach them.
More in link above.
 

Sloane_Ranger

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3 Jul 2023
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S class Devs!!!

but kinda sad this is gone...
  • Throwing a single coin at the beggars will no longer damage them.
... I really want this now
 
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Frozone

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11 Aug 2022
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Just read up on the Steam notes. The other patch 2 should be coming within the week. Game will stable as fuck for the PS5! Good times!
 
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