after the release of The Callisto Protocol’s DLC, Striking Distance laid off 32 employees. Now, Glen Schofield discusses the game’s production, explaining how Striking Distance originally signed with PUBG publisher Krafton and how the relationship changed.
“I was looking at a few different places and then a friend of mine called me and said ‘the PUBG guys want to talk to you,’” Schofield explains in a new interview with Dan Allen Gaming. I really enjoyed talking with them. We hit it off really quickly. And a lot of the right things were said at the time.
“Four years later, you know, not all the same things are always said – by me as well probably. I really liked working with them for the first couple of years. It was really the last year or so. We went public and it put an awful strain on the company, on the board of directors, and everyone else. And then they [Krafton] put the strain on us probably.”
Schofield claims that Striking Distance was originally given the freedom to make and expand The Callisto Protocol in whatever way they liked, but that Krafton later insisted that the game had to ship in December of 2022. The director, who also created the Dead Space series, says this affected development.