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Baldur's Gate 3 was such a massive critical success that sending developers to collect all of its awards was starting to "affect development."
Speaking to Edge, Larian CEO and Baldur's Gate 3 director Swen Vincke said that the game's overwhelming awards success was greatly appreciated, but began to cause a problem. "It affects development - there's a lot of them. This has been a real problem." Sending a team of developers out to one awards show is one thing, but when it became clear that Baldur's gate 3 was going to keep winning, Larian started sending "rotating teams" to collect those awards - "different people went to different award shows."
Vincke says that the game's level of success was at risk of being "too much," and that while "it's great that you have a moment of celebration [...] we still have award shows that we're going to. Because they're important, and we really appreciate it."
Nevertheless, the director says it
"would be cool if everybody could agree to do it all at the same time,"
because
"it is surprisingly draining on the soul." That drain is certainly something Vincke didn't expect to experience, but he says the continuing attention being paid to the game means that "we've all been more emotional because we can't get closure. And you want to have closure at the end of a project."
via pCGamesN