Off all the upcoming big MMOs coming up in the near future, Dune Awakening appears to be one of the most graphically intensive. In addition, with an emphasis on server meshing, as well as vast open deserts hosting vast PvP battles, it's set up to be a real looker.
This is great news for those of us with powerful rigs, but it also means a lot of time is going into making sure the game works on hardware of various levels of power. Enter the Xbox Series S - which the game is still set to release on alongside the PlayStation 5 and PC - and that is a "challenge" according to chief product officer Scott Junior.
"So, it's one of the reasons we're coming out on PC first. There's a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge." Junior states in an interview at Gamescom 2024 late last month.
This is great news for those of us with powerful rigs, but it also means a lot of time is going into making sure the game works on hardware of various levels of power. Enter the Xbox Series S - which the game is still set to release on alongside the PlayStation 5 and PC - and that is a "challenge" according to chief product officer Scott Junior.
"So, it's one of the reasons we're coming out on PC first. There's a lot of optimisations we need to do before we release on the Xbox. But yeah, Xbox Series S is a challenge." Junior states in an interview at Gamescom 2024 late last month.
Bringing Dune Awakening to the Xbox Series S will be a "challenge", according to Funcom chief product officer
Chief Product Officer at Funcom Scott Junior speaks on the task of bringing Dune Awakening - a stunning and technically advanced game - over to weaker hardware.
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