I see a lot of discussion around Black Myth Wukong and some possible effects on the industry (partial woke rejection, Single Player AAA thirst from gamers, GaaS is very risky, etc).
One thing I never saw mentioned is how it demonstrates that the focus on known IPs, sequels, tie ins and what not is often irrelevant to a game's ultimate success.
As all gamers have known for a long time, games stand on their own, especially single player games.
One thing I never saw mentioned is how it demonstrates that the focus on known IPs, sequels, tie ins and what not is often irrelevant to a game's ultimate success.
As all gamers have known for a long time, games stand on their own, especially single player games.